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Posts from Test. Which Castle from Heroes of Might and Magic III suits you best?

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Night
And overall, the test is a bit silly. If I work with computers, maybe I'm a programmer, but do all programmers really love dogs?!
Or do mages who don't love dogs have a different eye color:D ?
Well, you simply became a programmer because you chose that in the last question, and the eye color is determined in the first question;)
I meant that it's the city that takes the longest and most expensive to build!
On the other hand, they have 3 tiers of archers, golems with magic resistance, and mages who can be converted into spellcasters;) . Also, titans have 300Hp and can shoot, which is good;) . And they also have mines during a siege that can rattle some nerves;) . Especially for Barbarian with their monsters;)
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1. The Mage Guild building requires a lot of resources, and besides the Dragon hero, no one else can effectively lead the Mages!
2. Golems are too slow!
3. Mines are single-use. Does the spell that removes obstacles affect mines?
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celt
1. The magic building requires a lot of resources, and besides the Dragon hero, no one else can transform into a mage!
2. Golems are slow!
3. Mines are single-use. And do spells that remove obstacles affect mines?
1. Well, they can pay for themselves because they shoot and deal full damage in melee.
2. Golems are suitable for protecting master-gremlins and mages.
3. I don't know.
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in my opinion, the Tower is on par with the Swamp and Inferno.
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celt
In my opinion, the Tower is on par with the Swamp and Inferno.
But I think it's a decent Castle. :) Even a promising one. Because of the ranged creatures, the magic immunity of the golems, and the fast-moving gargoyle. Plus, 5th-level magic, additional spells, and the Celestial Ship, although by the time you find the Grail, it won't be needed anymore. But I just can't understand the Barbarian Castle.
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celt
In my opinion, the Tower is on par with the Swamp and Inferno.
What's wrong with the Swamp?!
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Night
What's wrong with the swamp?
My opinion.
Well, the weakness of archers, weak magic, and Hydras.
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aside from Gorgons and Hydras (if you stretch it), all the others are weaklings!
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I disagree about both the Mages and the Swamp faction! You just need to know how to play them... they require a slightly different strategy... not an aggressive one, but rather a defensive one... the Swamp has high defense, and the Mages have ranged attackers (plus magic – and that's it, you're unbeatable!). So, it's all a matter of taste.
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Yes, the swamp has bonuses to defense and a two-cell moat, but the creatures are weak and quite expensive.
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But almost every creature in the swamp has unique abilities... That's what makes it so effective!
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What special abilities do Gnolls and Lizardmen have? The abilities don't seem to help Snakes and Wyverns much!
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Gnolls are quite strong for level 1, even without any special abilities... the upgraded lizards shoot twice... But don't even mention the snakes – they are a real headache when you're playing against the Swamp faction!!! These creatures fly in with their huge speed and suddenly you have no useful spells left!!! And they also inflict weakness...:( :( :(
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1. Gnolls cost 70, the same as halberdiers... but the latter are better. 2. They don't attack twice. 3. And after 2 attacks from the snakes, it's time to bury them (it's funny that they have a weakness against an Archangel or a Dragon).
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So, your town is a Stronghold. Strongholds are the result of a union between various warlike tribes. Barbarians and battlemages often visit Strongholds. The well-balanced forces of Strongholds consist of decent archers and good warriors. And thanks to the power of higher-level creatures, their troops will be able to easily capture any enemy town. Hooray!!!

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