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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to Wizard Necromancer
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#1185
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Wizard Necromancer
I could take the minotaur axe model from the 6th game, split it, and turn it in the opposite direction. It would be a symmetrical axe :) If I do it, should it be short?
I wanted to give him the axes of the adamantine golem, or the rune axe (the model I found in a mod for the ghoul).
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In reply to fktifzobr
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#1186
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[email protected]
I wanted to give him the axes of the Adamantine Golem, or the Rune Axe (a model I found in a mod for the Vampire).
Well, okay :)

Added 14 minutes later
WizardNazyr
If you want to help, it would be nice to re-extract the Human town from the 6th game, as well as the Fortress for the outpost and walls :) And, of course, the Vestal.
No, even the program that is used to extract everything from the 6th game doesn't understand how to apply textures. I'm probably powerless here... Although, there is one more option.
Мод на замену всех фракций в Героях 5
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#1188
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Regarding the elements – we have 7 schools of magic and 7 tiers of creatures – understand what I mean – maybe we should reconsider the Conflux lineup, forgetting about Heroes of Might and Magic III and remembering that we are in Ashan, not in Enroth?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1189
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Regarding the elementals - we have 7 schools of magic and 7 tiers of creatures - understand what I mean - maybe we should reconsider the Conflux lineup, forgetting about Heroes of Might and Magic III and remembering that we are in Ashan, not in Erathia?
Yes, yes, but the 1st tier for elementals seems too small to me... The 2nd tier is still acceptable, but the 1st...
Okay, let's say we make someone a 1st-tier unit, but here's another problem: the light and radiance elementals are practically the same, and therefore they will be on the same model, and that will be very bad.
And it turns out... will genies be on the 7th tier? Or are there other options?
In reply to WizardNazyr
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#1190
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Yes, the glow and light elementals are similar – you can decide for yourself, for example, you could remove the glow – after all, the city of elementals should primarily include the elementals that are canonical for Ashan, and not have half of them invented for Ashan (copied from the third game) – but that's just my opinion.
And at level 7, instead of a djinn, there could be a simurgh, for example – a phoenix is, after all, a living creature in Ashan's lore, not an elemental.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1191
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SRD
Regarding the elements – we have 7 schools of magic and 7 tiers of creatures – understand what I mean? Perhaps we should reconsider the Conflux lineup, forgetting about Heroes 3 and remembering that we are in Ashan, not Enroth?
Yes, we can make 7 different elemental tiers, but why must the Light elemental necessarily resemble a Shimmering? They have many forms. For example, with four wings:

or a humanoid:

Water elementals can be very cool, and the upgrades of these two elementals can differ in form from the unupgraded ones because light and water don't have a constant form:





Elementals of multiple elements can exist:


And in general, why can't Enroth elementals exist in Ashan? If water has so many forms, why can't an Ice Spirit transform into a snake? But I don't like the Energy elemental; it doesn't fit, but a Lava elemental definitely exists:


Added after 6 minutes
a few more spirits:


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#1192
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yes, you can create 7 different elemental tiers, but why does the light elemental necessarily have to look like a radiance? They have many forms.
For example, with four wings.
I don't know, I just have these associations after Heroes 6.
water elementals can be very cool, and the upgrades of these two elementals can differ in form from the unupgraded ones because light and water don't have a constant form.
They can, but we're making a mod for Heroes, not for Disciples, so it will look a bit strange.
In reply to fktifzobr
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#1195
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continuing to work on the Titan.

It turned out great. As for the one with Strider's face, maybe you should remove the helmet? It just doesn't look right.
In reply to Lone Corsair
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#1196
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Lone Corsair
It turned out great. As for the one with the Strider's face, maybe he should remove the helmet? It just doesn't look right.
I didn't use the faceless mask here; I took the head of an Ent and made holes at the top, so the helmet is essential, but you could use a different one.

Added 3 hours and 37 minutes ago
By the way, who will repair the golems now? There are no miners.
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#1197
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by the way, who will repair the golems now? There are no miners.
Mages or Troglodytes.

Added after 40 seconds
And I think it's better if mages repair them.
In reply to fktifzobr
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#1199
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yeah, let the mages do it
I agree with the mages (in symmetry, a mage will also be repairing things - mages' houses are made of matter)

The light elementals are cool… interesting (I'm talking about the art above), but who should they be made from? (Maybe from a ghost hero)

Added after 4 hours 12 minutes
by the way, the wisp (or whatever it's called) - well, the little light on the first level of the elemental city, it could work as a light elemental.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...