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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Maretti
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Maretti
Team name: Foreign fighters
Motto: Smoke kills
Picture: The arch angel you can see by my profil (and hopefully will keep seeing)
At 2000 ranking arch angel is gone. So be careful...
ICQ 627769385
In reply to Nitro
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thx for game
gg
Battle Report Accepted
Random Faction Random
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Нимусса / Nymus Main Hero Нимусса / Nymus
Победа / Def Победа / Def
Random Faction Random
Зидар / Zydar Start Hero Зидар / Zydar
Пасис / Pasis Main Hero Пасис / Pasis
Map Template
2sm4d
Game Length
211 days
Game Date
10/7/2015
Reported
10/7/2015 10:08 PM
Rating Impact Archived
zwei 1383 1405 +22 ↑
Vinceras 1574 1552 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 10:26 PM

In reply to злой_романтик
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Had a very tough midgame, cleared 9 utopias in 4 zones and none of them game me control. Finally got earth spells from pandora but opponent snipped my main hero next turn, luckily my army and arts weren't on him so I managed to buy him out at tavern.
At 223 Galthran attacks my main hero with 1k skeletons and 250 demons, but red orb + aotd too stronk for Gosha this time.
Battle Report Accepted
Random Faction Random
Гундула / Gundula Start Hero Гундула / Gundula
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Gee
Синий / Blue
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Mini-Nostalgia
Game Length
223 days
Game Date
10/7/2015
Reported
10/7/2015 10:17 PM
Rating Impact Archived
Slayzer 1376 1389 +13 ↑
Gee 1322 1309 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 10:19 PM

In reply to Slayzer
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Slayzer
Had a very tough midgame, cleared 9 utopias in 4 zones and none of them game me control. Finally got earth spells from pandora but opponent snipped my main hero next turn, luckily my army and arts weren't on him so I managed to buy him out at tavern.
At 223 Galthran attacks my main hero with 1k skeletons and 250 demons, but red orb + aotd too stronk for Gosha this time.
Thanks for the game!(Not so many demons)
http://heroes3stat.appspot.com/rating/overall/gee
In reply to Nitro
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The layout is good, but with one-sideds, I couldn't find an opponent and had to wander aimlessly; in the end, I spent 4 days as a vagabond. I had to return to the only Dragon Utopia, and right there, as if on cue, was a noob with КЗ, and nearby in Pandora all the air))) so I attacked immediately!)

Thanks for the game!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Random Faction Random
Клэнси / Clancy Start Hero Клэнси / Clancy
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Нила / Neela Start Hero Нила / Neela
Дас / Dace Main Hero Дас / Dace
Map Template
8mm6a
Game Length
133 days
Game Date
10/7/2015
Reported
10/7/2015 10:20 PM
Rating Impact Archived
Simon5760 1462 1477 +15 ↑
Noom 1473 1458 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 10:36 PM

In reply to zwei
zwei
thx for game
gg

thx for game.
In reply to Simon5760
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Simon5760
The layout was good, but with one-sideds, I couldn't find an opponent and had to wander aimlessly; in the end, I spent 4 days as a vagabond. I had to return to the only Dragon Utopia, where there happened to be a newbie with КЗ just as ordered, and nearby in Pandora was all the air))) so I went on the attack immediately!)

Thanks for the game!

I messed up - confused the center treasure zone with a corner one, and ended up stuck in a swampy treasure zone. I was building the guild, but Kirry took the main, and there was no point in fighting further - her stats were 10 higher on control and we had roughly the same amount of meat.
PS. The party was played as part of the first round.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Dark
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Dark
15 Archons, 47 Vivs, stats 25-23
vs.
38 Djinns, 7 Nagas, 4 Angels, 17 Vivs, stats 30-29

Thanks for the game!
You just forgot to mention that I ate all your treasure, and you only just came out of your spawn point.
In reply to HellLighT
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HellLighT
07.10.2015 Dark (Blue, Castle, Caitlin, Kayri) def HellLighT (Red, Dungeon, Malekith, Gunnar) Jebus Cross 125

You just forgot to mention that I ate all the treasure, and you only just left the spawn point.
Yeah, but as you said, with 4000 moves, I would have cleared it in one turn :smile44:

лето 2012.
In reply to Dark
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Team name: Buccaneers
Motto: Those who are not with us are at the bottom!

In reply to Dave_HUN
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Dave_HUN
Apart from some funny things (full crypt day 6 with 2 physics 6 waters and 13 airs and lvl1 hero, and computer taking my conflux town day 7) game went very well,TP scroll day 1,perfect development on Shiva,boots of speed in start area,birds+citadel by end of week.I entered treasure at 121 and it was really good,couple of hives and 2 topes.At 125 I built mage guild lvl4 in tower so I could use TP,took 2 topes at 127 and already had full control.3rd week I used my control advantage well,collected throng wyverns and took many utopias,though most of them turned out to be useless.At week 4 I finally saw Gundula come closer and took the opportunity of attacking with 168 monarchs.FB was too one-sided to play,thanks for the game!

Not a bad game, with a stable under the Castle and a level 1 Conflux taken on day 3, but I only found control on week 4 in the 7th or 8th Utopia. It was already impossible to catch up with the opponent in terms of power. Thanks for the game!
In reply to Nitro
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You're significantly luckier with control here—Town Portal in the very first guild and the full set of air control in 2 Dragon Utopias. + Dessa with boots, stables, and two Dimension Doors is a cheat, of course. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Терек / Terek Start Hero Терек / Terek
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Серена / Serena Start Hero Серена / Serena
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
6lm10a
Game Length
145 days
Game Date
10/8/2015
Reported
10/8/2015 8:44 AM
Rating Impact Archived
Falcone 1664 1679 +15 ↑
Diabler 1661 1646 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 8:36 AM

In reply to Nitro
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I got a bronze with 6 crocodiles, plus an external dwelling of lizards and crocodiles. Big respawn and tons of gold. A prison with Tazik thrown in.
First hydra on the citadel and full buyout early in the second week.
Then 2 mini Griffin Conservatories, a Tier 2, and two Tier 3s.
Midway through the 3rd week, Tazik in a swamp treasure zone spots a Dragon Utopia. Tier 3 is total junk; a turn later, Tier 2 with KZ and +4 all. Tower has flight built.
On day 141, I snagged a max Dragon Utopia with a KV hat, level 5 plate armor, and in my excitement didn't notice Papa Amila boosted on angels. To make matters worse, I left my entire army on a hero with artifacts, by the timer.
I have a big advantage in meat (6 hydras, 11 angels, 100 greater lizards, 30 greater wasps), but he has nearly 200 mana, while my hero only has 7, and his stats are higher. Had to buy peace for 40k. Next turn, I assemble another Griffin Conservatory and attack with Tazik. Implosion on 6 angels and -50 skeletons out of 560, then resurrection of 5 angels and a buyout for 20k, followed by GG.
Thanks for the game
Battle Report Accepted
Random Faction Random
Брон / Bron Start Hero Брон / Bron
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Random Faction Random
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
Spider
Game Length
142 days
Game Date
10/8/2015
Reported
10/8/2015 8:49 AM
Rating Impact Archived
Redwhait 1818 1827 +9 ↑
Amiloo 1660 1651 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 11:57 AM

In reply to Nitro
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He recovered, and two Wyverns joined the simple guards. There were 6 Wyverns on turn 113. One was killed on turn 1 on the dirt in the crypt. He was short on money, enough to buy 10 Monarchs and a small amount of Devourer, which died on the passage guards. On turn 122, the Executioner attacked. Xy: 2-5-5-(28) 2 Behemoths, 7 Rocs, 117 Skeletons, 17 Greater Wolves, some Greater Goblins, Lightning, Haste (no school), Ballista. Bron: 5-8-2-(30) 1+8+1 Monarchs, Oil, Expertise Resistance, Ballista. Bolt removed exactly 2 Monarchs, and Resistance triggered once. I was left with 5 Monarchs. The Executioner bought himself off with 2 Behemoths and 80 Skeletons. On the next turn, I killed his horses, bought more troops with the ransom money, and the Executioner attacked again. Then, in the first round, a mega-lol happened (I've never seen anything like it). The Executioner casts Death Wave to kill my single Fly units, but absolutely all of my stacks (all 7, seriously!) resisted. In general, another exchange, I was left with 1 Monarch, 2 Flies, and some Gnolls and Lizards. The Executioner bought himself off with just 60 Skeletons. Then, I bought myself off. It went into the late game, but I had 6 castles against 1, and a growth of 10 Monarchs per week. The Executioner surrendered. Thanks for the game. p.s. Question for the judges: the rules state that you cannot pass by shifted guards into zones 6, 9, and 12 (so-called treasure rooms) during a panic. Zones with Necropolis villages are, according to the template scheme, 3 and 4. However, the Executioner did not run past his snipers and went into the dirt in a detour, which naturally affected the game. Please clarify whether it is permissible to run past a shifted guard into a Necropolis village zone. Thank you.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Random Faction Random
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Кси / Xsi Main Hero Кси / Xsi
Map Template
Panic
Game Length
125 days
Game Date
10/8/2015
Reported
10/8/2015 8:51 AM
Rating Impact Archived
=Lizard= 1710 1727 +17 ↑
Palach HP 1768 1751 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 11:38 AM

In reply to =Lizard=
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=Lizard=

p.s. Question for the judges: the rules state that you cannot pass by stunned guards into zones 6, 9, and 12 (so-called treasure zones) during a panic. Zones with Necropolis villages are, according to the template map, zones 3 and 4. However, the Executioner didn't run past his snipers and instead went around through the dirt, which naturally affected the game. Please clarify whether it is permissible to run past stunned guards into a Necropolis village zone.
The discussion is about bugged passages into zones 6, 9, and 12, and it is not allowed to pass through stunned guards anywhere.
ICQ 423164784

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