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Posts from Worshipper – “Ship” [Campaign 2, Mission 4]

4.7 (3 ratings)
In reply to Boris K
19 years ago
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Agrail leveled up on neutral creatures to level 30 and received the Urgash's Call at level 28. He also had a large army. I'm planning to get a super ability at level 30, and I'm currently at level 28. That's about 200,000 experience points. Where can I get that much experience on this map?
19 years ago
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Where on this map can I get so much experience?


Try killing all the neutral creatures, even those that try to escape, and most importantly, go to the last castle not through the "dark" path (through the Dungeon), but along the surface, capturing 2 garrisons along the way. Good luck.

P.S. I couldn't develop Agrael to the level of "Call of Urgash" because around level 27 or 28, they started giving me unnecessary skills. I had to take "Machine Management," and as a result, I didn't have enough levels. Although I reached level 30 (and even level 31 in the last mission).
19 years ago
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When I played this campaign for the second time, I still couldn't get the achievement. I was only able to acquire Dark Magic in the middle of the mission. By the way, it's enough to level up Agrael to level 29. There's a level-up spot somewhere on the map. So, you can get to level 30 easily. However, when I played it the first time, I didn't use this opportunity. I found it when Agrael was already level 30. There are tons of neutral creatures to level up, to suit any taste. You can also send druids from three druid castles to the sacrificial pit. If there wasn't a level 30 limit, Agrael could be leveled up indefinitely.
In reply to Boris K
19 years ago
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Thank you. And how much experience will I get if I sacrifice a week's worth of resources from three Elven castles? Does anyone remember where the level-up trainer is? Also, I think I've defeated almost all the neutral creatures.
19 years ago
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I don't know how much experience you'll get if you dump a week's worth of resources from three Elven castles into the pit. I only dumped the army I used to capture my home castle into it. And there's no need to do that. If I'm not mistaken (I don't save, so I can't say for sure), the upgrade location is somewhere south of the third Druid city. In my game, Agrael arrived in this mission underleveled because I quickly captured all the cities in the previous mission and wasn't in the center of the map. Still, there were enough neutral creatures for him to fully level up.
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19 years ago
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The experience gained from the pit is much less than from battles, so it's very, very small. I used to sacrifice 89 Emerald Dragons in other missions – they gave around 25k experience.
19 years ago
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Thanks everyone. I found the booster myself. The dragons also helped with experience. I easily reached level 30. But I was still one level short for "The Call." Even without that, surprisingly easily (Veteran difficulty), I beat Botanist in the port - it's almost a shame. I "tied up" the dragons and ents using Hypnosis (I recommend this) - after which the elf started to glitch, or maybe he really couldn't do anything. Still, the battle was a huge pleasure - all of Agrail's unique abilities and many Darkness spells were actually useful. So demons are quite fine even without Chaos magic.
P.S. But I still want the s/ability. Went to another thread - Agrail's Solution.

Added after 2 minutes
Oh, by the way, I saw a Lighthouse on this level. Will it happen to work in the next mission?
In reply to О999ОВ
19 years ago
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O999OB;85496
But I still want the ability. I went to another thread - Agral's Solution.

Added 2 minutes later
Oh, by the way, I saw a Beacon on this level. Will it work in the next mission?
That's unlikely. I didn't get any level-ups in the next mission.

The Beacon won't work, but you can take a Sextant as a bonus.
19 years ago
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Right now, my daughter’s friend is playing this mission in version 1.5. He completed the 3rd mission without any problems or my help. But now he came running to me, shouting, “They’re killing me both on the surface and underground!” I went to investigate who could be killing Agrael, and why, especially at the beginning of the game?

I advised him to capture the nearest Castle and then head to the northwest Castle. I didn’t have any problems with this in version 1.41. But here, right before the Castle, there’s a garrison. I don’t remember if there was a garrison in 1.41, but if there was, it wasn’t this big. I definitely wouldn’t forget such a garrison – 50 Ents, 100 High Druids, 350 Archers, and 400 Dryads. It’s impossible to jump over it because, in one of the patches, the “Astral Gate” spell was removed from the Guilds of Magic Campaigns.

I suggested he start over and go to the Dungeon to capture his Castle because the northeastern city is too far away – the entire army will scatter. But he was also overwhelmed by underground heroes there. I sent him to the shop, and I tried starting over while he was gone. I had better luck – I captured the Castle, bought a Demon hero, defeated both underground heroes, broke through the outpost, and returned to my playthrough of the 5th Campaign.

Now I don’t know what my friend should do next. I played this mission differently. I think it’s better not to linger in the Dungeon. The Castle is completely undeveloped. Therefore, it takes a lot of time to gather a decent Demon army. I advised him to buy another hero to deliver reinforcements from his home Castle, and with the first hero, without wasting time, head to the northeastern Castle. He will have to send the Druids back every night.

It seems that in version 1.5, they simplified the 3rd mission but made this one more difficult.
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19 years ago
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There was a garrison. With a strong hero, it can be cleared without any problems. In version 1.0, it was the same – also very powerful. You can pass it by sacrificing 100 elves to the dragons. But I cleared it for the experience. Then you can approach the dragons with the quest from the other side and also defeat them – I wanted to level up the hero as much as possible. And there are 2 garrisons there – the second one, I think, is even stronger.
19 years ago
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Nightly Edelweiss, these are garrisons on the way to Erivel.

My friend and I made a mistake. He went down the wrong road (to Erivel), and I didn't notice that he was going the wrong way. Also, in version 1.5, there is a normal path to the northwestern castle. Now I can compare different ways to complete the game.

Conclusion: it's easier in version 1.41 to capture all the Druid castles at the beginning than to start the game in version 1.5 by capturing your own castle.
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19 years ago
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Well, I'm currently finishing the "Queen" campaign in version 1.5 – before that, I only played version 1.0, so I'll be able to compare them once I'm done.
19 years ago
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Indeed, in version 1.5, this mission was made more difficult. Now, the garrison in Erivel constantly grows. And while I was capturing the northeastern Castle, a hero with a decent army emerged from the darkness near the watermill by the river and captured the southern Castle. Luckily, a tavern cannot be built there. Later, when I went to retake the southern Castle, another hero with a weak army emerged from the same place and headed towards the northwestern Castle. I couldn't allow this – I blocked his path with a supporting hero and the weekly reinforcements from the northwestern Castle. Then he fled to the southern Castle. There, these two weaklings waited for Agrael to arrive. Gathering a sufficient army from the three Druid Castles to capture the underground Castle is just a matter of time. Since my Agrael reached level 24 in the previous mission, it didn't take long to gather the army. After defeating the superior forces of the underground enemy, I became overconfident and decided to overwhelm Erivel. I stopped construction in the Druid Castles and lined up all the supporting heroes in a chain to deliver reinforcements to Agrael. Agrael, without regard for losses (attacking phoenixes and dragons with a small army), reached level 30. When I attacked Erivel, I discovered that there were 40 Emerald Dragons against my 15 Archdevils. The enemy had an even greater advantage in the other units. But I had Agrael, level 30, against a dumb hero, level 18. Even without Chain Lightning, Agrael is Agrael, even in Erivel. In my opinion, the computer controls the hero in battle more clumsily than the warrior. The battle lasted for 20 minutes. As a result, Agrael had almost all of his Archdevils, Succubi, and Sorcerers intact. The rest perished. The enemy stubbornly fired at Imps, Cerberi, Nightmares, and Demons until he ran out of archers and Sorcerers. Dragons and Ents under Berserk destroyed everything in the Castle.
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19 years ago
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and that's what I did. On turn 3, I captured the elven castle on the right and then rushed to the Dungeon. After building up there a bit, I went to the right and up, where archdevils join near the exit to the surface. The elven castle is captured without any problems, although shortly after the capture, an elven hero arrives. Then, along the path to the left and at the corner near the turn to the top, an infernal hero brought me reinforcements. In all cities, you need to build as many elf dwellings as possible to feed the dragons for passage.
19 years ago
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I felt bad about sacrificing archers to the dragons. Especially since, over time, hundreds of archers aren't enough for them. After all, there's a sacrificial pit in the castle. If you start by capturing all the Druid castles and then go to the Dungeon, it's easier to kill the dragons than to feed them.

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