Will the characters often have to ride horses?
Posts from Expedition: general discussions.
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No, Fate, I have enough critical failures in real life, so here there can only be critical successes.
Okay.
[Critical success: Revan is resurrected
Revan uses Allkill
Guard 1 takes 666 damage (death)
Guard 2 takes 666 damage (death)]
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
[Critical luck: The Guardians turn out to be beautiful women; they fall in love with Revan and switch to his side]
but you can manage without deaths and injuries.
[Critical luck: The Guardians turn out to be beautiful women, they fall in love with Revan and switch to his side]
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Haven't seen Magnus's RPG, that's where there were skills for every occasion.
Well, there has to be some realism.
Reality is worse than any fictional world.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
e si ieu muoir, er mi grans deliuriers
Phylactery
The character transfers their soul into a selected item. If they are killed, they will continue to exist as a ghost and will be able to possess the body of another character. If the item is destroyed, the ability will disappear. x10
Versatility
You can redistribute physical characteristics, gaining an additional 4 points of physical attributes. 80. 40%. x8
Creeping Death
A huge number of insects attack the selected enemy, dealing 60 points of damage each round and having a 50% chance to cause the enemy to fail their action. R (each turn). 80%. x12
Added 3 minutes ago
In general, there is a problem with many spells in terms of:
1) You pay mana
2) You pray that you don't fail the spell
3) You pray that the opponent doesn't succeed in Will resistance
4) You pray that they don't succeed in resistance to another attribute
The chances of success are so low that there is simply no point in taking such debuffs.
Added 1 hour 48 minutes ago
Strength of Spirit
Magic resistance x2, +1 to base health per point of Will, +1% to damage per point of Will
Can Philacateria be absolutely any item? Can it be located at any distance from the mage? Can it be predetermined before the game if the character starts with this skill?
Seriously?
Magic was intended to be a powerful but unpredictable weapon. In most cases, it didn't turn out that way. It needs to be rebalanced.
Volmar cannot take a mage; their priests' skill does not affect near-magical abilities.
e si ieu muoir, er mi grans deliuriers
Any item, any distance, can be specified before the start. The description is "for aesthetics," but essentially, it's the same as mind transfer, only after death.
Volmarites cannot recruit mages, and their priests' skill does not affect their quasi-magical abilities.
Added after 36 seconds
What about variability?
Can you reduce Strength to the absolute minimum? Will there be any consequences? Is there a limit to the stats?
Added 3 minutes later
It would be better to include a list somewhere of the races that cannot take a particular class. Add a column with available classes, for example. Or, in the class description, indicate who cannot take it.
So, can you create a phylactery-diamond and throw it into the Abyss, and enjoy almost complete immortality? Nice.
e si ieu muoir, er mi grans deliuriers
Come on, we've played with possession before.
By the way, maybe it could also give the ability to possess corpses?
e si ieu muoir, er mi grans deliuriers
willpower and intelligence decrease by one point after each death
Where do we end up when we save the world?
Healing
1 health point for 1 mana point. 45%. x12