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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
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#2468
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Dyrman
There are similar mods online. They feature Orson as a dead peasant, etc.
But I think having heroes with the "Cree" skill is a no-go.

Added 1 minute ago

It's possible. I need to think about it.
A Fallen Knight will immediately give +5 to Dark Magic (Yorgen gives +6 to Dark Magic and enhanced armor (level 7 and 6)). Since I'm adding a skill point to everyone, the "Fallen Knight" can now be given at the start. But the special ability itself should be based on education (and Sergio has such a special ability).
Then Sergio needs to be given a different special ability.
"But I think having heroes with the "Cree" skill is a no-go" - What, sorry?

I'm waiting for a hero for the humans with the Fallen Knight skill, please.
In reply to Друманин Дрин
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#2469
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Drumanin Drin
"But I think using heroes as creatures is a faux pas" - What, excuse me?
Otherwise, it's bad manners. In some map-scenario, it might still work. But constantly playing on maps with a hero that looks like a creature is absurd.
Drumanin Drin

I'm waiting for a hero for humans with Fallen Knights, please.
So, after all, what's wrong with Ornella?
Or any other hero to whom this skill can be easily upgraded?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2470
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Dyrman
Otherwise, it's just bad taste. It might work in some map scenario. But constantly playing on maps with a hero that looks like a creature is absurd.

So, what's wrong with Ornella after all?
I understand, you just wrote "heroes виде крич" and I think there's a missing "в" there.
Ornella is in NHF_E, but I want to play with her on the regular version, plus she's a girl! =D
In reply to Друманин Дрин
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#2471
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Drumanin Drin

Ornella is in NGF_E, but I want to play with it on the regular version, plus she's a girl! =D
Can I get a link to the NGF_E project?:D
What makes the Fallen Knight so appealing? He's not difficult to obtain.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2472
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Dyrman
Could you give me a link to the NGF_E project?:D
What makes the Fallen Knight so appealing? It's not difficult to obtain.
Just a thought, everyone makes mistakes. It appeals due to its rather unconventional tactics for the Haven faction, and personally, I enjoy role-playing, and playing as a Fallen Knight, especially one who worships demons, is a joy:smile24:. As for the difficulty, it depends on luck.
In reply to Друманин Дрин
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#2473
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I wanted to create a hero with a generic appearance, but to be honest, something more straightforward – with the "dark ritual" special ability. You can request a generic hero model from fktifzobr@mail.ru – I think it turned out well, and I like it. Repainting an angel would be absurd (although I did it myself once :D).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Dyrman
#2474
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Dyrman
Sure, I can. I need to think about it.
A Fallen Knight will immediately give +5 to Dark Magic (Yorgen gets +6 to Dark Magic and enhanced skills (level 7 and 6)). Since I'm adding a skill point to everyone, the "Fallen Knight" can now be given from the start. And the special ability can be given based on education (such a special ability exists for Sergio).
Then, Sergio needs to be given a different special ability.
Hmm, a Fallen Knight? Good idea, but I was planning for Yorgen to be a hero of the Dungeon faction. In that case, as initially available skills, I would highlight Dark Revelation (Education) or Mark of Darkness (Dark Magic). As a starting spell, you could give Weakness (although, if focusing on Dark Magic, it will be an area-of-effect spell from the beginning).
In reply to Lokken
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#2475
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Lokken
Hmm, a fallen knight? Good idea, but I was hoping that Jorgen would become a hero of the Dungeon. In that case, as initially available skills, I would highlight Dark Revelation (Lore) or Mark of Darkness (Dark Magic). As a starting spell, you could give him Weakness (although, if leaning towards Dark Magic, it will be an area-of-effect spell from the very beginning).
The Dungeon is already overpopulated with Dark Magic, although in Heroes 5, their castle doesn't have a native school of dark magic.
"Dark Revelation" and "Mark of Darkness" are useless at the start, and besides, there won't be enough skill points.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2476
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Dyrman
The Dungeon faction is already overrepresented in mods, although in Heroes 5, their castle doesn't have a native dark magic school.
"Dark Revelation" and "Seal of Darkness" are useless at the start, and you won't have enough skill points for them anyway.
Not everything needs to be useful at the start; it's foolish to think that way. You should focus more on the mid-to-late game. You can create many different heroes with this kind of build.
In reply to Dyrman
#2477
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Dyrman
The modding community is already saturated with Dungeon content, even though their castle in Heroes 5 doesn't have a native dark magic school.
"Dark Revelation" and "Seal of Darkness" are useless at the start, and you won't have enough skill points for them anyway.
Understood. Just to be clear, I meant one of the skills, not both at the same time.
In reply to Друманин Дрин
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#2478
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Drumanin Drin
Not everything needs to be useful at the start; it's foolish to think so. You should focus more on the mid-to-late game. You can create many different heroes with this kind of focus.
These skills, when leveled up at the beginning, won't give you an advantage at any stage.
For example, "Dark Revelation" should simply be leveled up later.

Added after 33 seconds
Lokken
Understood. Just to be clear, I meant one of the skills, not both at once.
That's how it was understood. The mod shouldn't disrupt the connections in the skill tree.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2479
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Dyrman
These skills, when leveled up early, won't provide any advantages at any point in the game.
For example, "Dark Revelation" should simply be leveled up later.

Added after 33 seconds

That's how it was understood. The connections in the skill tree shouldn't be disrupted by the mod.
But I wasn't just talking about that; I'm generally saying that it's better to approach it this way.
In reply to Друманин Дрин
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#2480
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Drumanin Drin
I wasn't just talking about that; I'm generally saying that it's better to approach it this way.
The deadline for the final version is unknown.
There will only be 1 racial skill and 1 other skill available at the start; the rest can be leveled up as desired. I'm focusing the leveling path on the specialist build, and if it's weak, then it's the easiest to use for clearing content.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#2481
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Dyrman
Perhaps, in that case, give the specialist a specialization that better suits the Master of Spies. Something like sabotage or organizing uprisings in cities (if something like that is feasible, of course).
In reply to Lokken
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#2482
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Lokken
Perhaps, in that case, give a specialization that is more appropriate for a Master of Spies? Something like sabotage or organizing rebellions in cities (if something like that is feasible, of course).
The hero receives accurate information through the tavern, as if he had paid its full cost.

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