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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
#3309
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baratorch
Then, a simple, universal option would be [map name].112.gm2, as it would also be suitable for offline single-player.
What's wrong with my suggestion of adding the generation number? I think saving based on that number is convenient, as it preserves saves from restarts.
+I think it would be useful for tournaments to have the option to reset the current player's timer to a specific value (or by a number of seconds/minutes:seconds) when loading or during the game. Or an option to add the already played time when loading... Don't you think it's a bit strange to skip this when using a mod aimed at saving time and convenience?
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#3310
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About half of the map generations are buggy on my device: 1 road leads to a dead end, passages without guards, etc. I don't know, am I the only one experiencing this, or is something wrong with the game?
#3311
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When receiving a reward at the very end of a turn, sometimes there isn't enough extra time (10 seconds?), and it disappears. When entering numbers for the timer, the numpad (it seems this has already been mentioned) and the insert key don't work. Also, I think allowing the timer to go into negative values would make the game more flexible and convenient. Of course, not for 2 days in a row; on the next day, everything would be compensated, so the total duration of the turn wouldn't increase.
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#3312
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guys, I bought a box of HoM&M7, and inside, among other things, there's a key to download HoM&M3 HD. When I enter the key in Uplay, it says it's an invalid key. Has anyone else encountered this?
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#3313
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You seem to be mistaken; this is a completely different HD version, not from Ubisoft, but from Baratorcha.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#3314
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a.. ok
In reply to Gercen
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#3315
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Gercen
citizens, I bought a HoM&M7 box, and inside, among other things, there's a key to download HoM&M3 HD. When I enter the key in uplay, it says it's an invalid key. Has anyone else encountered this?
We don't play that kind of game here. Although, it's quite possible that someone might be able to help.
In reply to ДаУ
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#3317
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DaU
Why did he buy it then?
Well, the person just wanted to play Heroes 7, what's wrong with that?
!Heroes 7
#3319
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One more feature request, if possible. Instead of adding new skeletons to the first unit, add them to the main stack.
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In reply to zoog
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#3320
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zoog
allowing the timer to go into negative values

It will be funny when someone who is used to doing this enters a difficult battle at the end of their turn with a timer at zero, and then the entire day is skipped automatically:D.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#3321
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I’ll write it here too:
Toganash
...
At some point, thanks to the HD mod, an old bug with the nagabanks was fixed, and instead of precious stones, they started giving sulfur. A bug from the same category exists with external taverns. In the initial release of "The Restoration of Erathia," visiting external taverns offered different heroes than in the castles (it always seemed logical to me, but I only confirmed this recently by downloading and playing through the campaigns of "The Restoration of Erathia" in the pure form of the first edition). However, later this difference was eliminated by the developers, and as far as I can tell, accidentally (just like with the nagabanks). In my opinion, the difference between heroes in castles and external taverns is quite logical and diversifies the gameplay.
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#3322
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=Lizard=, thank you for the feedback, I think it won't be a problem to consider this option as well – not to penalize it in battle.

Added after 12 minutes
Toganash
In my opinion, the difference between heroes in castles and external taverns is quite logical and diversifies the gameplay.
It breaks the tavern structure, gives 2 extra different heroes, and they come with an army. It seems interesting, but on HL+U with 15-20 castles, 8 players (6x6+2x10=48), 5-7 taverns (10-14), there will be 144-80=64 free heroes left, which reduces variability, especially at the start without heroes. Although this doesn't mean that there will be fewer good heroes, there will still be a negative impression. I'm sure the electorate won't understand.
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#3323
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I've already written about this here, but I'll write it again. Many bugs occur during the generation of random maps. Considering that the generator only appeared in Blade and is not present by default in SoD, one can conclude that the developers paid no attention to it at all. Yet in online play, the generator is the foundation of the game. By the way, it's also missing in the new HD. Is it actually possible to create an "advanced" generator, or is it just not feasible?