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Posts from Expedition: general discussions. Auto-translated

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#256
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There is a special race for people like you. I'll think about it, but for now, I don't want to give up on classes.
Lerberg has the wrong picture. He should look creepy and disgusting. He's a swamp degenerate, after all.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#257
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I tried to make it original...
...but it's not original at all. Perhaps you could take inspiration from expansions for Heroes. There are plenty of games with a similar approach to generation, but the skills are implemented differently than in yours.
When I was coming up with concepts for my expedition a long time ago, I aimed to balance hybrid classes with the others, because they almost always end up at the bottom in expeditions (and not just in them!).
I also tried to make hybrids more or less useful in my game. This, by the way, was one of the reasons why I introduced cooldowns instead of mana.
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#258
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Well, that’s what I meant by HB games. The idea of shared skills was shamelessly borrowed from GURPS.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#259
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That's exactly it (I was actually thinking of mentioning it as an example). You took a system of shared points from one system and applied it to another. The resulting outcome looks... rather peculiar, let's say.
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#260
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Well, I finished reading it, and I liked it, although I didn't quite understand whether it's Hemne or Hemnes.

Whatever
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#261
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I still don't think this breaks or ruins everything. It just needs to be balanced so that it's effective to level up stats and skills together, rather than just one or the other.

Added after 36 seconds
Hemne is a country, Hemnesy is its people.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#262
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In every expansion, I initially feel drawn to play as a paladin, but I can't, because they all seem bland compared to Ratislav.
So, I'd probably create a werewolf.

And, it would be nice if everyone came up with unique racial traits.

Whatever
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#263
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You just need to balance it so that it's effective to level up stats and skills together, rather than just one or the other.
Ha-ha, good luck with that.
In reply to Heroist
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#264
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Heroist
In every expansion, I initially feel drawn to playing as a paladin, but I can't because they all seem bland compared to Ratislav.
So, I'd probably create a werewolf.

Also, it would be nice if everyone came up with unique racial traits.
I honestly tried, but something didn't work out. I just added extra points.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#265
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The Rogue has roughly one viable build, if we don't consider that race with multiclassing. Why? Because no one will build a Rogue as a combat character, which means these skills will remain 90% unused. Peaceful skills also usually don't play a significant role in expansions. Therefore, Rogues are left with leveling Stealth, Assassin, and Scoundrel (if it's also suitable for assassination), and using the remaining points to buff Dexterity.
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#266
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Ha-ha, good luck with that.
Well, okay, Ples, a system with a bunch of different points, each of which is needed to upgrade something specific, also seems overly cumbersome and not very interesting to me. So I'm for its modernization, including simplifying it, although I also find it hard to imagine how to balance it.

Whatever
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#267
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And how does the Rogue class work in other systems? Perhaps adding some magic skills. But otherwise, it's all the same. Yes, sometimes peaceful skills are taken. And the character shouldn't be useless in battle either.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#268
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Restrictions based on class are, in principle, normal. I personally like the possibility of having multiclasses or hybrids, but in previous expansions, their presence in the game didn't play a significant role. I think this is largely due to the fact that they are difficult to balance. In the early versions of Erathia, I also had classes, but in a slightly different form. The player could choose one class, receive corresponding bonuses, but the skills themselves were not tied to it. As you can guess, I never managed to implement this idea properly. The idea of points tied to both stats and skills at the same time seems questionable.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#269
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Peaceful skills are fine; the problem is that many players want to dominate and don't take them, that's all.

Be strong. Believe
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#270
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many
:smile26:

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