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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Dandy
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10 years ago
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Dandy
He should have lost; his opponent had everything – jumping, phoenixes, and an army.
But the opponent failed to manage the timer, which led to him being trapped in the city and killed. Thanks for the game!
Battle dwarfs rule! TFP.

Thanks for the game.
In reply to злой_романтик
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10 years ago
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Over-grinded - Zhenka had higher stats on the 10th day - but 17 Archangels decided it - I was preparing to attack him - he attacked me via Dimension Door - in the Castle with Red Ball and Shackles and couldn't handle it. Thanks for the game. Round 2
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
11/7/2015
Reported
11/7/2015 3:26 PM
Rating Impact Archived
Browser 1335 1359 +24 ↑
bubuch 1594 1570 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/9/2015 6:57 AM

In reply to Browser
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10 years ago
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Yura couldn't handle the console – he gave up. Thanks for the game. Round 1.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Корбак / Korbac Start Hero Корбак / Korbac
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Mini-Nostalgia
Game Length
117 days
Game Date
11/7/2015
Reported
11/7/2015 3:38 PM
Rating Impact Archived
Browser 1355 1383 +28 ↑
u2noob 1704 1676 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2015 12:39 PM

In reply to злой_романтик
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10 years ago
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Ayman didn't manage to win – he gave up. He returned 112 to me from the previous game. Thank you for the game. Round 2.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Mini-Nostalgia
Game Length
116 days
Game Date
11/7/2015
Reported
11/7/2015 3:42 PM
Rating Impact Archived
Browser 1388 1411 +23 ↑
AYMAN 1619 1596 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/7/2015 6:17 PM

In reply to злой_романтик
10 years ago
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Game 1

Bears in the citadel. In the second week, I pulled out 8 angels with 3 constructs. In the third week, I placed white bears and maxed out the unit. At the beginning of the fourth week, I added 2 more angels with constructs, wings from a minor utopia, and the opponent attacked.
Yabarkas has slightly better stats, but Tamika had a larger army.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Шива / Shiva Start Hero Шива / Shiva
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
ЯR
Красный / Red
Random Faction Random
Эдрик / Edric Start Hero Эдрик / Edric
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
Spider
Game Length
144 days
Game Date
11/7/2015
Reported
11/7/2015 5:03 PM
Rating Impact Archived
Chemist_HP 1469 1490 +21 ↑
ЯR 1626 1605 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/7/2015 5:22 PM

In reply to Chemist_HP
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10 years ago
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Chemist_HP
First game

Bears in the Citadel. In the second week, I pulled out 8 angels with 3 constructs. In the third week, I placed white bears and a maxed-out unit. In the beginning of the fourth week, I added 2 more angels with constructs, wings from a mini-utopia, and the opponent attacked.
Yabarkas has slightly better stats, but Tamika had a larger army.

Thanks for the game!

In the first and second weeks, the blockers heavily damaged my units with silvers and dragonflies. On turn 127, with a support unit, I had angels in the Castle, and that was essentially my entire army. I took two constructs, bringing the total to 7, and the two dwellings were far away, on swamps and deserts. The third one was closer but on a swamp. I headed towards the dwelling, but the opponent was too close to me, specifically to the Citadel with the Castle, where I only needed to place the bears. Retreating to the dwelling would mean giving up the city, so I attacked. Well, the exchange turned out to be pointless.

Thanks for the game!
In reply to Browser
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10 years ago
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Browser
Ayman didn't manage – he gave up. He returned 112 to me from the previous game. Thank you for the game. Round 2.

Lack of money, an unsuccessful attempt to defend the outposts behind the Golems, and a loss (there was only one, as I couldn't afford to buy two) and almost all the Gnolls. Then, a difficult battle against the Rampart computer, which I barely won. And finally, a loss in the maximum-level Necropolis.

Thank you for the game!
In reply to Browser
10 years ago
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The second game I also had to play as blue due to a mistake by cherk in the first one, 3 native computers, with brown and green starting without elves but with fifty Centaurs. In the first days I picked up a shield +4, the only road generated a buggy passage to the brown computer with scorpions. I reached him on day 114; he was holed up in the Castle with all his might, but there was no choice—I had to attack with Inteus and his archers. I had 40 Centaurs and 6 Elves, the computer had fifty Centaurs, 12 Elves, 5 Pegasi, Dwarves. I thought I wouldn't get out of there, but key morale boosts didn't come (not orange after all), and thanks to the archers I managed to pull it off at the cost of almost my entire army. I thought there would be a rematch upon meeting, but the reds weren't in a hurry to break through their path to the computer, so we played on. Thanks to the external market, I managed to get Cavalry in the Citadel in both castles. There's nothing else to do on the map—no objects, the only road leads to a teleport to the opponent. I decided to collect all the money objects, convert all resources, and with a full buyout either attack the opponent or take the roadless path through a prison, a couple of Dwarf Cottages, and reach green and the other computers. Through a chain I captured a couple of Medusa huts and a prison with 100 Golems for a strong papa, Alamar level 10 with advanced Earth Magic. On day 123, Scorpion made the decision for me and engaged with 2 Birds, 30 Air Elementals, 5 Psychic Elementals, and fakes, which was very reckless of her against a double. I level up Alamar's Earth Magic, break through to the second ramp, and with a full buyout I attack—in a fireball, no options.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Корониус / Coronius Start Hero Корониус / Coronius
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
124 days
Game Date
11/7/2015
Reported
11/7/2015 6:28 PM
Rating Impact Archived
Amster 1846 1848 +2 ↑
Scorpiona 1502 1500 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/9/2015 1:33 PM

In reply to Socrat
10 years ago
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Socrat
Round two. Thanks for the game!
My opponent is either lucky or has a really good strategy. For the second time, they easily find a way to control the game and win without giving me a chance.
Thanks for the game.
In reply to Browser
10 years ago
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Game of the first round.
Thank you for playing.
Battle Report Accepted
Random Faction Random
Торосар / Torosar Start Hero Торосар / Torosar
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Random Faction Random
Астрал / Astral Start Hero Астрал / Astral
Корбак / Korbac Main Hero Корбак / Korbac
Map Template
Panic
Game Length
136 days
Game Date
11/7/2015
Reported
11/7/2015 8:28 PM
Rating Impact Archived
MaxGor 1303 1329 +26 ↑
cost 1603 1577 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2015 9:21 AM

In reply to MaxGor
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10 years ago
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MaxGor
Game of the first round.
Thanks for the game.
Played Tower vs Tower. The deciding factor was the external dwelling of mages and Griffin Conservatory-2 + bolt against a Dragon Fly Hive with 6 ducks. The template is of course rare garbage. You break through guards almost like GO on Jebus to get to a village without objects. Thanks for the game
In reply to злой_романтик
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10 years ago
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I don't really remember the game anymore, so I wrote it down approximately. Thanks for the game.
Battle Report Accepted
Random Faction Random
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Арлак / Arlach Start Hero Арлак / Arlach
Лорелей / Loreley Main Hero Лорелей / Loreley
Map Template
6lm10a
Game Length
147 days
Game Date
10/25/2015
Reported
11/8/2015 9:38 AM
Rating Impact Archived
Toganash 1585 1607 +22 ↑
Palach HP 1783 1761 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/4/2016 10:05 AM

In reply to злой_романтик
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10 years ago
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I took 1 resource due to junk, then 2 more from dead blocks. Then Inferno is dealt to me, Castle to the opponent, half the respawn blocked by a pack of Monks, with a very inconvenient detour, virtually no money on the map... For 4 days I ran 3 heroes, on day 117 I managed to take a dungeon - a village in an adjacent zone and portaled Gogs dwelling there, upgraded for breakthroughs, and there was no money for more serious buildings. In the capital, Pits in the Citadel... With this start, I expected an indisputable GG, because the tempo was not just 0, but negative, which for Spider on fast roads promised nothing good.
However, the rush towards me didn't happen, I took the purple Inferno on the second turn, a couple of Cons - singles. The rusher and some other scout hero were given Log, but due to the large number of Magogs, I take Frog into the army.
I only started making Kazls from the third week, everything looked very slow and caused concern. Especially since there, from the second week, Tyras with battle stats around 25 was shining, while I had 0 artifacts for stats and Frog at 8 2. As a result, on the third week, I entered the treasure zone, collected from different ends of the explored map 22 Utra Hives, had about 90 Horned Demons and 5 Angels from 3 Cons ago. I was thinking about taking Scouting or Earth for Frog, I think. I took Scouting and didn't regret it. After taking the planned Dragon Utopia at the end of the third week (a single with Wings and Thunderbird!!) and getting ready to retreat, I spotted, thanks to Scouting, the edge of another Dragon Utopia - a triple, though there were Black and Red Orbs and all 2, which can't be called good loot, and especially in my situation, I didn't need any of that... It should also be noted that this same super-treasure zone was also Inferno's and contained dwellings for Horned Demons, Efreeti, Gogs, and Cerberi, 1 each...
In the fourth week, in one of the adjacent zones, 300 movement points short of the parent hero and scout heroes, an enemy Ciele reaches. The parent was just about to take 3 promising boxes. The scouts scatter into pathless terrain, and 1 of them spots the edge of a Dragon Utopia where you can teleport with Wings. Frog, who by the way had leveled perfectly (result: Earth, Air, Log, Scouting, Wisdom, Tactics in addition to starting Archery and Offense), rushes there and in a panic (fearing possible control from the opponent) through a prison with a zero-level scout, takes 3 Dragon Utopias. I get substantial losses: -152 Magogs (under Thunderbird), 3 Angels from 4, and 30 Kazls, several Hives... but it gives KZ, KV, KO with good stats and a lot of money to buy from the 3 Infernos I already had at that point.
The prospects are the rosiest: Boots, Log Gauntlets, and 2 Dimension Doors, growth of 17 Efreeti each, need 1 part from the Angelic Feather, which can be taken at any moment... the only inconvenience - we're already playing on the flag, there's no time to do everything I want, and demonizing isn't handy.
On day 216, I take the opponent's capital with built Angels. The opponent on his turn pushes back with Kyra, but on day 217, I retake it, killing Kyra there.
The plan: all-in buying, demonizing, collecting 4 Hives, assembling the Angelic Feather, and attacking the opponent within a week. I'm counting on an average army of 7 Angels, 45 Efreet Sultans, 60-70 Hives, 250 Horned Demons, 100 Magogs, 45 Pits under Angelic Feather. I'm expecting 1500 Skeletons though, but my battle stats of 44 20 vs 17 17 there. I have the Red Orb...
But as it turned out, the opponent had no control at all, leading to a surrender. GG.
Game of the first round.

P.S. The mother here is, of course, Ciele, not Sylvia.
Thank you for the game!
Battle Report Accepted
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
skd
Синий / Blue
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Сильвия / Sylvia Main Hero Сильвия / Sylvia
Map Template
Spider
Game Length
217 days
Game Date
11/8/2015
Reported
11/8/2015 4:47 PM
Rating Impact Archived
Andres 1497 1517 +20 ↑
skd 1625 1605 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2015 5:04 PM

In reply to Andres
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10 years ago
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Andres

P.S. Mom is definitely Charon, not Sylvia, there.
Thanks for the game!
Thanks for the game.
In reply to Browser
10 years ago
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My templates.
Started without restarts, 3 stacks with heroes arrived, dogs are built up, Dessa arrived and we're playing. With the overview I spot 2 hives, plenty of money, 3 dwarf mines. By 117 I killed the comp, bears in the Castle. On the second one I collected enough money for their upgrade, eventually cleared
2 centers, then took 2 large Dragon Utopias, they gave everything needed, opp is in sight, I attack, гг.
Thanks for the game.
Battle Report Accepted
Random Faction Random
Йог / Yog Start Hero Йог / Yog
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8mm6a
Game Length
142 days
Game Date
11/8/2015
Reported
11/8/2015 5:48 PM
Rating Impact Archived
Vinceras 1486 1504 +18 ↑
cost 1569 1551 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2015 6:29 PM

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