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07-08.01.2016, Moreau (Red, Conflux, Calth, Calth) def Armag (blue, Dungeon, Deemer, Sandro), Balance (L - U) 215
At first, besides Calth, no other likely main hero worked out aside from Vistan. But I preferred the former due to its specialization. Better to endure Learnability but have strong water elementals, since the respawn gave two external dwellings with them. Also, untypically, I was lucky with gold, and on the respawn there were many chests scattered around, but I spent them to hire 7 heroes, which in the near future had a not-so-positive effect. The respawn turned out to be not the largest, and so for most of the game there was simply nowhere to put the heroes, while my economy suffered, since apart from the gold on the respawn, there were no resources at all, except for two piles of some resources behind the archers, and the path to the ore mine was blocked by 50+ hell troglodytes. As a result, I only managed to reach the ore on the third day, and there were no piles of it, which led to an even greater economic decline. Things weren't going very well for my opponent either, as our first encounter only took place in the second month. But by that time I had already managed to restore the economy through a second secondary hero (past 50+ Elite Archers), which had as many as 4 dwarf cottages and a medusa shed. And I went onto the sand, already having acquired 6 birds. The Guarded Object on the sand wasn't the most pleasant (either 10+ arch devils or 20+ hydras), but I broke through. The Oil didn't appear until the last week, even though Calth already had expert earth magic. Having taken the treasure zone, gathered 4-5 hives (eventually getting 20 wyverns), I decided to start advancing, as I saw that the opponent's army and main hero were significantly inferior to mine. First, I captured the blue player's third Conflux on the map, which was right after the treasure zone, then his Necropolis in the center of the map. I moved towards the second Necropolis, going along the road, but was one step short of reaching it, which allowed the opponent to fight with his main hero and hire in that uncaptured Necropolis, bolstering his army. And then the finale was played.
The most important thing was that I significantly outmatched the opponent in army strength, and 11-13 attack and defense against the opponent's ~3-6 allowed me to crush his army before he could destroy mine with lightning bolts. The opponent retreated to his castle, but since I saw where the chain came from, I moved there. A day later I attacked his main castle, easily defeating the previously unrecruited remnants of his troops that were on defense led by his main hero.
We dragged out the game, and obviously 9 birds is a very good advantage, but both of us had poor respawns, and the exits to secondary zones were only breakable through with catastrophic losses in the first weeks.
Thanks to Armag for the game. )