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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#219
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By the way, will these fix mods for Sanctuary (/topic/11301/) from [email protected] be used? There is also a translation of creature names there (and some descriptions taken from the Russian mod) by me, as well as my animation fixes for Myrmidon and Kappa for the Campaigns.

Added 2 minutes later
Almost all Polish descriptions in the mod have been removed
Мод на замену всех фракций в Героях 5
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#220
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By the way, will these fix mods for Sanctuary (/topic/11301/) from [email protected] be used? There is also a translation of creature names there (and some descriptions taken from the Russian mod) by me, as well as my animation fixes for Myrmidon and Kappa for the Campaigns.
Yes, yes, everything will be used :) The translation isn't complete, though. But that's not a problem; it can be completed later
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#221
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If replacing units in Wintrial isn't planned, I could help with translating content for this faction and balancing the units using a calculator and tests, as I have some free time right now. Also, since the mod will feature 7 evil and 1 neutral (Conflux) races, I suggest coming up with something for the Holy and Unholy Word spells. I read through the topic and saw that you're planning a narrative transition from the Ashan that the developers originally intended to the one where the described factions exist. I can suggest a plot point like a global cataclysm that occurred shortly after the Sareth storyline (you've already discussed its ending and influence a bit, which I think is good): this would make it easier to manipulate the history of the factions, and you could also rework and rethink the Ashan map, deciding who lives where and where the conflict zones will be (this will be useful if you plan on creating stories for the tavern or even a campaign). Okay, I think I've gotten a bit carried away.
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#222
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If there are no plans to replace units in Wintrial, I could help with the translation for this Faction and with balancing the units using a calculator and tests; luckily, I have some free time right now.
No, unit replacements are planned for it.
Also, since the mod will feature 7 evil and 1 neutral (Conflux) Factions, I suggest coming up with something for the Holy and Unholy Word spells.
Not quite; the mod will have 2 good Factions, 3 neutral Factions, and 3 evil Factions.
Good:
Church (humans)
Sanctuary (nagas)
Neutral:
Dark Gnomes
Elemental Fusion (elementals)
Tatarian Lizards (swamp, lizards)
Evil:
Chimera Mages
Wintrial
Necropolis
I read through the topic a bit and saw that there are plans for a narrative transition from the Ashan that the developers originally planned to the one in which the described Factions exist. I can suggest a narrative twist like a global cataclysm that occurred shortly after the Sareth storyline (you've already discussed its ending and influence a bit, which I think is good): this would make it easier to manipulate the history of the Factions, and the Ashan map could be reworked and we could think about who will live where and where the conflict zones will be (this will be useful if you plan to create stories for the tavern or even a campaign).
Hmm... Yes, I didn't think of that; I need to discuss it with [email protected]
Okay, I got a little carried away.
It's okay :)
And regarding help... In the Sanctuary Faction, the buildings haven't been translated yet,
so if you want, you can translate them and try to do something like balancing them
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#223
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Unupgraded crossbowman.
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#225
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I'm also working on an unupgraded crossbowman; he'll be in leather armor and a ranger's helmet.
Okay :D I'm currently working on undead creatures. Do you have any skeletons? (I already have skeleton mages and avengers). And I also need a 3rd Death Knight (I have a black and a red one).
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#226
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a global cataclysm that occurred shortly after the storyline with Sareth (you've already discussed its ending and impact a bit, and I think it's good): this way, it will be easier to manipulate the history of the factions,
the cataclysm is interesting:cool:
the world could have changed significantly:rolleyes: I like it
the map of Ashan could look like this:
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#227
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The Ashan map might look like this:
I'm speechless! The main thing is that the map is quite spacious!
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#228
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WizardNazyr
Okay :D I'm currently working with undead creatures. Do you have any skeletons? (I already have skeleton mages and avengers) And I also need a 3rd death knight (I have a black and a red one).
I have knights in hoods with purple and black scythes + you can add a red death knight to them, but I don't have a skeleton:smile32:

Added 1 minute ago
WizardNazyr
I'm speechless! The main thing is that the map is quite spacious!
Yes, it's the old good talent... only it's been broken:D
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#229
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I have knights in hoods with purple and black braids, and you can add a red death knight to them.
If possible, please post them all. :)
and I don't have skeletons.
Hmm... that's really bad... Because with regular skeletons, all the equipment disappears during any animation (except for the standard one)... :(

Added 1 minute ago
yes, the old good Tal'an... only it's broken.
He-he :D
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#230
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WizardNazyr
If possible, please post them all. :)

Hmm... this is really bad. For regular skeletons, all equipment disappears during any animation (except for the standard one)... :(
He-he :D
I'll post them all later and fix the animations for the skeleton:D
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#231
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I'll upload them all later and fix the skeleton's animations.
Okay :)
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#233
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It's quite interesting, perhaps we should keep it...