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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to R@sIM
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10 years ago
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I discarded everything I could. I managed with mediocre roads and a striker in the tavern; in the first week, my army's power was at the very bottom with 115 skeletons and 12 zombies, so it looked bleak, but I gradually improved. Luckily, the computer was nearby, and I built a municipality, after which I fled to a neighboring area and built a GM4 with a portal. Overall, by the end of the month, things were very good. On day 215, I was attacked, but the opponent paid me off and then surrendered. Thanks for the game. Round 2.
Battle Report Accepted
Random Faction Random
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Random Faction Random
Зубин / Zubin Start Hero Зубин / Zubin
Димер / Deemer Main Hero Димер / Deemer
Map Template
Spider
Game Length
225 days
Game Date
11/13/2015
Reported
11/13/2015 7:47 AM
Rating Impact Archived
Dark30 1434 1444 +10 ↑
Sevan_80 1303 1293 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/13/2015 8:16 AM

In reply to Dark30
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10 years ago
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Dark30
We removed everything possible. It performed poorly on medium maps and with a stalker in the tavern; in the first week, the army's power was at the very bottom, with 115 skeletons and 12 zombies. Overall, it looked bleak, but I gradually improved, and luckily, the computer wasn't far away, so I built a municipality. After that, I fled to a neighboring area and built a GM4 with a portal. In general, by the end of the month, everything was very good. On day 215, I attacked, but the opponent bought his way out and then surrendered.

Thanks for the game.

Round 2
Thank you for the game.
In reply to злой_романтик
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10 years ago
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First, I reshuffled some good starting positions for him. Then, he did the same for me. We ended up with a "lucky starting position." This was the one, the patron saint of all mapmakers, the father of pick-a-ram. From the start, 50 gremlins, and 6 cells away from the castle, a portal with green lizards (-10 gremlins). Then, morale thieves (-15 gremlins). I took a companion on day 114 (-10 gremlins). On day 117, hoping to place a nag in the Fortress, I ventured into the dungeon. GG. Thanks for the game.
Battle Report Accepted
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Пикедрам / Piquedram Main Hero Пикедрам / Piquedram
Поражение / Lose Поражение / Lose
Random Faction Random
Гелар / Gelare Start Hero Гелар / Gelare
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
117 days
Game Date
11/13/2015
Reported
11/13/2015 9:24 AM
Rating Impact Archived
vladd 1586 1559 -27 ↓
Sevan_80 1256 1283 +27 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/13/2015 9:26 AM

In reply to vladd
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10 years ago
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vladd
At first, I gave him good map layouts. Then, he gave me some. It turned into a "lucky map." He was the patron saint of all mapmakers, the father of pick-a-dram. From the start, 50 gremlins, 6 cells from the castle, a portal with green lizards (-10 gremlins). Then, morale thieves (-15 gremlins). I took a companion with 114 experience points (-10 gremlins). On level 117, hoping to place a nag in the Fortress, I ventured into the dungeon. GG. Thanks for the game.
Luck was on my side.
Thanks for the game.
In reply to Sevan_80
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10 years ago
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Thank you for playing!
Battle Report Accepted
Random Faction Random
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Циель / Ciele Start Hero Циель / Ciele
Циель / Ciele Main Hero Циель / Ciele
Map Template
Mini-Nostalgia
Game Length
117 days
Game Date
11/13/2015
Reported
11/13/2015 10:04 AM
Rating Impact Archived
RozenKran 1639 1654 +15 ↑
Kashchei 1635 1620 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2015 2:59 PM

In reply to Sevan_80
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10 years ago
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Thank you for playing!
Battle Report Accepted
Random Faction Random
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Random Faction Random
Кси / Xsi Start Hero Кси / Xsi
Кси / Xsi Main Hero Кси / Xsi
Map Template
8mm6a
Game Length
134 days
Game Date
11/13/2015
Reported
11/13/2015 10:05 AM
Rating Impact Archived
RozenKran 1656 1669 +13 ↑
Kashchei 1618 1605 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/13/2015 2:57 PM

In reply to Noom
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10 years ago
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Noom
We restarted until we got a pair of Conflux-Necropolis. My native town is Conflux. At the respawn, there were 2 external dwellings of Water Elementals and 1 of Fire Elementals, plus a Stable. On day 121, I returned to my native town and, due to a misclick, lost Grindan along with two birds. I had to switch to Pire, who was leveling up excellently. At the end of the second week, Galthran showed up and forced me to buy Psychic Elementals with ducks from a horse, but Pire sent Galthran home, returning the money with interest. On day 127, I doubled the birds and went to a Dragon Utopia after collecting Naga Banks. It turned out to be a max-level one — I took the entire feast, got KZ, and immediately went for a second Dragon Utopia — that one was a two-stack with KV and a Genie. I picked up 2 Griffin Conservatories and on day 141 I captured my main opponent's town. Things were really dire there, and a surrender followed.
Thanks for the game.
Thanks for the game! :D
In reply to RozenKran
10 years ago
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RozenKran
Thank you for the game!
Thanks for the game.
In reply to Sevan_80
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10 years ago
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Септиенна / Septienna Start Hero Септиенна / Septienna
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
8mm6a
Game Length
244 days
Game Date
11/14/2015
Reported
11/14/2015 9:44 AM
Rating Impact Archived
Sevan_80 1329 1350 +21 ↑
yarik1987 1500 1479 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/14/2015 9:52 AM

In reply to Sevan_80
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10 years ago
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Sevan_80
Thank you for the game.

I confirm, thank you for the game.
In reply to Sevan_80
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10 years ago
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
217 days
Game Date
11/14/2015
Reported
11/14/2015 1:43 PM
Rating Impact Archived
Simon5760 1530 1542 +12 ↑
Noom 1443 1431 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/14/2015 2:32 PM

In reply to Simon5760
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10 years ago
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Simon5760
Thanks for the game

It wasn't a Dungeon, but a Rampart. At the start, a Mine came with two stacks - I decided to play. Throughout the game, I suffered without wood and crystals - barely managed to get uniques. In the second week, I encountered a Necro - I drove him off, but at 124, 5 angels arrived and I had to flee back to my own treasure zone. It was kind of empty there - so I turned toward the central treasure zone - there were 2 prisons, a box with 30 spirits, and a scroll in a corridor. At 132, the opponent showed DD and it became clear that things were bad. I built up 2 guilds - they gave neither TP nor DD. At 141, the opponent went on the attack with 3500 bones and 19 Archs. Without control, there was nothing to be gained.
Thanks for the game.

PS. Second circle game.
In reply to Noom
10 years ago
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Noom

On turn 141, the opponent attacked with 3500 skeletons and 19 archers.

Holy moly, did he have 8 Necromancers and all artifacts focused on necromancy?
In reply to aka.Ward3n
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10 years ago
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aka.Ward3n
Holy mother, did he have 8 Necromancers and all artifacts focused on Necromancy?
I think I was off by about a week. On the fifth week, he launched an attack and by the end of the fifth week, he had captured the last important town. There were a lot of Necromancers there – I myself managed to raise over 600 skeletons in a week, but I started raising them from the 4th week when I got my first Necromancer.
In reply to Noom
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10 years ago
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Satyr, let me know when you'll be available to play. You're always offline on ICQ.

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