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Posts from NHF – new heroes for Heroes V 3.1.Auto-translated
What about a human character whose knowledge grows? Or is it your intention to create a mage-warrior?
If you look at his starting stats and specialization, it will immediately become clear what he is for. Increasing his knowledge will not turn him into a summoner or chaos mage. Even if you try to make him a "Paladin" or "Fallen Knight," he won't be able to break out of that mold (he will still only be able to develop either light or dark magic).
If you look at his starting skills and specialization, it will immediately become clear what he is for. An increase in knowledge will not turn him into a summoner or chaos mage. He won't even become a "Paladin" or "Fallen Knight".
But what about that Warlock with excellent chaos magic skills?
Surprised me. Chaos is the foundation for a Warlock. That's how the developers intended it.
However, he immediately has this skill, and even though Warlocks are conceived as eternal users of Chaos, this character immediately sets a framework for how the game will be played with him. P.S. Personally, I would really like to see a "fallen knight" character in the regular version, because this special ability is quite rare, and I would like to try playing with a character who has it.
Nevertheless, he immediately has this skill, and even though Warlocks, as eternal users of chaos, might have considered it, with this character, the framework of the game with him is immediately apparent. P.S. Personally, I would really like to see a "fallen knight" character in the regular version, because this special ability is quite rare, and I would like to try a character with it.
Nothing prevents you from surprising your opponent even in this case. It is very easy to upgrade the Fallen Knight for the Knight. I don't see it as rare. Necromancers do not have this ability. But Ornella was left with it because it is intended in the storyline (when she was turned into a vampire).
Added 2 minutes ago I am against distributing other factions' unique abilities within the mod. Because the mod does not change the "upgrade wheel".
Added 2 minutes ago And also: the "Fallen Knight" cannot be a starting skill even for any knight. There are simply not enough skill points...
Added 1 minute ago By the way, I have long had the idea to increase the number of skill points by 1 or 2 for starting heroes (that is, one more skill (or skill mastery) or ability). But I dissuaded myself.
Nothing prevents you from surprising your opponent even in this case. It is very easy to upgrade a Fallen Knight for a Knight. I don't see any rarity. Necromancers do not have this ability. But Ornella was left with it, as it was intended in the plot (when she was turned into a vampire).
Added 2 minutes ago I am against distributing other factions' unique abilities within the mod. Because the mod does not change the "upgrade wheels".
Added 2 minutes ago And also: a Fallen Knight still cannot be a starting ability, even for any Knight. There are simply not enough Skill Points...
I don't know, I haven't been able to get a Fallen Knight, no matter how many times I try to upgrade it.
Then I don't understand what other specializations can be suggested?
And can't you just set as many abilities or skills as you need? Again, take this Warlock as an example, with Chaos already upgraded.