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In anticipation of the new Heroes tournament, I want to share some brief thoughts on player choices for the Mininostalgia template. Hopefully, this will be useful for newcomers, even though most of what is written will be obvious. I also hope there will be controversial points, so the opinions of other players are interesting.
Castle: The best choice. Stables, upgrading to angels/archangels, and often a good respawn point (yes). Relatively easy to defeat.
Rampart: Chance of getting stables, good resources in the area (yes). My favorite support town. On week 2, with loggers and granders, it quickly clears the respawn point and allows you to scout into the treasure zone. In the first week, it's best to simply capture it, gather as much as possible without losing momentum, and return your troops. Use loggers to collect free resources. Save moves for other zones.
Tower: Chance of getting stables, upgrading to titans, artifact market, guild hall level 5 with library (just in case), observatory. It's always worth taking; the question is how to prioritize it.
Inferno: Good potential. Worth taking with a couple of castles + ramparts (if available) and starting demonizing from week 3 (earlier, and you'll lose tempo). No crypts or stables. As a result, it doesn't offer much benefit early on, so it's a questionable choice depending on the situation. Castles and Ramparts compensate for this by providing advantages in all areas.
Necropolis: Chance of getting stables. Difficult and time-consuming to fight vampires, zombies, and skeletons on the surface. Poor underground options. Vampire lords are expensive and don't provide much advantage in terms of tempo. If Necropolis comes up, gathering skeletons also slows down the pace. A weak choice.
Dungeon: Chance of getting stables. Difficult and time-consuming to fight vampires, zombies, and skeletons on the surface. Poor underground options. However, you can portal to external dwellings, double mana, guild hall level 5, and an artifact market. It's not easy to take back the town. Any mage heroes, Shakti, and Ajit are the most dangerous.
Citadel: Chance of getting stables. Free artifacts from wagons and skeletons. Cyclops upgrade/improvement. If there are bear lairs in the treasure zones, we can easily build them up. A good choice.
Swamp: No stables. Few upgrades for hydras.
Fortress: Chance of getting stables. Herbal respawn point, artifact market, university, guild hall level 5. Possible path to phoenixes (expensive, rare). Very difficult to retake. Mage heroes and a large army with high speed. A good choice, but random in terms of benefits.
Conflux: No stables, Grotto is expensive. There are pirates available if needed and nixies to tank in the early Dragon Utopia. Not an obvious choice.
P.S. Is it okay that I'm writing this here, or should I create a separate topic?