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Necropolis or Castle (Which one is stronger?)Auto-translated
in quantity?? ha......archers and griffins are overpowered! they'll tear the Necropolis apart)
I was comparing skeletons to spearmen. Skeletons are the strength of the Necropolis. If you let the Necropolis develop well and accumulate skeletons, it's not just archers and griffins that will be defeated, even archangels will be nothing. Kamikaze;83070
Why are you arguing about some weaklings? An archangel can easily defeat one or two Ghost Dragons. And archers in the Castle are the weakest units!
Yes, an archangel is stronger than a ghost dragon, but dragons have the aging ability, which is very useful with large armies (too bad it doesn't always work...) Archers in the Castle are useful in the early stages of the game when you need to defend resources or outposts. At the same time, the army hardly suffers any losses. But later, they really become unnecessary, because they have few hit points, and neutrals simply love to attack them.
Yeah, what kind of idiot would play 1v1 on an XL map? Necropolis players are weak on S maps! (People play 1v1 on S maps)
1) Not only "idiots" play 1v1 on XL maps. 2) Why specifically 1v1? Maybe there are many opponents, but there's a Necropolis, which gathers hordes of skeletons. 3) On small maps, the undead have few skeletons, but building angels – the main force – is VERY difficult behind the castle. So, the forces are roughly equal.
The Castle army is stronger. They have great champions and so on.
But right now, I'm playing the "Rise of the Necromancer" campaign from The Shadow of Death. Sandro has SUCH powerful artifacts that I haven't seen a simpler campaign!
On the "Small" map, Tant can defeat any hero from a Castle, even if the Castle develops more slowly. And a Dread Knight is definitely stronger than Champions, and the "lynch" tactic isn't as weak as some claim. Building a mausoleum costs 2000 gold (the cheapest of the 5th-tier buildings).
On Normal difficulty, Angels are used in 9 out of 10 cases on the 2nd week, if the goal is to reach the Capitol on the 1st day of the 2nd week. Yes, you have to survive for 2 weeks by gathering resources, but even with un-upgraded Angels, you can quickly catch up. But Necromancers also don't develop very quickly in the first week without Dreadlords! The discussions about levels 2-6 are unclear. In the end, there will always be a battle between Skeletons vs. Archangels. By the end of the 2nd month, the Necromancers will have around 3,000 skeletons against about 15 Archangels. Most likely, in an open field, the skeletons will reach and chop everyone to pieces, but in a castle, there are possible scenarios... (and skeletons in a castle are also not ideal for them; they need space). Based on my own dueling experience, everything depends on the nuances, but Humans vs. Necromancers is always interesting! Will the Humans have the ability to hire Angels, how many Conservatories do they have, how many Utopias did they take, what magic or artifacts do they have? Everything can be decided by a small ring +1 to life - and if there are 3,000 skeletons, that's already 3,000 hit points! Although, purely IMHO, gathering skeletons is a rather boring activity...
Message from Ataman Yes, the Archangel is stronger than the Ghost Dragon, but Dragons have the Aging ability, which is very useful with large armies (too bad it doesn't always work...).
And the Archangel has Resurrection, and it works ALWAYS!!! Especially with large armies.
I play XL 1v1! And you want to call me an idiot?! I play on max difficulty and against Necromancers and as Necromancers, and it's not 100% that Necromancers beat everyone on XL - you can easily defeat them!
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In my opinion, each faction is good for its own purposes. Necropolis is good for skeletons, meaning for prolonged wars and larger maps. They also perform well in the mid-game with Black Knights and Vampire Lords. Fortress is good for rushing, and for the mid-game; Archangels are fast. There's nothing to overthink here; you can succeed with any faction, the balance is there...