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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#475
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will move around
Nival created two walking animations for the demons: 1 - teleportation, 2 - running.
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#477
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Maybe replace the Centaurs with Manticores at level 4?
In reply to WizardNazyr
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#479
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WizardNazyr
Maybe instead of Centaurs on level 4, we should put a Manticore?
Manticores are on level 6 for Dark Elves, but I've wanted to give them a mechanical monster for a long time:smile47: and now they have machine loyalty;)

Added 3 minutes later

If such a monster exists, it should be very large, but if we take a Titan, it will kick enemies.
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#480
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however, I've wanted to give them a mechanical monster for a long time
But which one? :) Any ideas? I really liked the Striders, but maybe you have other ideas?

Added after 40 seconds
Yeah, I've seen those.
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#482
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To be honest, I can't think of anyone on whom we could base them...
Maybe we could create them based on stone elementals?


Added 1 hour 25 minutes later
Or we could also create them based on stone elementals :)
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#484
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Or maybe use one from the beta version?
That's another option.
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#486
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I had an idea, maybe it's crazy, or maybe not. It involves giving all ranged units the ability to fire back.
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#487
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WizardNazyr
I had an idea, maybe it's crazy, or maybe not. It consists of giving all archers a retaliatory shot.
Well, of course, it's possible, but I would give this ability not to everyone. Logically, not everyone can do it. For example, a master archer could do it, but an archer in a mask would hardly be able to determine from which side they are being shot. In short, only archers with easily reloadable weapons and without a helmet that obscures their vision should be able to do this. Also, some types of combat mages could do it.
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#488
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Interesting idea. :)

Added 9 minutes later
So, which golem did you decide to give to the Dwarves? :D
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#489
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it will be a large golem made of an Ent; instead of hands, it will have two large maces, and I haven't decided about everything else yet. I have an idea to give them the ability to destroy walls. One will be a combat unit with high damage, and the other will be a siege unit))) with an attack and return ability, but with very low damage (the damage to the wall depends on the number of creatures).
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