Not bad, but 1. I don't think it's possible to create something like this for any faction. 2. I can't imagine a skinny Orc, only muscles, only hardcore!
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
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What do you think?
then you can do it like this:
Humans - Angel and Dragon
Elementals - Phoenix and Mystic Eagle
Necropolis - Fallen Angel and Bone Dragon
Nagaland - Naga General and Kirin
Might and Magic - Monsters and ?
Dark Elves - Golems and Giants
Lizardmen - Hydra and Great Basilisk
Mountain Orcs - Stone Giants and Cyclops
Humans - Angel (from the 6th level), Dragon
Elementals - Phoenixes, Mystic Eagle - I really like the Mystic Eagle, but then there will be 2 identical units! In general, you can put Djinns on the 6th level (or on the super-elite) (you can take Time Spirits from Nexus). And on the 7th level, Magic/Void Elementals.
Necropolis - Fallen Angel and Death Knight
Nagaland - Naga General and Kirin +
Might and Magic - Monsters and ? - we'll have to think about this.
Dark Elves - Golems and Giants +
Lizardmen - Hydra and Great Basilisk - the Hydra should either be very different from the original, or it would be better to put these "birds" based on Wyverns.
Mountain Orcs - Stone Giants and Cyclops - it seems to repeat the Dark Elves.
and at the same time, we will have the opportunity to make a third unit for each faction or seven neutrals.
An interesting creature! You can create it based on any melee-fighting monster, but it doesn't really resemble a heroic Orc; it's more like a troll or a goblin mutant.
[email protected], how do you calculate the stats of creatures? Between the regular version and two upgrades? I know you use Noiade, but how do you specifically calculate the strength? Because it usually shows different increases. Can you explain it here or send it to me in a private message? :)
if a creature is upgraded, I don't pay attention to the stat increase, although there is an upgrade parameter, but with it, the increase starts to fluctuate wildly, and for the alternative and basic upgrade, I just try to calculate them with minimal differences in strength.
Added 2 minutes later
[email protected], it would be good if you changed the city upgrade and unit balance based on the first, second, and elite tiers (for example, for the Dark Gnomes).
I also wrote about the upgrade in my message about this system. I understand that the best solution would be to use the first option?
What do you mean by this?
Added 5 minutes later
Perhaps it makes sense to first calculate the stats of upgraded creatures and then the regular ones?
Added 2 minutes later
[email protected], it would be good if you changed the city structure and the balance of units based on the basic and elite tiers (for example, on the Dark Gnomes).
In my message about this system, I also wrote about the structure. I understand that the best solution would be to take the first option?
Yes, the first option would be the best, but let's make the access to the super-elite and super-basic units available later than the standard ones.
Added 3 minutes later
And here's another idea: can we create a building that only improves a specific unit?
Okay. Maybe, for example, make it so that building a super-base requires two regular bases? Or is such a strict requirement unnecessary, and would it be better to simply increase the required town level?
Added 3 minutes later
And here's another idea, can we make a building that only improves a specific creature?
Added 1 minute later
This weirdo proudly bears the name "Two-Faced." His mother conceived with a monster of another race, and the Orcs raised him as their own, and he became a mighty warrior of level 5-6.
I would simply increase the required level, but I didn't understand what you meant about the building; they already improve a specific creature.
Added 1 minute ago
Interesting, two-faced, but I would call it something else.
Well, if you can do that, then the naming rights are yours, and I won't say a word. I'll be happy.
then you could do it like this:
Haven - angel and dragon
Academy - phoenix and mystic eagle
Necropolis - fallen angel and bone dragon
Dungeon - Naga General and Kirin
Inferno - demons and ?
Fortress - golems and giants
Stronghold - hydra and great basilisk
Northern Clans - stone giants and cyclops
and this will give us the opportunity to create a third unit for each faction or seven neutral units
When we were discussing "symmetry" with you, I was confused by the fact that in the case of campaigns or story maps, when there are events or scripts tied to level 7 creatures, we might get some kind of nonsense (or some kind of inconsistency with the plot). And also, for example, if Haven has angels and dragons, will it be possible to transform an angel into a dragon and vice versa in the creature upgrade window (as we do with the upgrade and alt-upgrade of creatures) - this is clearly bad.
for example, humans will have angels and dragons – but what if we can transform an angel into a dragon and vice versa in the creature upgrade window (like we do with regular and alternate creature upgrades)? That would clearly be bad.
Added 2 minutes ago
When we were discussing "symmetry" with you, I was confused by the fact that in the case of Campaigns or story maps, when there are events or scripts tied to 7th-level creatures, we will get some kind of nonsense (or some kind of inconsistency with the plot).
Added 2 minutes ago
I think they would go for the Necropolis if they were green.
Added 8 minutes ago
I didn't understand about the building; they already upgrade a specific creature.
Added 2 minutes ago
And here's another idea: I think it's better to give "training" to the Lizardmen, and give "blood rage" to humans – but call it something else, and let it give points for defense?
Added 1 hour 45 minutes ago
For the 7th level, you can add Wendigos to the Mages' Chimera.
Added 2 hours 19 minutes ago
I would just increase the required level.