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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#324
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http://ns1.mafii.net/uploads/avatars/full/29Apr2013_02-13-32volkodav.jpg

If the Orc faction were to be reworked, making Tier 2 or Tier 3 archers would be great (I would like to see the Critical Shot ability – with a probability of, for example, 20%, to deal double damage without taking critical hit into account, and, for example, if the shot is direct, the chance increases threefold). Perhaps instead of Lizardmen, we could have Mordor-style goblins/orcs with undead riding dragons.

Added after 48 seconds
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By the way, limliti still has many cool creatures here, but they can't just be added to the game. http://psatkha.narod.ru/ncf_psatkha.html
Here are even more creatures from foreign modders. http://heroescommunity.com/viewthread.php3?TID=27275

Wow, thanks, I was just digging around for something like this the other day.

Added after 6 minutes
Why, for example, wouldn't we add werewolves to the Vampire upgrade path in the third position, with the Transforming Strike skill (the story could be told like this: vampires, obsessed with consuming their own kind, mutated into these werewolves after drinking dark Necropolis blood)
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#325
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I found where the Blood Vengeance skill is defined and decided to make a few changes: 1) You receive 100 points for defense. 2) You receive 25 points for waiting. 3) Level 1 - 200, Level 2 - 400, Level 3 - 800.
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#326
.zip меняем .pak
In reply to WizardNazyr
#327
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please explain for dummies where to change what, I'm far from knowing this(( and where to put it

Добавлено через 1 минуту
I have no clue how to change zip to pak lol

Добавлено через 10 минут
WizardNazyr
.zip меняем .pak

you did something wrong, when you take this blood without the mod and they get 500 immediately, then until it's destroyed the damage doesn't go through; tested the blood on the spot, no health, the blood is supposed to give them extra hp I think
In reply to limliti
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#328
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limliti
Why, for example, wouldn't you add a skill that allows werewolves to transform into their werewolf form as the third upgrade for vampires? (You could tell a story like this: vampires, fascinated by eating their own kind, and after drinking dark Necropolis blood, mutated into these werewolves.

So, essentially, it's a vampire-werewolf?! :smile07:

Added 2 minutes ago
limliti
Please explain for beginners where and what to change; I'm not very familiar with this. And where to put it.

Added 1 minute ago
I have no idea how to change the zip file for the pack.

You did something wrong; when you take this blood without a mod, it immediately gives 500, and until it's removed, no damage is dealt. I tested the blood; there's no health, the blood should give them additional HP, I think.

What was meant was to change the extension – the best option is Total Commander; after changing the extension, the file must be placed in the game's data folder
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#329
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psatkha
So, is this basically a vampire-werewolf?! :smile07:

well, why not? There are many movies and books where vampires mutate into all sorts of creatures due to a lack of blood, or if [let's not argue], they turn into werewolves. People will be amazed:D :D :D

Added 1 minute ago
psatkha
So, is this basically a vampire-werewolf?! :smile07:

Added 2 minutes ago


I meant changing the extension - the best option is Total Commander. After changing the extension, the file needs to be placed in the game's data folder.

I just opened the archive, opened it, put the folder, put the file in data, and it seems to give 400 blood right away, but it ignores the damage, the blood remains, and life is taken away.
In reply to limliti
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#330
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limliti
Well, why not? There are many films and books where vampires mutate into various creatures due to a lack of blood or if they attack their own kind. Let them become werewolves; people will be amazed:D :D :D

Hmm, for project NCF, I personally like this idea, but we need to think through all its parameters and appearance. As I understand it, when it attacks, the vampire should change its visual appearance - however, it is difficult to implement such an idea beautifully...

Added 1 minute ago
limliti
I just opened the archive, opened it, put the folder in the date, and it seems to give 400 blood right away, but the damage ignores the blood; the blood remains, and life is taken away.

You don't need to open the archive; you just need to rename its extension from .zip to .pak.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#331
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Well, I just opened the archive, opened it, put the folder, and placed the file in the data folder, and it seems to give 400 blood right away, but the damage ignores the blood; the blood remains, but health is deducted.
Here, look: you downloaded skill_def_lizardmen.zip, and now rename it to skill_def_lizardmen.pak and put it in the data folder.

Added 2 minutes later
Uploaded to Yandex Disk - put it directly into the data folder - https://yadi.sk/d/nagngM00iTqbV
In reply to psatkha
#332
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psatkha
Hmm, for the NCF project, I personally like this idea, but we need to think through all its parameters and appearance. As I understand it, when it attacks, the vampire should change its visual appearance – however, it would be difficult to implement such an idea beautifully...

Added 1 minute ago


You don't need to open the archive – you just need to rename its extension from .zip to .pak.
Yes, there's a mod for the undead that includes wolves made of skeletons, dark knights made of ghosts, zombies, mummies, and vampires. Werewolves are good. I mean, leave the first two vampire upgrades as is, since they are difficult to counter, and make the third one werewolves with a conversion attack (random spell: either Subjugate or Berserk).
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#333
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Yes, there's a mod for the undead that includes wolves made of skeletons, ghosts, dark knights, zombies, mummies, and vampires; werewolves are decent. I mean, keep the first two vampire upgrades, which are hard to counter, and make the third one werewolves with a transformation attack (random spell: either control or berserk).
We use a different mod, and it has different creatures with different abilities!
In reply to limliti
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#334
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limliti
Yes, there's a mod for the undead that includes wolf skeletons, ghost wolves, dark knights made of zombies, mummies, and werewolves. It's decent. I mean, keep the first two vampire upgrades, which are hard to counter, and make the third one werewolves with a chance to cast a spell on hit (randomly either charm or berserk).

I know about that mod – I've talked to one of the authors before. The idea is partly interesting, but I don't like the visuals and the imbalance!

P.S. We need to modify the .exe to increase the number of factions!

Added 4 minutes later
WizardNazyr
We're using a different mod, and it has different creatures with different abilities!

For example, in WGE (author Nargott), he rebalanced things, and playing against the AI has become significantly more difficult – because the AI uses different ability combinations, but WGE is not an imbalanced mod!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#335
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For example, in WGE (author Nargott), he rebalanced the game, making it significantly harder to play against the AI, as the AI uses different ability combinations. However, WGE is not an imbalanced mod!
Yes, I know this mod; honestly, I prefer the regular Heroes without all these complications. And yes... I got a bit carried away with the word "balance":D... there is no balance because no one has worked on it yet.
In reply to psatkha
#336
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Basically, they made a mod for the Stronghold faction. There's one hero who starts with the Wrath skill already maxed out, and it gives him 500, so it's pretty good, and no changes were made, lol.
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#337
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Basically, they made a mod for the Stronghold faction. There's one hero who starts with the Wrath skill already maxed out, and it gives him 500, so it's decent and doesn't need any changes, lol.
I know this mod, it's not very good IMO.
#338
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Let's vote on who supports whom – vampires or werewolves, or perhaps replace the vampires with wolves/werewolves (just big, black wolves) and have a werewolf lord or just werewolves.

Added 1 minute ago
Is this about the extro mod? I'm tired of playing for three hours, and the NPCs in it aren't as dumb. I played on normal difficulty as a hero, and these noobs didn't even come to me once, but with this one, they've been sailing towards me for three weeks with a bunch of stuff from who knows where.