07-08.01.2016, Moreau (Red, Conflux, Kalt, Kalt) def Armag (Blue, Dungeon, Deemer, Sandro), Balance (L - U)? 215
At first, besides Kalt, no other likely main came in other than Vistan. But I preferred the former due to specialization. Better to suffer Learnability, but have strong Water Elementals, since the resp gave two external dwellings with them. Also, atypically, I got lucky with money, and there were many treasure chests scattered on the resp, but I used them to buy 7 heroes, which in the near future had a not too positive effect. The resp turned out not to be the largest, and for most of the game there was simply no place to put the heroes, but I fell behind economically, since besides gold on the resp there were no resources at all, except for two piles of some resources behind the backs of the sharpshooters, and the path to the ore mine was blocked by 50+ Pit Fiends. As a result, I only managed to get to the ore on the third day, and there were no piles of it, which led to an even greater economic decline. Things were not going very well for my opponent either, as our first encounter only happened in the second month. But by that time I had already managed to restore the economy through a second secondary hero (through 50+ Elite Sharpshooters), which had as many as 4 Dwarf Cottages and a Medusa's Lair. And I went onto the sand, having already acquired 6 birds. GO on the sand was not the most pleasant (either 10+ Arch Devils, or 20+ Hydras), but I broke through. Dimension Door did not come until the last week, although Kalt already had expert Earth. Having secured the treasure zone, collected 4-5 Dragon Fly Hives (ultimately getting 20 Wyverns), I decided to start attacking, as I could see that the opponent's army and main were significantly inferior to mine. First I captured the blue player's third Conflux on the map, which was right after the treasure zone, then his Necropolis in the center of the map. I moved towards the second Necropolis, going along the road, but didn't reach it by one step, which allowed the opponent to defeat my main and hire troops in this uncaptured Necropolis, and bring his army forward. And then the finale was played.
Most importantly, I significantly outmatched the opponent in army, and 11-13 attack and defense vs the opponent's ~3-6, allowed me to destroy his army before he could tear mine apart with his Lightning Bolts. The opponent retreated to a castle, but since I saw where the chain came from, I moved there. A day later I attacked his main castle, effortlessly defeating the unrented remnants of his troops that were on defense led by his main.
We dragged the game out and obviously 9 birds is a very good advantage, but we both had poor resps, and exits into secondary zones were only breakable through catastrophic losses in the first weeks.
Thanks to Armag for the game. )
I confirm. I played with a random town. The resp was not convenient; in the first week, besides the secondary zone and two hovels (Harpies and Troglodytes), there was nothing interesting at all. GO was 50+ Pit Fiends. By the end of the week, I finally found a passage off-road at the bottom of the resp leading to a Necropolis village. The resp there was also empty; from there I broke through to a third resp - where I found the scrolls for Dimension Door and Implosion. The guild was not built - so I started building it little by little. I went out to a fourth resp, and in the center I decided not to take the Dragon Fly Hives, so as not to risk the Harpies. I went back and then my opponent came out - she took the center and rightfully won. Thanks for the game.

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