Posts from Erthenia
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A bow that shoots hammers.
Bow-hammer.
I. Teaches the ability to use a bow that shoots hammers.
II. Additionally increases shooting accuracy by 50%.
III. Upon a successful hit, the hammer has a chance to stun the opponent for the next turn.
IV. Additional shot.
V. Each hammer deals its own additional damage upon impact.
VI. Increases the chance of a critical hit by 15%.
Hammer volley. Cost: 2 gold.
Hammer to the head. Decapitates upon a successful hit. Cost: 5 gold.
Hammer boomerang. Deals damage to two opponents standing on either side of the target, as well as one enemy behind the target. Cost: 3 gold.
Eivind shoots at the same Zirovik again.
e si ieu muoir, er mi grans deliuriers
e si ieu muoir, er mi grans deliuriers
Personally, I wouldn't mind helping the locals, but:
1. In terms of roleplaying, my character won't force anything on the expedition leader.
2. It's not very wise, considering we don't have many people and two are seriously ill. No, if the natives are like the Shabti and Nebok, then we can, of course, but I doubt it.
By morning, the ship landed on the other side, and thanks to the fact that there was a local Amazonian woman in the team, the travelers were able to reach the desired location without any incidents – it turned out to be an old Indian pyramid. The entrance was unguarded, and it was possible to enter without any problems.
Added 17 minutes ago
Leonard deals 60 (ignored) damage to soldier 4 (140/200)
Darion uses Shifting Sands 115/340
Skeletons 1-16 are paralyzed (5/5)
Meligor resists the spell
Jarevik blocks Eivind's shot
Kenshiro uses "Gust of Wind" and deals (crit-armor ignore) 560+100=(660-20%)-25%=396 damage (604/1000)
Meligor moves 5 units
Reaper does nothing