Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
The hardest battles are fought in the mind
Added 8 minutes later
- it's like it's saying: "What are you doing, you messed up?"
The hardest battles are fought in the mind
It's convenient for me.
Added 3 hours 37 minutes later
? Add the HD mod version to the map description. And separately, post a list of versions that are compatible with the save files.
Added 8 hours 17 minutes later
oh shi! again, the stack was dismissed during the upgrade, although this time it wasn't a full combat stack.
Is it possible to make customizable hotkeys?
Most people find it convenient to use the interface, even when everything can be done much faster in the commander mode. Besides, it's not so much about convenience as it is about reliability – the operations of splitting the stack, separating units, and deleting are very similar, and this is not user-friendly. Although, it's a pointless argument; the developer won't change anything.
Added 3 hours 37 minutes later
? Add the HD mod version to the map description. And separately, post a list of save-compatible versions.
Added 8 hours 17 minutes later
oh shi! Again, the stack was dismissed during the upgrade, although this time it wasn't a full combat stack.
Is it possible to make customizable hotkeys?
You have some strange problems. I also use Alt+Shift for dismissing units and haven't gotten confused even once. And if I miss, the game asks for confirmation, which is a good thing. I've also seen others use it. And in general, all the combinations are easy to remember, conveniently located, what's wrong with them? Don't use them in Blitz if you're not sure about your motor skills/memory.
I also use Alt+Shift to dismiss units and haven’t gotten confused even once.
And if you do make a mistake, the game asks for confirmation for a reason.
And in general, all the key combinations are easy to remember, conveniently located, what’s wrong with them?
Don’t use them in Blitz if you’re not sure about your motor skills/memory.
A simple option for mirror map templates: implement an end-of-round trigger after one of the players breaks through to the opponent's plane.
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+Add support for the middle mouse button so that it works like Enter. Some actions are now performed with the mouse or Enter on the keyboard - this will save fractions of a second.
Added after 13 hours and 51 minutes
Why was support for the arrow keys removed?
Thanks in advance!
The hardest battles are fought in the mind