HoMM3 HD 4.0 RC3
Description of Simultaneous Turn Mode (manual)
Posts from General questions and discussions.
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The hardest battles are fought in the mind
Right away, a question: in Heroes of Might and Magic Online, is it possible to see which heroes the opponent is hiring? Because this often determines whether or not a restart is possible.
If this is a question about Heroes of Might and Magic Online, it's best to ask it in the Heroes of Might and Magic Online forum.
If this is a question about Heroes of Might and Magic, then yes, it is possible, just like in Clash of Heroes.
Castle: The best choice. Stables, upgrading to angels/archangels, and often a good respawn point (yes). Relatively easy to defeat.
Rampart: Chance of getting stables, good resources in the area (yes). My favorite support town. On week 2, with loggers and granders, it quickly clears the respawn point and allows you to scout into the treasure zone. In the first week, it's best to simply capture it, gather as much as possible without losing momentum, and return your troops. Use loggers to collect free resources. Save moves for other zones.
Tower: Chance of getting stables, upgrading to titans, artifact market, guild hall level 5 with library (just in case), observatory. It's always worth taking; the question is how to prioritize it.
Inferno: Good potential. Worth taking with a couple of castles + ramparts (if available) and starting demonizing from week 3 (earlier, and you'll lose tempo). No crypts or stables. As a result, it doesn't offer much benefit early on, so it's a questionable choice depending on the situation. Castles and Ramparts compensate for this by providing advantages in all areas.
Necropolis: Chance of getting stables. Difficult and time-consuming to fight vampires, zombies, and skeletons on the surface. Poor underground options. Vampire lords are expensive and don't provide much advantage in terms of tempo. If Necropolis comes up, gathering skeletons also slows down the pace. A weak choice.
Dungeon: Chance of getting stables. Difficult and time-consuming to fight vampires, zombies, and skeletons on the surface. Poor underground options. However, you can portal to external dwellings, double mana, guild hall level 5, and an artifact market. It's not easy to take back the town. Any mage heroes, Shakti, and Ajit are the most dangerous.
Citadel: Chance of getting stables. Free artifacts from wagons and skeletons. Cyclops upgrade/improvement. If there are bear lairs in the treasure zones, we can easily build them up. A good choice.
Swamp: No stables. Few upgrades for hydras.
Fortress: Chance of getting stables. Herbal respawn point, artifact market, university, guild hall level 5. Possible path to phoenixes (expensive, rare). Very difficult to retake. Mage heroes and a large army with high speed. A good choice, but random in terms of benefits.
Conflux: No stables, Grotto is expensive. There are pirates available if needed and nixies to tank in the early Dragon Utopia. Not an obvious choice.
P.S. Is it okay that I'm writing this here, or should I create a separate topic?
p.s. Is it okay that I'm writing this here, or should I create a separate thread?
No, there's already a general thread for this.
Regarding the points mentioned: I disagree that demonizing with Inferno units is only justified starting from the third week. I believe that the benefit from demons is so significant that you should start as soon as you have the financial means.
Hello, I have the following problem: we are playing together via Hamachi over TCP/IP, I have a computer, and he has a laptop, both running Win7. We enable simultaneous turns (ST), which was recently released in update 4.0, and start the game. On the first day, the second player with the laptop (blue) occupied a stone mine and a hut with his first hero and stopped one step away from the mine. On the next day, his primary hero was in the Castle, which should not have happened. I request instructions on how to solve this problem.
For bugs related to ST, please write in the HD mod section.
regarding the question:
StickyFingazWe just played simultaneous turns on Jebus with dread1. ... We load the autosave - his heroes are in the wrong place.
I figured out what the problem is, and it will be fixed soon.For now, there is no way to solve it. This can happen (after the first day or when loading a game) until I release the fix.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
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