Posts from Upgrade or alternative upgrade?
I never upgrade peasants. Why would I? They should bring in money and be retrained into archers.
Archers with retaliatory strike are always better. Especially good for clearing mines at the beginning. It's especially nice when the hero is Dugald and he already has 25 of them.
I prefer Royal Griffons. First, their survivability increases because the griffin spends most of its time in the air. Second, the pike attack is a great thing for messing with archers, mages, and low-initiative creatures.
The only thing is, I like War Griffons when the hero is a specialist in griffons. She greatly improves them, and with Stone Skin, they are an excellent unit for protecting archers.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
I don't quite understand what an "unrequited attack" is for archers...:eek:
I misspoke. I meant an attack without a penalty.
Pikes seem to be for combat units, not royal ones.;)
In my opinion, both upgrades are 90% for the attacking unit... Well, maybe 50/50 for combat units.
And combat units are excellent tanks. They have almost as many hit points as a monk. And they have rage on counterattacks.
All of this indicates their primarily defensive function, especially with stone skin.
And that's a big mistake. Lay on Hands has saved me from quite a few difficult situations. Two stacks of R. Isabel are easy prey for Subdue/Berserk => they'll make life miserable for their own allies, and not just one unit.
Isabelle is good for the late game. The only thing that bothers me is when they destroy two of your units with Darkness. But that's just nitpicking.
http://vkontakte.ru/id13369110
In my opinion, both upgrades are 90% for an attacking unit... Well, maybe 50/50 for combat units.
1. Militia
2. Archers
3. Zealots
4. Battle Gryphons
5. Adepts
6. If facing Elves, use Isabella; against others, use Paladins.
7. On XL and L maps, use Seraphims; on medium and small maps, use Archons.
usually, my setup is as follows:
Level 1: cannon fodder (randomly, but more often militia, because stunning strike is a useful ability)
Level 2: usually archers (because, due to my habit of fighting Inferno, I prefer attack over a solid defense)
Level 3: it depends... usually, whatever is lacking (attack or defense)
Level 4: Royal... I still have the old habit of defeating neutral creatures with griffons (in principle, it's almost like using hunting hounds)
Level 5: almost doesn't matter
Level 6: usually Knights of Isabel, Paladins only if the enemy has Berserkers or something similar
Level 7: Archangels... they have constant damage, and resurrection is very useful...
---
regarding the Battle Griffons... I agree. They are good in defense.
Added after 1 hour
upgrade Readiness and Counterattack for Iris... the Battle Griffons become real monsters...
(as do the Royal Griffons, by the way)
Added after 3 minutes
the trick with Battle Griffons is Battle Frenzy... the more you attack them, the stronger their counterattack becomes (each subsequent counterattack is 1.5 times stronger than the previous one... and so on until their turn comes).
