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Posts from Expedition: general discussions. Auto-translated

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#316
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Will the characters often have to ride horses?
I haven't played Magnus's RPG, but it had skills for every situation.

Be strong. Believe
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#317
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Daoshi
No, Fate, I have enough critical failures in real life, so here there can only be critical successes.

Okay.

[Critical success: Revan is resurrected
Revan uses Allkill
Guard 1 takes 666 damage (death)
Guard 2 takes 666 damage (death)]
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#318
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You only see everything in dark colors, but it's possible to avoid deaths and injuries.

[Critical luck: The Guardians turn out to be beautiful women; they fall in love with Revan and switch to his side]

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#319
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but you can manage without deaths and injuries.
There should be at least some realism.
[Critical luck: The Guardians turn out to be beautiful women, they fall in love with Revan and switch to his side]
Such a thought flashed through my mind, but then I thought that it would be too much of a fairy tale.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#320
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Arandor
Haven't seen Magnus's RPG, that's where there were skills for every occasion.
Ah, the grass was greener back then, not like it is now.
Sky
Well, there has to be some realism.
Reality is worse than any fictional world.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#321
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Daoshi

Reality is worse than any fictional world.
I completely agree.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#322
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For now, I've removed the stat increase, removed the critical hit bonus from intelligence, the mana bonus from willpower, and doubled the critical hit bonus from luck, reducing it from skills. I can definitely give 90 starting points, maybe even 100.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#323
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Phylactery
The character transfers their soul into a selected item. If they are killed, they will continue to exist as a ghost and will be able to possess the body of another character. If the item is destroyed, the ability will disappear. x10
Can Phylactery be absolutely any item? Can it be located at any distance from the mage? Can it be set before the game if the character starts with this skill?
Versatility
You can redistribute physical characteristics, gaining an additional 4 points of physical attributes. 80. 40%. x8
Can you reduce Strength to the absolute minimum? Will this have consequences? Is there a limit to the stats?
Creeping Death
A huge number of insects attack the selected enemy, dealing 60 points of damage each round and having a 50% chance to cause the enemy to fail their action. R (each turn). 80%. x12
Seriously?

Added 3 minutes ago
In general, there is a problem with many spells in terms of:
1) You pay mana
2) You pray that you don't fail the spell
3) You pray that the opponent doesn't succeed in Will resistance
4) You pray that they don't succeed in resistance to another attribute
The chances of success are so low that there is simply no point in taking such debuffs.

Added 1 hour 48 minutes ago
Strength of Spirit
Magic resistance x2, +1 to base health per point of Will, +1% to damage per point of Will
Does the damage bonus also affect magic?
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#324
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Can Philacateria be absolutely any item? Can it be located at any distance from the mage? Can it be predetermined before the game if the character starts with this skill?
Any item, any distance, it can be predetermined before the start. The description is "for aesthetics"; essentially, it's the same as mind transfer, but only after death.
Seriously?
No. There used to be no saving, and I forgot to change the percentage. I think we need to make it one resistance roll and around 60%.
Magic was intended to be a powerful but unpredictable weapon. In most cases, it didn't turn out that way. It needs to be rebalanced.
Volmar cannot take a mage; their priests' skill does not affect near-magical abilities.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#325
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Any item, any distance, can be specified before the start. The description is "for aesthetics," but essentially, it's the same as mind transfer, only after death.
So, can you specify a phylactery-diamond thrown into the depths of the water and enjoy almost complete immortality? Nice.
Volmarites cannot recruit mages, and their priests' skill does not affect their quasi-magical abilities.
It would be better to include a list of races that cannot recruit a particular class somewhere. Add a column with available classes, for example. Or, in the class description, specify who cannot recruit it.

Added after 36 seconds
What about variability?
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#326
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Can you reduce Strength to the absolute minimum? Will there be any consequences? Is there a limit to the stats?
You can reduce it to 1, but you won't be able to perform any non-magical actions effectively, and you'll have to redistribute the points later. It's comfortable to play with a Strength of 4-5. The stats will have a limit during generation, around 25-30, but you can change them with a spell as much as you want.

Added 3 minutes later
It would be better to include a list somewhere of the races that cannot take a particular class. Add a column with available classes, for example. Or, in the class description, indicate who cannot take it.
I'll add it when I get to my computer.
So, can you create a phylactery-diamond and throw it into the Abyss, and enjoy almost complete immortality? Nice.
Well, we've already played with transferring. By the way, maybe we could also add the ability to possess corpses?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#327
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Come on, we've played with possession before.
No, I'm not against it. And the ability is more convenient than possession, considering the possibility of existing in a non-material form and personally choosing a vessel even in the event of an unforeseen death. By the way, does will, intelligence, and luck come from the new body, or are the previous ones preserved?
By the way, maybe it could also give the ability to possess corpses?
In armor.
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#328
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Luck persists, while will and intelligence decrease by one point after each death.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#329
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willpower and intelligence decrease by one point after each death
Where do we go?
Where do we end up when we save the world?
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#330
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Healing
1 health point for 1 mana point. 45%. x12
Alex, have you considered that someone might take this spell along with blood magic and heal themselves for 5 health points at the cost of 1 health point? Perhaps it would be worth adding a restriction: the player either takes blood magic or light magic.