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Posts from - Soul is an aspect of the game!

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20 years ago
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Soul...
It's pointless to argue.

What is the most delicious fruit in the world?
What is the most captivating book?
What do you like the most?

Tastes change even for one person, let alone everyone.

There is an expression: "I put my whole soul into it..." What does this imply? That the result of this work is the most desired outcome for that person. Therefore, they try to do this work as thoroughly and completely as possible.
That is, it simply results in a quality product, and it is not always something that is needed or useful to anyone else.

Do you know what the most popular game is? - Solitaire "Klondike" and "Spades". And they will be popular in 100 years too.
celt;24166
7 years! And I still play it! Tell me, what other game can stay in the hearts of gamers for so long!
I still enjoy playing Quake 2, and I know people who do too :)

So, soul is an abstract concept.
And Heroes is a great game. Simple, with an interesting plot, nice graphics, and a fantastical world. I can confidently say that everyone who plays Heroes still believes in fairy tales, in worlds where everything is so different from the existing reality. :)

Good luck to everyone! :)
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20 years ago
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All of this is evident on the surface – the plot, the graphics, and so on. But in the depths of the first, second, third, and even fourth installments of the series, there was something that is best expressed by the word "soul." It was what made you care about your heroes in the campaigns and read every message carefully. Apparently, Van Canningham knew the secret to revealing the hidden aspects of what, at first glance, seemed like a simple game.
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19 years ago
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FARMAZON;25310
Any game is made with passion... in order to make money... It's just that whoever sponsors the project wants money, and whoever creates the game puts their heart into it...

One can partially agree with this statement. It's necessary for everything to be in harmony: both "someone putting their so-called soul into it" and making a profit. The game appeals to a large audience (including the respected visitors of this forum). It brings joy, and people have been playing it for many years. I personally love this game. For example, I don't like the 4th installment as much as Heroes 3. Therefore, this game has a so-called market. At the same time, only such professionals in their field, for whom it was close to their hearts (plot, style, graphics, etc.), could create such a game. We can only speculate (subjectively) about the goals of the creators of this project. To answer this question, one would need to know their gaming preferences personally. It is quite possible that they themselves like this game, or maybe not.

In any case, the game turned out to be excellent for fans of this genre. (IMHO)
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19 years ago
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Soul is indeed an aspect of the game. All the installments of the series under Cunningham's direction were made with soul, but... Heroes 5 is an interesting game, developed based on the third installment, but it lacks something... How to put it, that certain soul? Fortunately, with the release of the Hammers of Fate expansion, that soul peeked in and yawned wearily. It doesn't seem like much has changed, but the dwarves fit the game so well, and the presentation of the story became much better than in the original. This is what I'm getting at. Our Russian games used to be made by enthusiasts; remember the early installments of the Quest for a Lost Civilization series? Remember? And now, imagine those dull, repetitive jokes from the latest installment. Or take ExMachina – beautiful graphics, a well-developed game, but lacking that spark. Of course, you play it at first and are amazed, but the chances of replaying the game are very slim. But remember Space Rangers 2. Nothing special: 2D space, a simple combat system, text-based quests (in the 21st century!!!), but at the same time, the game was captivating, and you could feel the soul in everything: in the ship models, in the glow of space, in the music, and not everyone knows that during the quest about transporting a video recording of a disaster, you can watch a small video by activating the clue. I went beyond Heroes to provide examples – soul is an extremely desirable aspect of a game; it's what makes them great.
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12 years ago
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Well said! Talking about the soul isn't my thing; that's for poets and romantics. I'll be more pragmatic and say that the Heroes games mean something to me because I played them with my best friends, for hours on end, and got unparalleled enjoyment. If I were forced to sit at a computer and move knights under torture, would I then relax in front of the monitor, playing HOMM3?

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