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Posts from Tactics for Conflux.

4.5 (2 ratings)
In reply to X.O.
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19 years ago
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X.O.;84014
It's not that difficult, 90% is fine. The difficulty is set to Normal, indicated by the Rook icon. As for 200% difficulty, it's a matter of taste. What I like about Heroes is its playability, but what's the point of 200%? Is it just about a prolonged start with zero resources? I'm not sure that's fun...
I played it myself over a year ago, only duels, 1v1, on a random map, without water or diplomacy, specifically on Normal difficulty.
Maybe it's fun to give the computer a handicap, starting with zero resources.
Regarding the 90% - sorry, I must have misread something.

But otherwise, you know, after playing on 200%, playing on a less difficult setting just isn't interesting anymore. If you have resources at the start, it's one thing, but if you don't, the situation is completely different. It encourages the player to look for new tactics, to capture mines and earn money faster... It requires more ingenuity, I guess...
Besides, ALL Tournaments are usually played on 200% and no less... so if you want to participate, you need to get used to playing at that difficulty right away, and develop tactics specifically for the situation where you have no resources at the start. Well, for just playing for fun, it might be worth taking the Normal difficulty sometimes. =)

Added after 49 seconds
P.S. Sorry for the slight off-topic ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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19 years ago
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R.3.M.;56711
I never could play Conflux... Kind sirs, teach this unfortunate knight some wisdom... Otherwise, the nasty enemies keep ruining all my attempts to learn how to play... Share your experience, oh heroes of Conflux!!!!:smile08:

That's strange to hear :) If you're getting defeated with what is potentially one of the strongest (and maybe even a bit overpowered) castles, then how do you play with the others?
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19 years ago
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X.O.
I recently played against two opponents who weren't very strong at the time, and I noticed something. A Knight significantly reduces the difference in development. Here, I built something, and they built something. On the King map: I used soldiers to break through first, then I took and built. They just clicked through. That's the essence of the difference.

Regarding tactics:
Build Griffins. Just take a Warrior and take castles by using a large number of these Griffins. That's the whole tactic.
L-A///
In reply to Lord-Aries
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17 years ago
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To my great shame, like the author of this thread, I don't understand the principles of the Conflux gameplay:confused:. I play with a "self-imposed" restriction, not upgrading Fae and Birds. I don't even understand the mechanics of calculating the damage of some of my units; here's an example: 3 Mind Elementals (Attack 21, damage 10-20) under Blessing deal only 48 damage to Vampires with Defense 9 (i.e., 21-9=12, 12 less than their Attack) – but they should have dealt 20 each = 60 + modifiers for the Attack/Defense difference, if something is wrong, please correct me; Blessing definitely worked, as these are not upgraded "psychics," and in the same crypt, 3 other unblessed "psychics" dealt "only" 37 damage to skeletons (Defense 4):D, while 10 Water Elementals (damage 3-7) dealt 73 damage to these same skeletons, again without Blessing...:smile32:
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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17 years ago
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Mind elementals deal half damage to those with mind immunity, i.e., undead, golems, titans, elementals, and war machines!
In reply to Dirty_Player
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17 years ago
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Thanks for the info! I was wondering, with the balance adjustments in online games through mutual agreement, is there anyone who still plays with this Castle:eek:? It's hard to win much in the first week with simple Elves as a main attacking force...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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17 years ago
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KostyaN;204480
Thanks for the info! I would also like to know, is it true that in online games, with a balanced approach and by agreement, someone still plays with this Castle:eek:? It's just that with simple Fairies, you can't win much in the first week as a strong attacking force...
Of course, people play! Well, if they are allowed to... If we exclude Fairies, then Air Elementals remain, which also deal good damage in the early stages. There are Psions, which can really help you take any Fortress in the second week... There are good heroes - Grindan, Luna, Labetta, Ciel, Moner.
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17 years ago
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Another nuance: a unit with a speed of 7 for secondary heroes. This is a very important argument for me personally.

Орден Фениксахаризматический :) лидер
In reply to КостяN
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17 years ago
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KostyaN
Thanks for the info! I'd also like to know, is it true that in online games, with a balanced setup agreed upon beforehand, someone still plays with this castle:eek:? It's hard to win much in the first week with just fairies as a main attacking force...

Moreover, it's still considered one of the best castles.
Arguments: Strong starting hero (Monere, if not prohibited by the rules, Grisha - fast mass slow-fantasy)
Air units deal a lot of damage and can break through defenses quickly if you remove the counter with a fairy (8 damage for level 2 is unreal!).
By building nests, you have 4-5 level 7 units on 1-2-1 for 1500 coins each (isn't that great?).
A big advantage against ranged castles due to the high speed of the nests.
And, as mentioned, the 7th-level speed of the scouts is also important.
+Magic University.
+5 levels of magic (and they cast spells well)
+2 additional dwellings (just dwellings and altars for various elementals on the reserve).
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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17 years ago
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Playing as Intea for the Conflux: Group of Fairies + Fire Magic + Bloodlust = an excellent start to the game.
In reply to Avern
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17 years ago
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Avern
Playing as Intea at Conflux: Group of Fairies + Fire Magic + Bloodlust = an excellent start to the game.
Gray Fairies with any hero = an excellent start to the game!
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17 years ago
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Gray Elves with any hero = an excellent start to the game!
I won't argue, although there are some rather uninspiring heroes.
Inteus with the special skill "Bloodlust" maximizes the effectiveness of Gray Elves. Only Adela with the blessing is better.
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17 years ago
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And what if Grisha has a well-developed Earth skill?

Although, experts say that Moner is the best.

And Ciel is also not in last place.
In reply to Dirty_Player
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17 years ago
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Dirty_Player
Upgraded fairies with any hero = a great start to the game!
Firstly, point 5.16 hasn't been canceled yet, but even if it has, without built-up air structures at the start, upgrading fairies leads to the inability to build birds on day 117, which means a practically lost second week and good prospects for a loss. Also, I would personally strongly argue with the effectiveness of upgrading fairies compared to upgrading air structures. In general, having built-up air structures at the start is of enormous importance for development (yes, I know they are always available in the Test Environment). So, here.

Added after 12 minutes
Avern
I won't argue, although there are some really weak heroes.
Inteus with the special Bloodlust skill maximizes the effectiveness of upgraded fairies. Only Adela with Blessing is better.
Just for example, Gurnisson, even slightly developed (at least up to advanced artillery) with 3 upgraded earth spells (built on days 2-3), will be an order of magnitude more effective in battle than all Adelas and Inteus combined:rolleyes:

Added after 21 minutes
Lider1
What if Grisha has upgraded earth magic?
How much can Grisha, with his earth magic, even if it's expert level, fight with just fairies (even upgraded ones) against basic ranged units like a group of medusas or a horde of eyes? After 2-3 battles, there will be no troops left. But golems or zombies can easily be defeated; it doesn't require much skill:rolleyes:
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17 years ago
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No, that's not what I meant. I meant that it would be easier for Grisha in different locations. And I was also thinking about the third level, implying that there would be birds for the archers on the second level. (Although on the first level, I don't know what to use to defeat them :D air units :D?)

As for your post about Gurnisson, I honestly didn't understand it. We're talking about the Conflux, so it should be about the native heroes in it.
Or did you mean: Conflux (all heroes) vs Stronghold (Gurnisson)?

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