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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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In reply to WizardNazyr
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#2423
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WizardNazyr
If the Knight doesn't change the stat percentages, then this skill will be more than useless!

Isn't it too overpowered? It's one thing for creatures of levels 1-4, and quite another for creatures of level 6!
You can change the stats, so why not?
No, it's not too much. Axel also has Knights, and people are still playing, aren't they?
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#2424
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Don't transform a hero from one faction into a hero from another.
You cannot change the stats of a creature.
Моды для HeroesV:
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Карты для HeroesV:
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In reply to Dyrman
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#2425
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Dyrman
You shouldn't turn a hero from one faction into a hero from another.
What do you mean?
Dyrman
You can't change a creature's stats.
But can't you add stat increases, like with the standard heroes in the game?
In reply to Друманин Дрин
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#2426
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Drumanin Drin
What do you mean?
See above. There is no need to change the stats of one faction to match another.
Drumanin Drin
But can't you add a bonus, like with the standard heroes in the game?
It would be boring.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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#2427
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Dyrman
See above. There's no need to change the stats of one faction to match another.
What about a human character whose knowledge grows? Or is this about your desire to create a mage-warrior?
In reply to Друманин Дрин
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#2428
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Drumanin Drin
What about a human character whose knowledge grows? Or is it your intention to create a mage-warrior?
If you look at his starting stats and specialization, it will immediately become clear what he is for.
Increasing his knowledge will not turn him into a summoner or chaos mage.
Even if you try to make him a "Paladin" or "Fallen Knight," he won't be able to break out of that mold (he will still only be able to develop either light or dark magic).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2429
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Dyrman
If you look at his starting skills and specialization, it will immediately become clear what he is for.
An increase in knowledge will not turn him into a summoner or chaos mage.
He won't even become a "Paladin" or "Fallen Knight".
But what about that Warlock with excellent chaos magic skills?
In reply to Друманин Дрин
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#2430
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Drumanin Drin
What about that Warlock with excellent Chaos magic skill?
I was surprised. Chaos is the foundation for a Warlock. That's how the developers intended it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
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#2431
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Dyrman
Surprised me. Chaos is the foundation for a Warlock. That's how the developers intended it.
However, he immediately has this skill, and even though Warlocks are conceived as eternal users of Chaos, this character immediately sets a framework for how the game will be played with him.
P.S. Personally, I would really like to see a "fallen knight" character in the regular version, because this special ability is quite rare, and I would like to try playing with a character who has it.
In reply to Друманин Дрин
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#2432
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Drumanin Drin
Nevertheless, he immediately has this skill, and even though Warlocks, as eternal users of chaos, might have considered it, with this character, the framework of the game with him is immediately apparent.
P.S. Personally, I would really like to see a "fallen knight" character in the regular version, because this special ability is quite rare, and I would like to try a character with it.
Nothing prevents you from surprising your opponent even in this case.
It is very easy to upgrade the Fallen Knight for the Knight.
I don't see it as rare.
Necromancers do not have this ability. But Ornella was left with it because it is intended in the storyline (when she was turned into a vampire).

Added 2 minutes ago
I am against distributing other factions' unique abilities within the mod.
Because the mod does not change the "upgrade wheel".

Added 2 minutes ago
And also: the "Fallen Knight" cannot be a starting skill even for any knight. There are simply not enough skill points...

Added 1 minute ago
By the way, I have long had the idea to increase the number of skill points by 1 or 2 for starting heroes (that is, one more skill (or skill mastery) or ability). But I dissuaded myself.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
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#2433
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Dyrman
Nothing prevents you from surprising your opponent even in this case.
It is very easy to upgrade a Fallen Knight for a Knight. I don't see any rarity.
Necromancers do not have this ability. But Ornella was left with it, as it was intended in the plot (when she was turned into a vampire).

Added 2 minutes ago
I am against distributing other factions' unique abilities within the mod.
Because the mod does not change the "upgrade wheels".

Added 2 minutes ago
And also: a Fallen Knight still cannot be a starting ability, even for any Knight. There are simply not enough Skill Points...
I don't know, I haven't been able to get a Fallen Knight, no matter how many times I try to upgrade it.

Then I don't understand what other specializations can be suggested?

And can't you just set as many abilities or skills as you need? Again, take this Warlock as an example, with Chaos already upgraded.
In reply to Друманин Дрин
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#2434
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Drumanin Drin

But isn't it possible to simply assign as many skills or abilities as needed? Again, take this Warlock as an example, with Chaos already maxed out.
It's simply not possible.
You need to strive for balance, in any case (for the NHF version, not E).
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2435
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Dyrman
Simplicity is not an option.
We need to strive for balance in any case (for the NHF version, not E).
Honestly, I don't know if it's possible to outline the approximate capabilities of the editor and scripts? Just to have an idea of the limits.
In reply to Друманин Дрин
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#2436
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Drumanin Drin
Honestly, I don't know if it's possible to outline the approximate capabilities of the editor and scripts? Just to have some idea of the limits.
You can suggest approximate ideas if you want. In general, I've already explained what's not possible.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2437
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Watchtower – For a fee, it can place towers that expand its vision of the map.