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the main monsters are only available with the Fortress.
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when you create a map, this folder appears automatically inside.
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the main monsters are only available with the Fortress.
when you create a map, this folder appears automatically inside.
the main monsters are only from the Fortress.
When I was calculating the stats for the Riders, I encountered a problem: when calculating the stats for level 5 creatures, the increase is always 3, even though the monsters should have different stat increases. I think the stat increase for them could be increased by 1.
Okay, but then it would be better to increase the growth rate for elite creatures of other factions as well.
I've calculated the stats, now I'll work on the building tree.
Hello! Could you please tell me which units are part of the Dark Gnomes? I've created a table listing the creatures that belong to each town. Only the Gnomes are left, but I'm running out of ideas. Please help!
Here's the first mod based on the core-elite system, it changes the Dungeon faction.

I would do it this way:
Now I'll explain everything. So:
The Elder Hall, the Magistrate, etc., remain the same.
White - market (warehouse), tavern, forge
Black - fortifications
Blue - base
Green - elite
Red - champions
Brown cross - place for the remaining buildings (guild of mages, library, training halls, Tear of Ascha, etc.)
We remove all arrows except for the left and right parts. The building dependencies remain (so that, for example, to build mages, you need a fort and a guild of mages, etc.)
Why is this needed? A beginner who doesn't understand the icons will understand where everything is. (I suggest doing this everywhere, but with different "dependencies"). And in general, as I see it, this will "bring order" to the cities.
P.S. I'm quite the perfectionist :D
this is certainly interesting, but we will lose the unique feature of Heroes of Might and Magic V with the opening rows of buildings
and this doesn't really fit the base-super base-elite-super elite system