Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to cost
User Avatar
Auto-translated
second round
both players got Necropolis, the first match was at the end of the second week, stats are roughly equal, power is also approximately the same, but mass acceleration and +1 speed decide the outcome. The opponent retreats with 3 knights, I have minor losses, and I spend a week getting to the opponent's castle, building a tower in the captured dungeon. On day 136, I take the castle; it's not built up at all (cavalry in the citadel). At the same time, the opponent appears, heading towards my rampart, and manages to reach it. I place a monster on the dungeon behind the teleportation gate to break it down, and on day 137, I attack from the village. If it weren't for the teleportation gate, it would have been very difficult. The opponent has boots and gloves, and with the stable, they have 3900. After the first battle, the bone piles are equal again.
thanks for the game.
Battle Report Accepted
Random Faction Random
Жемчужина / Gem Start Hero Жемчужина / Gem
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Random Faction Random
Рион / Rion Start Hero Рион / Rion
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
137 days
Game Date
11/9/2015
Reported
11/9/2015 9:57 PM
Rating Impact Archived
bubuch 1525 1546 +21 ↑
Lucky George 1688 1667 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/10/2015 11:33 AM

In reply to RozenKran
User Avatar
Auto-translated
RozenKran
Rasim suggested templates.
mega-tempo with a bunch of hives on the 1st. On 121, some noob without magic takes the 2nd Dragon Utopia (shield +12). On 122 Gundula takes the main, Grindan runs away.. 123-124 two more Dragon Utopias, I don't remember what they gave, but not much. 125 I think I take the КВ on land in some corner of one of the treasures. I double Gundula's mana and go after Grin. At the end of the 2nd/start of the 3rd Grindan returns to retake his main, and we are happy to ambush. thanks for the game.
The father was an Alkin with decent upgrades and decent stats + there was an external dwelling of cows, no Dragon Utopia was foreseen—to somehow turn the game in my favor. Thx for the game!:D
In reply to RozenKran
User Avatar
Auto-translated
RozenKran
I suggested the templates.
It was a close game, and the final move decided it — on that move I captured a Dragon Utopia with a 5x Hat. The start was decent: crypts, an external mage dwelling. In one of the crypts, I decided to sacrifice half the Hoods and almost all the mages. End of the first week: Nagas in the Citadel, an Inferno computer defeated, a Griffin Conservatory and a Dragon Utopia scouted in an adjacent zone, as well as a Dragon Fly Hive on the way to the center. On the second day, I take the Dragon Fly Hive and head further to the center. The road is very long, plus there's a one-way portal to the center with no road leading to the computers… in short, without Kyrre I wouldn't have made it out of the spawn, but as it was, during the second week I only cleared a bit of the center (2 external Gorgon dwellings and they're also in a Swamp Village for building, plus a prison with a level 10 Luna) and then I came face to face with the Tower computer, which I captured on day 131. I also scouted another Conservatory on the second day. Then the fun began: Monere appeared from another exit to the center, which I had scouted with stats 20-10, Angels, Birds, and Ducks, and if Rasim had immediately rushed further down the road instead of diving into a dead-end corner treasure area, I wouldn't have been able to handle the economy. But as it was, on the third day I calmly defeated Kyrre and headed for the Conservatory and Dragon Utopia. Along the way, I took a level 3 Conservatory via a chain, a level 1 Conservatory next to the Dragon Utopia, and the key Dragon Utopia (Wings, Cloak +2 Speed, and Boots). Then I went to my own corner treasure area and, taking a roundabout path through the mountains, arrived at another corner treasure area of the spawn where Rasim was heading. There I took 2 more Dragon Utopias with junk loot and the last, most important 3rd Dragon Utopia with a 5x Hat — and right then, Rasim was standing in front of it. He checked me and flew away with Town Portal. But there was nowhere special for him to go, since there was no Air Control, and Kyrre with 4k movement and 2 Dimension Doors per turn caught Monere. GG, thanks for the game.
There was 1 restart left, but I didn't risk restarting Conflux with Monere against Tower, even though I should have :D . Path 1 – through the computer, which was blocked by a serious shooter stack, like Monks. I had to clear the spawn to build Phoenix dwellings. I took 1 Dragon Utopia the whole game – a junk level 1 – and built the level 5 Mage Guild – there was only Town Portal. Thanks for the game! :D
In reply to bubuch
User Avatar
Auto-translated
bubuch
second round
both players got Necropolis, the first encounter was at the end of the second week, stats are roughly equal, power is also approximately the same, but the mass acceleration and +1 speed decide the outcome. The opponent retreats with 3 swordsmen, I have minor losses, and I spend a week getting to the opponent's castle, building a tower in the captured dungeon. On day 136, I take the castle; there's nothing built there (cavalry in the citadel). At the same time, the opponent appears, heading towards my rampart, and manages to reach it. I place a Mammoth on the dungeon for teleportation and on day 137, I attack from the village. If it weren't for the teleportation, it would have been very difficult. The opponent has Boots and Gloves of the Log, and with the stable, they have 3900. After the first battle, the bone count is equal again.
thanks for the game
Thank you for the game!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to R@sIM
Auto-translated
got 111 diplo, spotted a couple of free hives. Collected them, then started joining own. Later found a Dimension Door too. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аджит / Ajit Start Hero Аджит / Ajit
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Терек / Terek Start Hero Терек / Terek
Монер / Monere Main Hero Монер / Monere
Map Template
Anarchy
Game Length
136 days
Game Date
11/10/2015
Reported
11/10/2015 7:16 PM
Rating Impact Archived
Diabler 1642 1656 +14 ↑
Makiavelli 1629 1615 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/10/2015 7:47 PM

In reply to Diabler
User Avatar
Auto-translated
Diabler
got diplomacy on 111, spotted a couple of free hives. Collected them, then started recruiting. Later found Dimension Door as well. Thanks for the game.

it was a decent respawn, on 126 Dess with 7 angels, 63 ducks and no hint of diplomacy; through confusing corridors she accidentally charged straight into the opponent's treasure zone, where she was met by 28 ifrits, 50 djinns and 40 ducks; there was no money for a buyout, so Dess was buried
there were still 7 great bears left, I decided to run around a bit, leveled Monera up to 15, and about six other heroes up to 5, diplomacy never visited anyone, гг

Thanks for the game
457959153

In reply to ShadowManiac
User Avatar
Auto-translated
ShadowManiac
First game of the first round

Reached level 122, but didn't have much time to play, as the timer ran out. My opponent decided to finish clearing the map and reached level 124. If he had reached level 123 and taken the Air magic book, I would have been finished.

Thanks for the game!
I had to postpone for one day due to mana replenishment.
In reply to R@sIM
User Avatar
Auto-translated
Second round. I preferred to play it safe. Thanks for the game!
663914908
Battle Report Accepted
Random Faction Random
Эдрик / Edric Start Hero Эдрик / Edric
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Ничья / Draw Ничья / Draw
Random Faction Random
Интеус / Inteus Start Hero Интеус / Inteus
Монер / Monere Main Hero Монер / Monere
Map Template
Mini-Nostalgia
Game Length
215 days
Game Date
11/11/2015
Reported
11/11/2015 5:22 PM
Rating Impact Archived
Socrat 1785 1781 -4 ↓
Sanin 1667 1671 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/11/2015 5:26 PM

In reply to Socrat
User Avatar
Auto-translated
Socrat
Second round. He preferred the bird in hand. Thanks for the game!

Thank you for the game.
ICQ 423164784

In reply to злой_романтик
User Avatar
Auto-translated
We restarted down to a pair of Conflux-Necro; my native town is Conflux, with 2 external water dwellings and 1 fire dwelling at the respawn, plus a stable. On day 121 I came to my native town and misclicked, losing Grindan with two birds. I had to switch to Pire, who had been leveling excellently. At the end of the second week, Galthran showed up and forced me to buy back the psychos with ducks on a horse, but Pire sent Galthran home, returning the money with interest. On day 127 I doubled the birds and headed out, collecting Naga Banks on the way to a Dragon Utopia. It turned out to be a max roll — I took the full clear, got the КЗ, and immediately went for the second Dragon Utopia — the second one had a КВ and a teapot. I picked up 2 Griffin Conservatories and on day 141 seized the opponent's main. Everything there was quite dire, and a surrender followed.
Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Battle Report Accepted
Random Faction Random
Гриндан / Grindan Start Hero Гриндан / Grindan
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Random Faction Random
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
142 days
Game Date
11/11/2015
Reported
11/11/2015 6:59 PM
Rating Impact Archived
Noom 1391 1411 +20 ↑
R@sIM 1543 1523 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/13/2015 10:50 AM

In reply to R@sIM
User Avatar
Thx for game. GG
scr of fb
Battle Report Accepted
Random Faction Random
Дракон / Drakon Start Hero Дракон / Drakon
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
ЯR
Синий / Blue
Random Faction Random
Кэлх / Calh Start Hero Кэлх / Calh
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
224 days
Game Date
11/11/2015
Reported
11/11/2015 8:40 PM
Rating Impact Archived
Dawidu91 1638 1651 +13 ↑
ЯR 1597 1584 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/11/2015 11:51 PM

In reply to злой_романтик
User Avatar
Auto-translated
4-10-4-40 das against 3-1-9-60 grindan
Das has mass earth, advanced air, advanced defense, exp attack... in terms of army there is an advantage but no magic (I have bolt and blindness, das has none)
Das: 6 scorpicors, 1-1-3 vivs, 71 troglodytes (dreaming), 25 grey eyes, 59 grey dogs.
Grindan: 45 lizards, 144 gnolls, 2 hydras, 7 ducks, 1 dreaming horse, single units of gnolls (grindan only has level 1 magic). There was also an advantage in castles, 2 against my 5-6 including main opp with growth, partially bought out
In fb the opp surrenders after my shield and slow
thanks for the game!

Game of 2 rounds or simply put, the second one

лето 2012.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Дас / Dace Start Hero Дас / Dace
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Эдрик / Edric Start Hero Эдрик / Edric
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Skirmish
Game Length
133 days
Game Date
11/11/2015
Reported
11/11/2015 10:28 PM
Rating Impact Archived
Dark 1854 1862 +8 ↑
Nitro 1676 1668 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/7/2015 1:46 PM

In reply to Dark
Auto-translated
Dark

4-10-4-40 Das versus 3-1-9-60 Grinder
Das has mass earth, advanced air, and advanced defense, plus experience and attack... the army has an advantage, but there's no magic (I have bolt and blindness, Das has...).
In the frontline battle, the opponent surrenders after shield and slow.
Could you provide a more detailed description of the troops? At first glance, with 9 spell power and 60 mana, the Grinder has an advantage, especially considering the army advantage.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Dawidu91
User Avatar
Auto-translated
Dawidu91
Thx for the game. GG

There's lag again, even after all the updates.
In reply to ЯR
User Avatar
Auto-translated
Also, I'm informing the tournament organizers that there has been a coordinated player substitution in our team: umq_flimpo has been replaced by batannas. Please include him in the bracket for easier matchmaking with our opponents in the 4th tier of our group.

лето 2012.

Statistics

Welcome our newest member: Emil