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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#1095
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I don't know, I already started reworking them, but it turned out badly. Now I'm thinking of making a Titan in armor, but he won't be able to shoot.
It's a shame, the initial version was good.
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#1096
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By the way, will there be any changes in the Sanctuary town? Previously, when building in the town, new buildings weren't displayed at all (except for the building for hiring Kirins, and maybe one or two others). Will this be fixed, or will it remain as is?
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#1097
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By the way, will there be any changes to the Sanctuary town? Previously, when building in the town, new buildings weren't displayed at all (except for the building for hiring Kirins, and maybe one or two others). Will this be fixed, or will it remain as is?
Unfortunately, it will remain as is :(
In reply to WizardNazyr
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#1098
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WizardNazyr
Unfortunately, it will remain this way :(

That's a pity. And how soon can we expect to see the Sanctuary or Temple in a similar...almost finished state, like the Dark Gnomes and Elementals are currently?
In reply to Lone Corsair
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#1099
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Lone Corsair
That's a shame. When can we expect to see the Sanctuary or Temple in a similar... almost finished state, like the Dark Gnomes and Elementals are currently?
I don't know, but I'll be working on the Sanctuary soon.

Added 5 minutes later
Now I need to come up with heroes who will specialize in Troglodytes.
Мои мини-моды

Мод RTF

Мои NCF существа
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#1100
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That's a shame. And how soon can we expect to see the Sanctuary or Temple in a similar... almost finished state, like the Dark Gnomes and Elementals are currently?
Let's take a look at what needs to be done:
Sanctuary:
1. Add effects to various animations (to hide their flaws)
2. Sea Elves
3. Giant Turtles
4. Balance.
5. Redo the second upgrade (on the Ice Nags).
Haven:
1. The existing creatures need to be "recolored":
downgrade - brown
upgrade - blue/brown
alt-upgrade - yellow
2. Arbalesters
3. Vestal (from Heroes 6)
4. In principle, you can also use the Shining Ones from Heroes 6, but it's not necessary.
5. Unicorn Riders
6. City walls from Heroes 6
7. Hero
8. Balance

Something like that.
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#1102
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I downloaded it, but there's no music; the link just leads to the mod.
Sorry, I uploaded the wrong file :D
Just a minute!
In reply to WizardNazyr
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#1103
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WizardNazyr
Let's see what needs to be done:
Sanctuary:
1. Add effects to various animations (to hide their flaws)
2. Sea Elves
3. Giant Turtles
4. Rebalance.
5. Redo the second upgrade (on the Ice Nags).
Haven:
1. The existing creatures need to be "recolored":
downgrade - brown
upgrade - blue/brown
alt-upgrade - yellow
2. Arbalesters
3. Vestals (from Heroes 6)
4. In principle, you can take the Shining Ones from Heroes 6, but it's not necessary.
5. Unicorn Riders
6. City walls from Heroes 6
7. Hero
8. Rebalance

That's about it.

Overall, it's not that much, as long as you have the desire :D
Will the Sea Elves be based on Dancers or Archers?
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#1104
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Will the Sea Elves be based on dancers or archers?
Archers.
I downloaded it, but there's no music, the link just leads to the mod.
Fixed.
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#1105
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By the way, could you use the Beatrice model for the priestesses?
С уважением, Дубинкин.
In reply to Dybinkin
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#1106
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Dybinkin
By the way, for the Vestals, could they use Beatrice's model?

Initially, I thought that this model would be used for this unit, but does it have proper animations?
In general, in the NCF mod, I saw neutral units created based on Beatrice; perhaps her model isn't that bad after all.
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#1107
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By the way, for the Priestesses, could we use the Beatrice model?
Yes, that will be the one.

Okay, let's see what needs to be done:
Oh yes, and one more thing:
Racial abilities. We need to give the runes to the Nagas and the Avenger to the Humans.