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Posts from Action timer in combat.

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I might have missed a couple of commas, but you clearly didn't understand what I was trying to say, and I don't feel like explaining it further.
In reply to HellLighT
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HellLighT
Okay, maybe I missed a couple of commas, but you definitely didn't understand what I was trying to say, and I don't feel like explaining it further.

Dirty, thank you for letting this argument linger in the thread for so long without moderation!
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
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Maybe I'm missing something... The average game time is about 5-6 hours, and situations with long battles in the Fortress Battle occur at most once every 10 games (although I personally have only encountered it a couple of times). The time saved by introducing this feature is approximately half an hour. As a result, we have an implementation of some idea for the sake of saving half an hour out of 50-60 hours. Does it make sense? I understand some Starcraft players who are used to clicking quickly and have 200-300 people cursing on their stream, but are there really that many people who deliberately waste time in the Fortress Battle?
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Осень-Зима 2013-14.
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No. The main benefit isn't saving 30 minutes (although that's a plus too), but rather improving the skill level during battles. Most players have learned how to reposition their units, but only a few can actually fight effectively (and I'm not one of them, by the way). That's why ATG will always remain one of the strongest players in history, because no one has reached that level of micro-management since. And he did it (and still does) very quickly, and that's what inspires respect. To come up with a simple action after 25 minutes (and in the process, lull and maximally annoy the opponent) is not at all cool.

p.s. 2Vatya: if you don't understand something, why are you writing? And using words like "shnyaga."
http://ru.twitch.tv/lizard_wt
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Wouldn't it be simpler to just set a time limit for each battle, like 20 minutes per player? Whoever runs out of time loses. That way, people wouldn't drag out the battles.
In reply to JintoLengley
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JintoLengley
Wouldn't it be simpler to just give each player a set amount of time for the battle, like 20 minutes, and whoever runs out of time loses? That way, people wouldn't drag it out.
But what if both players have huge armies and 20 minutes isn't enough to defeat them?

Added 8 minutes later
=Lizard=
No. The main benefit is not saving 30 minutes (although that's a plus too), but rather improving the quality of battles. Most people have learned how to move units around, but very few can actually fight effectively (and I'm not one of them, by the way). That's why ATG will always be one of the strongest players in history, because no one has reached that level of micro-management since. And he did it (and still does) very quickly, and that's what makes it so impressive. To come up with a simple solution after 25 minutes (and in the process, lull the opponent into a false sense of security and maximize their frustration) is not impressive at all.

I completely agree that it's important to learn how to conduct battles effectively, but to learn something or improve, you always need more time, not less. Therefore, a timer in battle is a solution to prevent opponents from taking too long, but not as a way to improve the quality of the battle.
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=Lizard=
Actually, this is exactly why AT&G will forever remain one of the strongest players in history, because no one has reached that level of micromanagement since then. And he did it (and still does) very quickly, and it's this that commands respect. To come up with a simple action after 25 minutes (and in the process lull and maximally annoy the opponent) is not cool at all.

You're probably either joking or simply haven't noticed that during Fast Battles, AT&G likes to take a half-hour or hour break to think, and in Fast Battles, he's quite slow.:)
In reply to =Stinger=
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=Stinger=
You're either joking or simply haven't noticed that during a Facebook AT game, a player likes to take a half-hour to an hour break to think, and it's during Facebook that he's particularly slow. :)

And at the same time, simulate the situation on another computer...))


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KobRa_RR
And at the same time, simulate the situation on another computer...))

And during the game, KobRa should also join the "tea party" mentioned by Stinger.
http://ru.twitch.tv/lizard_wt
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=Lizard=
And along the way, Cobra should also try that tea mentioned by Stinger. :)

And he must definitely fall asleep in front of Alik's computer; otherwise, the picture will be incomplete.
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and in online competitions, he continues to consistently perform poorly from tournament to tournament.
The audience is asking if the magnificent player will agree to a series with stakes, in order to prove his words?
In reply to HellLighT
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HellLighT
The audience is asking if the magnificent The would like to have a series on , to prove his words?

Better to have it at CIS-16 - a bet on arm wrestling. I haven't seen The, but something tells me to bet on Anton :).
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
Better to bet on him in the CIS-16 arm wrestling match. I haven't seen The, but something tells me to bet on Anton :).

Arm wrestling is a deceptive sport. You can look healthy, big, and strong. But still lose :D To someone who looks like a weakling :D Because of a) simply not knowing basic technique, b) having underdeveloped specific muscle groups: weak wrists, forearms, ligaments.
And there will be a big guy who can lift 200 kg, but doesn't know how to arm wrestle - like a kitten.

So, who knows, appearances can be deceiving here) :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Anton is doing fine with the technical aspects; the problem lies elsewhere.
http://ru.twitch.tv/lizard_wt

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