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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#400
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Okay, but how, for example, can I put a peasant on a bear?
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#401
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Okay, but how, for example, do you put a peasant on a bear?
That's not something I can help you with.

Added 1 minute ago
Ask [email protected].
#402
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And what if I want to add neutral creatures from a mod? Is that possible?
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#403
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What if I want to add neutral creatures from a mod? Is that possible?
Yes.
#404
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where can I find them? I only found the basic ones, Phoenixes, Wolves, Mummies, and all the regular ones that were in the original game.

Added 3 minutes later
and did you find all of them using the same method?
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#405
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where can I find them? I only found the basic ones, phoenixes, wolves, mummies, and all the regular ones that were in the original game.
Download mods for the new creatures. If you have the EWA mod installed, they will be in UnitPlus.pak and MegaPack.pak (or something like that).

Added after 31 seconds
are they all found using the same method?
Yes.

Added after 2 minutes
And yes, let's not clutter the thread. If you want to ask something else (not related to the topic), please send me a private message.
#406
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So, I extracted this file, made the necessary changes, and now I need to archive it into a .zip file, preferably using Total Commander. But I don't know what to do next.
In reply to WizardNazyr
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#407
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WizardNazyr
Of course! :) Helping is always a good thing.
Wintrial If it's not too much trouble, could you translate the creatures?
So, have you already finalized all the creatures, and are they already in that archive? Or are those the old creatures from the mod author?
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#408
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So, have you already decided on all the creatures, and are they already in that archive? Or are they old creatures from the mod author?
There are old creatures from the mod author. But I think the creatures that won't be included in the faction will be neutral.
#409
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Guys, does anyone know where I can download the Alias Maya program?
In reply to WizardNazyr
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#410
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WizardNazyr
There are old creatures from the mod author. But I think the creatures that won't be included in the faction will be neutral.
Okay, I plan to start working on the translation today or tomorrow. I have some ideas about this faction, specifically regarding the racial skill. I would still like to see the arrangement of these skills as I described before: Academy -> Dark Gnomes, Dungeon -> Chimera Mages, Fortress -> Wintrial. If you agree with this option, I will later outline my thoughts on what and how I envision it, and we can discuss it together.
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#411
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If you agree with this option
It's best to ask about this at [email protected]
#412
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Guys, this is off-topic again. Please provide a link on how to update from version 3.0 to 3.1.
In reply to limliti
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#413
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limliti
Guys, again, this is off-topic. Please provide a link on how to update from version 3.0 to 3.1.

If you have a licensed version, you need to check which publisher it is – 1C, Buka, or Ubi – and download the appropriate patch accordingly!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#414
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psatkha
If it's a licensed version, you need to check which one – 1C, Buka, or Ubi – and download the appropriate patch accordingly!
Hey buddy, hello! You know a lot about neutral NCF files, right? I can't find one, and I don't know how it's labeled in the game in Russian; it's called "zentihale." Can you tell me what number it is or how to find it?