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#2
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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
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#233
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The report has been canceled! P.S. I repeat once again: simply deleting the report is not enough; please contact me to have it removed.
In reply to shpilenger
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#234
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Thanks for the game.
:smile13:
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
h3dm1
Game Length
112 days
Game Date
12/14/2015
Reported
12/14/2015 5:39 PM
Rating Impact Archived
u2noob 1598 1619 +21 ↑
Dandy 1773 1752 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2015 5:40 PM

In reply to u2noob
#235
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u2noob
Thanks for the game.
In the maximum difficulty Necropolis, the vampires didn't follow the guide and attacked the Lizardmen. Thanks for the game!
There were 44 Gnolls.
In reply to Dandy
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#236
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Dandy
12/14/2015 u2noob (Blue, Fortress, Dragon, Dragon) def Dandy (Red, Fortress, Tazar, Tazar) h3dm1 112

In the max crypt, the vampires didn't follow the guide and attacked the lizards. Thanks for the game!
There were 44 gnolls.

I noticed the same thing (and it's not related to HotA), the issue, as I understand it, is solely in the number (and quality) of lizards. Vampires don't follow the guide when attacking swarms, or if there are 23-24 regular ones. I haven't studied it thoroughly; how many and what kind of lizards did you have?

P.S. Not making fun of your nickname.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#237
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23 lizards were nerfed.
In reply to Dandy
#238
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I wish I could just play following a guide.
__________________
The hardest battles are fought in the mind
In reply to shameonyou
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#239
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I wish I could play using guides right now (2).
In reply to Dandy
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#240
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Dandy
23 Lizards were nerfed.

If I had engaged them in the first round (as I usually do), I would have won the battle.


In reply to KobRa_RR
#241
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KobRa_RR
If I had engaged them in the first round (as I usually do), I would have won the battle.
Sorry for the off-topic. I tested the scenario, and I was wrong to blame the guide from Ichthyandra. If I had repeated everything exactly, it would have worked. Any of these two deviations ruin the scenario: 1) Placing the 1st Gnoll in the 1st turn in the correct cell without waiting (it gets killed by vampires on the 2nd turn). This doesn't affect the placement of the Crypt stacks in the current and next turn, but it magically affects the vampires on the 3rd turn. 2) The remaining skeleton unit needs to be finished off from your hand on the 2nd turn. I simply moved the Gnolls and Lizards to the corner. The skeleton died from the counterattack on the 2nd turn. And the vampires on the 3rd turn are already waiting and heading towards the Lizards. Perhaps the condition of the Gnolls plays a role here. It's funny, but what can you do?
In reply to Dandy
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#242
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I periodically refresh my memory regarding capturing maximum resource depots for different castles (based on a save from the Siberia-2013 competition). So, even with the ideal repetition of moves according to the excellent guide by Ikhtiandr, in 1-2 cases out of 10, the vampires will wait until the 3rd round and then fly to where they are not welcome. With non-ideal moves, the guide naturally doesn't work at all.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#243
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=Lizard=
I periodically refresh my memory regarding capturing maximum resource depots for different castles (based on a save from the Siberia-2013 competition). So, even with the ideal repetition of moves according to the excellent guide by Ikhtiandr, for the Swamp, in 1-2 cases out of 10, vampires will wait until the 3rd round and then fly to where they are not welcome. With non-ideal moves, the guide simply doesn't work.
If you have 42+ gnolls, the guide works 100%.
In reply to MuLLIyTa
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#244
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Dear Court, please reply on the forum.
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
#245
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19.12.2015 shpilenger (blue, Inferno, Ciele, Vistan) def BlackFatal (red, Cove, Jeremy, Jeremy) (HotA) Nostalgia 131
Sold the choice for 1500. Opponent took Cove, I got blue. Comp factions: Castle, Dungeon, Citadel on my side; Rampart, Swamp, and Conflux for the opponent.
Played without restarts, roads were fast. Appeared in the underground. On day 111, due to a block of Griffin Conservatories under a Castle, lost all imps; hero spread was only 4, but revealed +2 speed. Guessed the direction toward the Castle comp, in the adjacent zone there are 2 Griffin Conservatories, the comp had an Angel external dwelling along the way, took it on day 116. Scouted the exit to the central treasure zone through Cyclopes. Build: Efreet in Citadel without pits.
On week 2, started taking the Griffin Conservatories — both single ones, but unexpectedly found 2 more on the respawn (3+2). Ended up on day 124 with 9 Angels storming into the treasure zone. There, by day 127, took 4 Dragon Utopias. Felt an advantage in army and stats, and walked into a redraw against Sorcha (expert Leadership, advanced Tactics, and basic Defense) without a spellbook + had about 90k gold for ransom.
On day 131, my opponent made a mistake and deliberately walked into a Fireball. On my turn, I attacked. Stats, purse, and +3 speed decided things.
Thanks for the game!
P.S. Unlike Mininosta, on this template the comps have 2 exits to 2 treasure zones (often with no road to the teleporter), which isn't good, and situations like this can arise :D see screenshot below
http://ifotohost.com/pic/269/jmbbwt.jpg
In reply to shpilenger
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#246
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Good heavens, 23 Lizards, and they're taking Necropolises according to the guides :smile21:
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to u2noob
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#247
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I bought a Barbarian (for 2600) and lost on turn 122 (everything was connected). After the game, the saves stopped loading, lol. I sent the crash log to Baratortch. Thanks for your time.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Jebus Cross
Game Length
122 days
Game Date
12/20/2015
Reported
12/20/2015 11:40 AM
Rating Impact Archived
Сатир 1805 1806 +1 ↑
yarik1987 1442 1441 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/20/2015 3:24 PM

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