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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#55596
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Evil Lizard
P.S. Is there really no desire to fight a worthy opponent?
The elves have plenty of worthy opponents; for some reason, this feature didn't work for me in battles against them. And they also have high initiative.
After clearing their islands, a few easy victories are just what you need.)

Added 2 minutes later
Just don't use Chaos Breath in the battle with the last boss, or he'll die in the first round :mad:
In reply to Fragment
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#55597
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Fragment
The only thing is, it's better not to use the Chaos Breath ability in the battle with the last boss, otherwise he dies in the very first round :mad:
But it's so satisfying, isn't it? :D:D:D I defeated the only boss in the game with just a few hits...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#55598
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Evil Lizard
It's so nice.:D:D:D
No, you expect a good fight from the last boss :smile51:
It's much more interesting without using that overpowered spell) And it's more satisfying when you win, even if there are losses)

Added after 1 minute
But dealing with every enemy on the road, of which there are hundreds, is just not for me.
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#55599
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What does the nerf consist of?
It's a subjective feeling, like skeletons have become weaker and that's it... But I won't lie, I might be wrong about that (I can't find any open sources online that would confirm this).
 

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#55600
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I once compared the files themselves. I can confidently say that no one has changed anything in this regard. Vampires still drain 100% of the blood from those they bite, and they still do. Skeletons still deal 2-3 damage per hit, and they still do... But they added more randomness and new "cheats"...:mad:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#55601
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When was necromantic energy with evil spells added? That's a real cheat among all the cheats.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#55602
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Drakkosha
When did they add Necro-energy and Evil Gnomes? That's a real cheat among all the cheats.
They first appeared in the Sands. But I don't know if that's the same Necro-energy and Evil Gnomes or some other...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#55603
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Ah, I haven't played in the sand maps, but in Darkside of Xeen, they really annoyed me when I was playing with an army of demons, and now they make me equally happy, since I switched to two squads of vampires.
А, вот почему.

🏹🎪+⛓️♿=💕
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#55604
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When did they add Necro-energy with evil spirits? That's a real cheat among all cheats.
Ah, yes, they nerfed the evil spirits. In "The Shadow of Death," they destroyed everything alive and resurrected half a stack, but in "Darkside of Xeen," they barely work. However, it would have been too much with them.
 

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#55605
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It depends on the health of the defeated unit.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ment
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#55606
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Ment
Ah, yes, the Zlogns have been nerfed. In PvP, they destroyed everything and resurrected half a stack, but in "The Dark Side," they barely work. However, it would be too much if they were still as powerful.
Here vampires and ghosts devoured everything living and not so living on Thean without any Zlogns or magic at all.

Added after 4 minutes
By the way, the Zlogn (which is a spell, not the one that remains after the death of various undead creatures) hasn't changed either. :)

Added after 42 seconds
And the one that appears after the undead didn't even exist in PvP...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#55607
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By the way, the "Evil Eye" spell (not the one that remains after the death of various undead creatures) hasn't changed either. :)
Well, then I don't know, I can't argue with the technical details.
 

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#55608
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Based on a drawing by Nebka.
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#55609
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I'm getting tired of playing King's Bounty; I've become incredibly lazy, so I'll go and be lazy some more, but this time in Skyrim. And here are some of my achievements. I can handle armies with 95% unbeatable units by using the principle of "I can take on everyone, come at me one by one!" Interestingly, there wasn't a single bear in the enemy army; that's all the druids' doing. And why should I rush? No one escapes from vampires, and extra meat won't hurt.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#55610
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I guess I was too optimistic about the easy battles after Loki. That ice dragon with a hard-to-read name (with 40+ red, green, and black stats) really gave me a hard time, and I couldn't defeat it without any losses.
And the one that came after the undead in the PvP arena wasn't there at all...
If I'm not mistaken, in the PvP arena, the skeletons didn't have that annoying ability to scatter bones and then teleport. Combined with the evil gnolls, this was very annoying at first, when I encountered the undead in Warriors of the North.
I'm too f*cking old
To sell my soul