Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
New here? I'm Roha — want a quick tour?
Oops! What topic have I stumbled upon again? =))) Why is it that whenever a topic about a Castle comes up, there are always people who say that this Castle is the worst (like in the Inferno topic, for example). I keep repeating that the balance in Heroes is almost perfect. You just need to know how to play each Castle... Each Castle has its own tactics, and the Swamp is no exception. To capture Castles for this city, take Ballistics. You get them quite often in this Castle. Break through the gates in 1-2 turns, and crush all the enemy units inside with Hydras!!! If you don't like Ballistics, catch the heroes in the field. When playing, don't focus on the downsides while ignoring the advantages; do the opposite, and you'll see that the Swamp is actually quite strong! Swampy terrain is a huge advantage for the Swamp! There is no penalty on other terrains, or it is much smaller! (the exception is snow - the penalty is also high there, but lower than in the Swamp). In general, when moving across the main territories, Swamp creatures are on par with the others, even with those for whom "grass" is their native land. But on the Swamp, Swamp creatures move twice as fast!
In general, if you think that the Castle is weak, then forget about the others and learn to play with this one =)))) You can play equally well with ALL of them! The main thing is desire!!!
---Oh, how beautifully it all sounds... go inside and crush the enemy... :)
But to crush the enemy behind the gates, you need to have more of your own troops there... but when playing against a human, Hydras will just stand at the broken gates (even better if they're not in the moat :)), slowed down by the slowing effect, and blocked by a pack of weak units.
Without proper MAGIC, ARCHERS, and SERIOUS "air" SUPPORT, capturing castles defended by a human will be extremely difficult... but the computer does it easily :)
I read the discussions... Again, a few words in defense of the Swamp ;) They often learn water magic... And 3 levels of magic - but that's more than enough! Believe me... Expert teleportation, level 3, for 3 mana - that's a dream!!!!!!!!!!! A bunch of Hydras against a group of enemies - it's terrible! The snakes will fly over and take away all the useful things from the enemies... Gorgons are BEASTS! Use them exclusively against creatures of higher levels. Wyverns are good when you have them at the beginning of the game... The only downsides of the Swamp are the few archers and the high wood costs. That's it.
I repeat - see my post above... Expert teleportation will solve all your problems! ;) Good luck mastering the Swamp!
In Heroes, the balance is NOT IDEAL!!! (a prime example is Necropolis and Conflux). In most normal championships, these castles are banned.
To take castles with this city, take Ballistics... it's often given in this castle. Break through the gates in 1-2 turns, and crush all the enemy units that have gathered inside with Hydras!!! ---Ah, how beautifully it all sounds... climb inside and crush the enemy... :)
But to crush the enemy forces behind the gates, you need to have more of your own troops there... but when playing against a human, the Hydras will just stand at the broken gates (even better if not in the moat :)), slowed down by the slow effect, and blocked by some weak units.
Without proper MAGIC, ARCHERS, and SERIOUS "air" SUPPORT, it will be extremely difficult to capture castles defended by a human... but the computer does it itself :)
Well, well... I wish you luck in online battles against the Swamp! Good luck.... By the way, the maps there are often far from High Level – so magic above level 1-2 won’t be very effective for you! But the Swamp will have defense... and wyverns at the beginning of the game... Guess what that will lead to?;)
What are we betting on? =) That this isn't a farce??? And that most duels are played on small maps, and games aren't duels at all... I'm not even talking about non-duel games... On week 3, against 10 Wyverns, there's usually nothing to counter them with...
If you want to convince me, play against me ))) otherwise, there's NO OTHER WAY =))))))))))
To be honest, I haven't played with S-comps for several years ;)
I just play occasionally... against 7 AI opponents... That's why, when discussing castles, I don't even talk about playing against the AI... I don't see the point in it...
Slowed down by Slow... And we'll speed them up... or heal them, depending on what we get... we still have important early-game units - don't talk as if we don't have any magic at all... Tanya was right, Water is often given... And if you're not an idiot :D, you won't put a Hydra on the rampart to just stand there ))) good flying support is available... Wyverns and Snakes....
I disagree about the imperfect balance... There's always a way to counter everything... Against Necromancers, with tactics (as discussed in the "How to defeat Garthan" topic), against Conflux, with the expert spell "Curse"... It's just that some are easier to play against than others, but there are NO BAD CASTLES! There are just people who don't know how to play them ;)
Added 2 minutes ago
And playing on a Random XL map against Swamp... ugh... How many Wyverns do you think I'll gather in the Snake Pits????
2 samadura You said everything that could be said in one sentence: "I HAVE NEVER PLAYED and I WILL NEVER PLAY THESE GAMES!!!"... after that, there is no point in arguing with you... You DON'T KNOW how to play with this faction, you DON'T KNOW anything about its strengths...
I don't want to repeat my own posts from this thread (and not just mine), where the strengths are described and how to use them. If you want, you can read them (there are only five pages in the thread), then THINK, and only after that decide what to write in the thread...