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Posts from The 3rd stage of the annual John Van Caneghem Tournament (2007).

5.0 (2 ratings)
In reply to Kyle
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19 years ago
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I perceived this fact in exactly the same way. But nevertheless, the fact remains a fact.
In reply to OlegRS
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19 years ago
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OlegRS;86540
No, we need to find a way to maintain consistency.
I'd like to know from Fireball how to defeat 260 HP on the eighth day?
I wrote about a similar combat tactic, as Sage did at the BestOfBest tournament. The main thing is to use a force field to protect the ammunition cart and snipers. The mana issue can be solved :) Fireball!! - respect - awesome :) I was confused by the cursed ground under the 25 Champions of Darkness. And I abandoned that idea. Now, we've figured it out with our comrades :) 9 Angels with healing do the trick, even without high magic :)
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19 years ago
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To be honest, Fireball not only pleased me with its results and met my expectations, but also fulfilled one of the things I hoped to see after the tournament! Thank you, Fireball, for taking a different path!
I saw how to defeat the AI in 8 days, but with the artifact, the total stats were higher, approximately. But, as it turned out, it can be done even faster, but I was already tired of hunting for the AI in the 2 previous stages (thank you for the variety). By the way, I think that the Guardian Dragon can be defeated with the forces of the first week; in my case, it all came down to the distance covered. I simply didn't have time to test this assumption. I managed to complete the map 1.5 times (not counting scouting) - first in 9 days, and then the same, but more carefully, in 8.
Now, together with my comrades, we figured out that 9 Angels with healing make it possible to win, even without high magic.
I had 5 Archangels and 1 Angel, but without a specific tactic.
In reply to IronAxe
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19 years ago
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IronAxe;86570
I remember Sage mentioning a similar battle tactic during the BestOfBest tournament. The main thing is to protect the ammunition cart and snipers with a force field. The mana issue can be solved :) Fireball!! - respect - awesome :) I was confused by the cursed ground under 25 Castle. And I abandoned this idea. Now, with my comrades, we easily handle it :) 9 Angels with healing make it work, even without high magic.

I eventually used this tactic, but much later. The problem was that the Dark Fortress kept destroying the cart because I couldn't protect it with a shield. But now I understand that I just needed to fill all the hero's slots. Then the cart would have moved to the corner, and I could have covered it with a field along with the snipers. The question is, you need a lot of mana, and let's see how Fireball solved this problem.

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Fireball;86580

I had 5 archers and 1 angel, but without a specific tactic.

Where did you manage to upgrade to archers? That's an extra 2-3 days, if you're upgrading on the left.

And what troops and their arrangement, and what hero skills did you have before the decisive battle?
In reply to Fireball
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19 years ago
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Fireball;86580
I think you can beat the Dungeon level with the first week's units, but my problem was with the time it took.
What are "first week's units"?
Fireball;86580
I had 5 Archmages and 1 Angel, but no strategy.
Did you waste turns upgrading the Angels? Because maybe you could have finished it in 6 days?
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19 years ago
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I had 280 mana. You can have more, but it's not necessary.
What are "forces of the first week"?
50 snipers and angels
Did you waste turns upgrading the angels? Because maybe you could have finished it in 6 days?
I'll check now.
In reply to Fireball
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19 years ago
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Fireball;86590
I had 280 mana. You can have more, but it's not necessary.
Intelligence + mana doubling? :)
In reply to Fireball
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19 years ago
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Fireball;86590
I had 280 mana. You can have more, but it's not necessary.

Which hero was used to take the VDV surprise? And which hero did you use in the decisive battle?
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19 years ago
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2 Iron Axe
Only Intelligence (at the time of capturing the resource, Knowledge is 14, then 16 due to boots).
It is theoretically impossible to capture the resource in 6 days. In 7 days, you can try if you rush through vampires, but then you need a tactic. There was no tactic; the Archmage was needed for the first turn. It is difficult to find a hero who would be given Tactics, Wisdom, Earth, Air, etc., so that he would develop well in Knowledge and Attack, but not in Defense, so that he could capture the resource on the first day. And all of this at the same time. Otherwise, it is impossible to defeat the resource in 7 days. As a result, I played as Dess.
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19 years ago
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Dear Fireball, could I take a look at your save files? I'm really curious... I'm itching to see them. =) Could you upload at least the ones from mid-game and before the final battle? And in general, I'm still complaining about how I encountered a "non-cooperative" blue hero who hid in the Sanctuary... :( If that hadn't happened, I could have saved one day. And on top of that, to miss out on +8 (!!!!!!) stats – that's something else! It's terrible...
19 years ago
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nomano-I'm in the top 10!!!...and I've already learned a lot of new things from the comments - it was worth registering!!!
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19 years ago
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2 Ta Kotoraya I sent the daily saves and the complete walkthrough yesterday. VDV forever. But I can duplicate it here as well.
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19 years ago
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Fireball, thank you so much! I'll check it out right away...!!!
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19 years ago
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Yaroogle;86603
It's still a good thing that there isn't a hero with starting infinite ammunition...
But there are heroes with tents that have INFINITE medical supplies. And there are also quirks associated with this, as VDV pointed out in the Tournament Preparations thread.
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19 years ago
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Hey Fireball, could you upload a save file from the last day with the heroes who haven't been dismissed? Because the interesting part is all about moving the secondary heroes around.

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