Posts from Erthenia
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Added 2 minutes later
I was thinking of building a healer with: healing, mental shield, purification, pacification, and also runes of invulnerability, flame, lightning, power, and magic. Or, of course, I could create a mage-damage dealer here, but I can't guarantee that I won't get tired of the character. Although, maybe I will.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Or, of course, I could create a mage-warrior-calverite hybrid here, but I can't guarantee that the character won't get boring.
Unfortunately, the city turned out not to be so safe after all. There may not have been any living dead inside, but there were plenty of sick and injured people. And worst of all, the governor wasn't doing anything about it! At least, according to the townspeople. However, a group of mercenaries settled in some kind of mansion planned to take care of it. Again, according to the townsfolk. And that's where Hugen decided to go.
Origin: Asvaldr (Health +100%, 75% chance to resist negative effects (paralysis, reduced stats, etc.))
Characteristics:
Strength: 7
Endurance: 12
Agility: 7
Perception: 7
Speed: 7
Willpower: 25
Wisdom: 25
Skills:
Creation Magic
Healing.Restores 2 health points to a character (one or more) for 1 unit of magical energy.
1
Mental Shield.Protects the character from any effects on the mind. 10 turns.
50 | 1
Purification.Removes all negative effects from the character, cures diseases.
100 | 1
Serenity.All allies receive the following bonus: strength and magic resistance +25, evasion and accuracy +50% for 10 turns.
225 | 75
Runic Magic
Rune of Indestructibility.The selected weapon, armor, or any other item cannot be destroyed.
Rune of Flame.The selected weapon deals additional fire damage (master's magic power) +5% of the target's maximum health. The selected armor gains fire resistance (master's magic power).
Rune of Lightning.The selected weapon deals additional electrical damage (master's magic power) and has a chance to paralyze the enemy. The selected armor gains lightning resistance (master's magic power)
Rune of Power.The damage of the selected weapon increases according to master's magic power/2.
Rune of Magic.Selected armor provides its wearer with protection from magical damage equal to master's magic power/2
Inventory: Runic dwarven chainmail (rune of magic), runic dwarven staff (ideally, some buffs for a mage), master rune gloves, runic magic supplies, runic cloak (rune of fire, if possible), potions, money, various travel items, and an ornate runic dagger
It's not very good, but I didn't want to keep you waiting.
Well, "Kara" isn't exactly a super powerful ability, except maybe for mass paralysis. But there are many other cool abilities in that branch, that's for sure.
Added 4 minutes later
Like, Hugen is knocking on the mansion door, just in case.
- Is this where the monster hunters have gathered? - the dwarf glared at the mustachioed man.
- Is this where the monster hunters gather? - the dwarf glared at the mustachioed man.