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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Vatya
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Vatya
How can you play "on your own terms" when choosing templates with a coin flip? If it's "on your own terms" and "with your own castle," then that's fine. But if it's a full random selection, then it's a full random selection. But without any absurdities!!! 8 templates for the coin flip are quite acceptable. 15 is clearly too much!!! Unplayable things like the "Fir" map should be promoted using Vik's methods, where a dull template is reworked into a playable one, rather than automatically imposing this monstrosity.

When talking about "your own terms," Dirty meant the system of choosing from previous tournaments.
What's your playtime on the "Fir" map, that allows you to talk about its unplayability? What are the reasons for this?
ICQ 423164784

In reply to cost
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Please register me for the tournament.
icq - 470286448
In reply to Dima Surmay
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Kostya, is there a place where we can see the planned schedule and timeline for the new tournaments until the end of the year?
I think many people would be interested in knowing this so they can assess their chances.


In reply to KobRa_RR
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If I were to be chosen for the 2nd group out of 4, I would register with pleasure:smile44: :rolleyes:

лето 2012.
In reply to Dark
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Dark
If I were to be placed in the 2nd group out of 4, I would gladly register:smile44: :rolleyes:

Just make sure you get into at least the 4th group:D.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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Let's have a vote. A standard map layout is boring and bland; many are in favor of the Bishop system (sorry, Kostya). However, with this system, we need to remove the least popular templates, such as the "Christmas tree," 8x8, "panic," and other useless layouts.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Let me explain my position. Previously, the tournament had an idea, as Dirty mentioned, to leave the opponent with uncomfortable templates, and there was a kind of veto rule. When developing the rules for this tournament, I decided to add a mirror match template to the previous group, and Roma suggested adding skirmish, and these templates are actually playable; they are not the Christmas Tree or Panic, or 8x8a, etc. But since we decided to remove the veto rule, there was nothing left to do except to include the standard template, and we decided to specify it. Although I already mentioned a system back then, which was criticized, to allow choosing a template from 3 groups and creating a home and away field, but no one liked it. Now, the potential captains (skilled players, they say, and we don't care at all what template to use, let's just randomize) say it doesn't matter to them. But now we have 3/4 more players for whom it does matter what template to use. For many, the starting Castle is not what they want, and the hero already causes stress, and if they randomly get 8x8a, the Christmas Tree, Panic, etc., then all the rest of the games will boil down to trying to get at least something familiar. As organizers, we are actively looking for a solution. Now, an idea has emerged: the captains play all-random, and the rest choose the standard template.
In reply to Palach HP
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That's nonsense. I don't want to play skirmishes or 8-player games with random elements. Someone recently mentioned fairness for "strong" captains, suggesting they should choose last in 2 out of 3 groups. And now you want to add more randomness to the game? Let's not do that. Just because 20% of people are frustrated and tired of everything doesn't mean we need to change everything.
In reply to HellLighT
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Another option for choosing templates - we have 18 templates (including 2-in-1: mirror, balance, nostalgia).
Using a website that can randomize a sequence from 1 to 18, we split them all into 6 groups of 3 templates each.
Then we hold rounds within the groups, with each round featuring 3 non-repeating templates.
Accordingly, the player who is "on their home turf" will, when playing on the rampart, choose a template from the remaining two.
And then the choice of towns is made according to the rules of HeroesWorld.

UTC+03:00, icq 593626431
In reply to HellLighT
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In general... after thinking it over, we decided to revert to the old, tried-and-true system: red chooses 3 templates, blue chooses which template the game will be played on. The only difference will be that now, blue can veto a template before red chooses the 3 templates, and the vetoed template can be changed as many times as desired. Also, unpopular templates such as "Christmas Tree," "8x8a," "8x12a," and "Balance" will be removed from the list. This will leave 11 templates in the list.
296524052
Весна 2012.
In reply to злой_романтик
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evil_romantic
In short... after thinking it over, we decided to return to the old, proven scheme: red chooses 3 templates, blue chooses which template the game will be played on; the only difference will be that now, the blue player informs his opponent of his veto right before the opponent chooses the 3 templates; the veto template can be changed as many times as desired.
Also, unpopular templates such as Christmas Tree, 8x8a, 8x12a, and Balance will be removed from the list of templates. Thus, 11 templates will remain in the list.
8x12a, what was that for? :confused: :smile27:
In reply to злой_романтик
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evil_romantic
In short... after thinking it over, we decided to return to the old, tried-and-true scheme: red chooses 3 templates, blue chooses which template the game will be played on; the only difference will be that now, the blue player informs his opponent of his veto right before the opponent chooses the 3 templates; the veto template can be changed as many times as desired.
Also, unpopular templates such as "Christmas Tree," "8x8a," "8x12a," and "Balance" will be removed from the list of templates. Thus, 11 templates will remain in the list.
Why aren't you panicking? It's also not a popular template.
In reply to Blitz
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Well, something like that.
296524052
Весна 2012.

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