1. Hexes, not squares, on the battlefield. This is the spirit of the true "those" Heroes.
2. A more user-friendly interface similar to WoN. Buttons for transferring armies, artifacts, etc.
3. A polished map generator, built-in templates.
4. A centralized rating system on Ubisoft servers. The option to play for rating or not.
5. The possibility of simultaneous turns in online matches until the first encounter or a specific date. Proven, this saves a ton of time!
6. Necromancy. It must be there. This is the feature for which many people play. What stops them from lowering the percentage of bone raising?
7. Artifacts. The ban on magic must definitely be removed, otherwise it's just "Heroes of the Sword." Well, a lot of things could be added here. There are many interesting things in Heroes 5, 6, and 7.
8. Initiative scale + initiative parameter. It'll be necessary. Calculating in your head who hits whom is hardcore, especially since it won't be as convenient to check speed parameters all the time on a tablet.
9. Graphics. 2D only! What is the point of 3D chess? What is the point of rotating the map if the location of towns and heroes gets jumbled in your head? It's as ridiculous as 3D Tetris. This game is perfect specifically in 2D. What can be done is to truly redraw the units, towns, forests, and bring the graphics up to modern standards; I would make the grass brighter. Finally, focus on magic effects or strikes in battle, explosions, lightning, etc.
10. Bank. A great thing. Not being able to build angels on 117 because of a lack of 100 coins? Come on!
11. Diplomacy. Yes, in pure SoD, it's unbalanced. But it's a very cool thing to search for units of your own race! I would keep it. Just greatly reduce the percentage of joining units. Like, 1-5 nags out of 20, that's it. And only friendly races should join. Or for a lot of money, as usual.
I ended up going over 10 :o
Magic — personally, I can live with Slow remaining at level 1 and Armageddon at level 4; moreover, I wouldn't even mind the school system from Heroes 5, 6, and 7; some action is needed. The composition of races, in my opinion, is also not that fundamental. The main principle is that there should be no creatures that become banned due to imbalance. For example, vampires are obviously needed, just lower their growth and increase the cost.
Comrades, maybe this is naive, but let's try to make our favorite game better, to finally create one build, a gold standard that satisfies everyone. Since the HD version is out, something else will surely appear soon; let's not stand aside. Naturally, all of this would be relevant for the PC version as well. Respectfully, Sir Tayrus (portal, WoN) :cool:
P.S. I plan to start a similar thread on the portal, but I feel people are more active here.
Added after 20 hours 19 minutes
Hmm, nobody wants to speak up?