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19 years ago
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Attention – pirate, not sea-faring! This race is similar to the pirates of Regna. It can include various pirates, freebooters, corsairs, Nixies (fish-people), in general, anyone who fits the theme of the surface of the sea rather than the underwater world. I'm waiting for suggestions...
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19 years ago
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Why fish people? The race of Regnans is pretty cool. Regnans include far more than just humans. Although, after Might and Magic, the Regnans were defeated. But not every ship was destroyed, and they aren't the only pirates of Enroth (even if they are the strongest).
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19 years ago
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Pirates are at most neutral. I don't see the point in creating a faction for them.
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19 years ago
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Well, why not? The more factions, the better, as long as everything is well-designed!
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19 years ago
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The idea is good, but I'm afraid you can't come up with many units for this.
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19 years ago
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Why not?

A couple of humanoids

and the rest are tamed creatures, like the Elves have (or like the Kraken in Pirates of the Caribbean)

especially considering how the developers assign units to a faction in campaigns... for example, in Heroes of Might and Magic IV, it turns out that Centaurs are pure Barbarians, they absolutely don't recognize magic, and because of this, they all switch to the Barbarians from the Elves

The idea is good.
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19 years ago
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Hmm, the problem is that most of the tamed creatures already belong to the underwater category (such as mermaids, krakens, and naiads). Here, we could possibly include fishermen (analogous to peasants – peaceful inhabitants of pirate islands), various types of pirates, harpooners (a unit with a special ability – a giant harpoon), nixies (fish-like people, similar to those in Pirates of the Caribbean or elementals), and fishing wanderers (giants wandering on the water and catching fish with giant nets).
In reply to Saruman
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19 years ago
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I agree with gamehunter: A pirate faction is not needed, as it would be very difficult to integrate it with the other factions into a unified system. Since water areas exist in all parts of Heroes, it would be suitable for neutral creatures.
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19 years ago
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What’s so difficult? Enroth had Regnan pirates. There are many islands on the Axeoth map, so why shouldn’t there be pirates on them? There’s also a place for them in Ashan. This race is good because it doesn’t have problems with different landscapes (like the underwater race, it’s unclear how they move on land), and it’s perfect for sea maps.
In reply to Saruman
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19 years ago
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I wrote what I think... and the difficulty is described in previous posts, including yours.
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19 years ago
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No underwater creatures.
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19 years ago
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And why not?
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19 years ago
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Are you familiar with the pirate faction from Regna? It featured various monsters, with humans being dominant, but there were no sea creatures.
In reply to XEL
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19 years ago
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I've put some thought into the pirate city and units. Saruman will have a better grasp of the lore and other nuances.

So, the city is called the Pirate Lair. In many games featuring pirates, their cities are called "lairs." So, I didn't just pull this out of thin air.

The warrior hero will be the Captain. I think that's obvious. I haven't thought of what to call the others yet.

Creatures:

1. Cabin Boy - Sailor - Sea Dog

Ordinary pirates who specialize more in sailing the ship than in combat. Nevertheless, they can fight with sabers. Having these warriors in the hero's army increases water movement.

Looks like a man in a tattered telnyashka, armed with a saber.

2. Brigand - Pirate - Buccaneer
The boarding party of the ships. Unlike the sailors, they fight much better and receive bonuses to attack and defense during sea battles. Buccaneers can throw daggers, but they only have three charges.

Looks ala Jack Sparrow.

3. Thug - Bruiser - Bonecrusher
The captain's personal guard, recruited from the toughest and most crazed guys. They compensate for their weak armor with high damage and great speed. Bonecrushers have two attacks and possess an unlimited number of retaliation strikes.

Looks like an overly muscled guy with a bare torso, a bandana on his head, and a massive sword.

4a. Scum - Rot - Crawling Scum
It is believed that the souls of drowned pirates dwell within these creatures. With modest damage for their level, the scum compensate with numerous immunities. They have no morale, are immune to death magic, and take half damage from fire and cold. Crawling scum have the ability to regenerate their damage.

Looks like an amorphous mass of rotting seaweed, vaguely resembling a human figure.

4b. Pirate Mage - Renegade - Fallen Mage

Pirates often captured various magical items and spellbooks. Over time, some among the sea robbers managed to master magic. Additionally, Wizards who fell into banditry often join the pirates. On the battlefield, pirate mages fire lightning from wands, while fallen mages can cast fireballs.

Look like the pirate mages from MM8.

5. Siren - Fury - Siren Queen
The legendary sirens were forced to form an alliance with the pirates as they were on the brink of extinction. Pirate captains love using the sirens' abilities to lure in enemy ships. A unit attacked by a siren may switch to the enemy's side for one turn, as if subjected to a hypnosis spell.

Looks like a girl with bird wings.

6a. Kraken - Trapper - Blood Kraken
Land-based giant squids are very valuable allies. Life on land forced them to grow a shell, making krakens as armored as knights. Using their many tentacles, krakens attack all enemies in adjacent cells and do not receive a retaliation strike.

6b. Cannoneers - Bombard - Mortar

Pirates sometimes attacked dwarf ships and noticed that they were protected not by pathetic ballistae, but by cannons. These cannons were immediately adopted for use on pirate ships. Cannoneers are two pirates carrying a portable cannon. They don't have much health for their level, but the cannon shot deals substantial area-of-effect damage.

As described above — two pirates with a portable cannon.

7. Cyclone - Chaos Cyclone - Black Storm

When two elements — water and air — converge, it gives birth to Cyclones. This happens on the open sea during the strongest storms. Mages working for the pirates put in a great deal of effort to put these beasts in their service. Cyclones are immune to electricity and cold and take half damage from ranged attacks. Their attack can trigger a lightning strike. Any creature attacking a Cyclone takes electrical damage (similar to Fire Shield).

Looks like a giant storm elemental with demonic features.

My imagination is running dry for the eighth level.
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19 years ago
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No, there are simply too few pirates. And these could be creatures of different races from Antagarich, Enroth, and Jadama.

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