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Today, registration for the "Wars of Mages 2" tournament opened, and players can play Hota by agreement. But I encountered a certain question. If you launch Hota with the XW rules patch 1.38, then when generating a random map, the "Battle of Mages" option is missing. Accordingly, I didn't understand why this option doesn't work on Hota? Or maybe I'm doing something wrong? And another question, does the "Battle of Mages" option disable the cloak in Hota, which blocks spells of levels 1-2? And if such an option doesn't exist yet and is planned, then you should not forget about banning the specified cloak.

UTC+03:00, icq 593626431
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The "Mage's Battle" option was created at the time exclusively for SoD.
In reply to nik312
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nik312
The "Battle of Mages" option was created specifically for Shades of Darkness.
The first War of Mages tournament with this option started back in 2014, when HotA wasn't as popular.
Therefore, I don't understand why the Battle of Mages option hasn't been transferred to HotA now.
The absence of the "Battle of Mages" in the HotA game settings will not allow games to be played in the same format as in SoD.
Also, another question remains: is the addition of this option planned for HotA at all?

UTC+03:00, icq 593626431
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Of course not, what does HotA even have to do with this — it's absolutely not its format. This is an option of the ХВ rule.
Whether Wizard plans to adapt this option for HotA can be asked of him — we are not against it.
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Is there a way to run HotU under SoD? I'm curious in light of OX)
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zoog
Is there a way to run HotA under SoD? Interesting in light of OX)

Um... Do you even understand what you're asking?
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Even with the Fly spell, you can’t visit these locations (at the bottom).
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KobRa_RR
Even with the fly spell, you can't visit these objects (at the bottom).
Is it really impossible to fly into the stable or the monastery? This is the first time I've seen it, that you can't fly into an object... :eek:
In reply to Dirty_Player
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Dirty_Player
Is it really impossible to fly into the stables or the monastery? I've never seen anything like this before, where you can't fly into an object... :eek:
They've implemented a new "approach" algorithm in the game so that you don't fly around the guards...
.... шло время, а ситуация не менялась. Мясо продолжало визжать и пищать и главное НИЧЕГО не делать!!!
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KobRa_RR
Even with flying units, you can't visit these locations (at the bottom).

Please provide the generation description (so the random seed is visible).
In reply to nik312
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nik312
Um... Do you even understand what you're asking?
And you will) In WoG there was an option - launch "as SoD", meaning with minimal differences from the original game.

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nik312
Um... Do you even understand what you're asking?
And you will) In WoG there was an option - launch "as SoD", meaning with minimal differences from the original game. Otherwise: HotA is configured (if there are any settings at all) without Caribbean exoticism, with regular jars/artifacts/necro. Essentially like SoD.
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zoog
if there are any settings at all
Run it sometime in your spare time and you'll see that there is nothing of the sort in there.
And OH will most likely never be in SoD.
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zoog
And you'll understand) In VoGE there was an option - launch "as SoD", meaning with minimal differences from the original game. Otherwise: HotA is configured (if there are any settings at all) without Caribbean exoticism, with ordinary jars/artifacts/necro. Essentially like SoD.
Um... no. I think this should be obvious already. The main concept of the project is a continuation of the original add-on line. Did you see an option in SoD to "make everything as in RoE"? And, although the previous point is sufficient, still: another core concept is gameplay uniformity. That's why we try to avoid any checkboxes altogether. Heterogeneity is introduced only by various map/template conditions, but certainly not by a gameplay checkbox.
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nik312
Please provide the generation description (so that the random seed is visible).
Do you have a generator that can generate the exact same map based on the seed?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.

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