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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Chemist_HP
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Thank you for playing!
http://heroes3.tv/twaryna
Battle Report Accepted
Random Faction Random
Вокиал / Vokial Start Hero Вокиал / Vokial
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Random Faction Random
Янова / Jenova Start Hero Янова / Jenova
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Mini-Nostalgia
Game Length
213 days
Game Date
10/22/2015
Reported
10/30/2015 8:46 PM
Rating Impact Archived
twaryna 1780 1797 +17 ↑
Redwhait 1849 1832 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/30/2015 8:53 PM

In reply to twaryna
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twaryna
Thank you for the game!
Thank you for the game!
In reply to u2noob
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u2noob
Thanks for the game.
A severe lack of funds completely disrupted the pace, and I skipped a turn a couple of times.
As a result, I ran out of mana and was killed, which was very convenient for my opponent (although I would have been stronger with more mana), as I had just taken a castle and gained +3 health and +3 speed) (there were already 60 demons).

Thank you for the game!!! :)


In reply to Redwhait
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The game was going well until I decided to destroy my main hero (Gundula with a massed earth army) in the Hive. It didn't go so well; Gundula died on the last fly). Something keeps happening in the game, some kind of nonsense. But towards the end of the second game, I took the entire map with the Moon and had some fun. On turn 135, the opponent exposed his main hero with all artifacts and an incomplete army, and I killed him with Shackles. Although, if he had Orb or Cloak, it would have been very difficult for me.

By that point, I had gathered 5 red Necromancers, 2 Utopians, and on the last turn, I could have taken two more and was going to raise an unprecedented army of Black Dragons, but it didn't work out.

Thanks for the game. The map is mine.

Update the tables already, guys.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Random Faction Random
Тунар / Thunar Start Hero Тунар / Thunar
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Random Faction Random
Сандро / Sandro Start Hero Сандро / Sandro
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
135 days
Game Date
10/30/2015
Reported
10/30/2015 9:18 PM
Rating Impact Archived
Сатир 1780 1793 +13 ↑
Palach HP 1738 1725 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/30/2015 10:03 PM

In reply to Сатир
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Satyr

Please update the tables, guys.
I don't have time to do it at work right now; I'll update them on my days off – Monday or Tuesday.
296524052
Весна 2012.
In reply to Сатир
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Satyr
The game was going well until I decided to defeat a main player (a Gundula with a mass earth army) in the Hive. It didn't go so well; the Gundula died on the last fly). Something weird keeps happening in the game; it just doesn't seem to work. But towards the end of the second game, I took the entire map with the Moon and had some fun. On turn 135, the opponent exposed his main hero with all artifacts and an incomplete army, and I killed him with Shackles. Although, if he had Orb or Cloak, it would have been very difficult for me.

By that point, I had gathered 5 red Necromancers, 2 Utopias, and on the last turn, I could have taken two more and was going to raise an unprecedented army of Black Dragons, but it didn't work out.

Thanks for the game. My templates.

Please update the tables, guys.
Thanks for the game.
In reply to Palach HP
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I request that you investigate the situation: During the turn of Buch, there was a disconnect, and I don't want to grant a time advantage (timer) upon his reconnection. I request that you consider the possibility of me loading the save, fast-forwarding 8 minutes, and then passing the turn. And also, please assign an odd-numbered day. P.S.: The save is from the 2nd round of the game.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Palach HP
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it is not possible to play a second-round game against Lucky George; I think he is not behaving appropriately:confused:
In reply to bubuch
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bubuch
it is not possible to play a second-round game against Lucky George; I think he is not playing fairly:confused:
give up, don't tire people out)
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Amiloo
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Amiloo
Showed good map control and resource management with +1 and +3 bonuses. Secured level 1 on turn 115 and level 3 on turn 121. Received a good stat boost during the respawn phase. On turn 124, I pushed the opponent out of the center and captured a couple of hives. Turn 125 resulted in their surrender. Thanks for the game!

Thanks for the game!
http://heroes3.tv/twaryna
In reply to Chemist_HP
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Artem suggested templates. Thank you for the game!
241-568-808
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гирд / Gird Start Hero Гирд / Gird
Корбак / Korbac Main Hero Корбак / Korbac
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
132 days
Game Date
10/31/2015
Reported
10/31/2015 7:56 AM
Rating Impact Archived
The_ 1617 1639 +22 ↑
=Stinger= 1810 1788 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/2/2015 6:27 AM

In reply to Redwhait
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I suggested templates. Thank you for playing!
241-568-808
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Зубин / Zubin Start Hero Зубин / Zubin
Зубин / Zubin Main Hero Зубин / Zubin
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
Jebus Cross
Game Length
123 days
Game Date
10/31/2015
Reported
10/31/2015 7:58 AM
Rating Impact Archived
The_ 1673 1661 -12 ↓
=Stinger= 1754 1766 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/2/2015 6:28 AM

In reply to Redwhait
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Javdet suggested the templates.
Thank you for the game!
241-568-808
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
h3dm1
Game Length
224 days
Game Date
10/31/2015
Reported
10/31/2015 7:59 AM
Rating Impact Archived
The_ 1635 1649 +14 ↑
Javdet 1611 1597 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 8:56 PM

In reply to BISHOP
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BISHOP
Thank you for the game!
Round 1.
Thank you for the game! Here, I offered templates.
241-568-808
In reply to Lucky George
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Lucky George
I request that you investigate the situation: During the turn, there was a crash, and I don't want to give a time advantage (timer) when it's loaded. I request that you consider the possibility of me loading the save, skipping 8 minutes, and passing the turn. And assign ODD.
P.S.: In the save, it's the 2nd round of the game.


Well, to be honest, you're really getting on my nerves.
:smile13:

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