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Posts from RTF is a global modification that replaces all towns in the game.
Yes, there is a game called Clash of Heroes, and it mainly features music (if not all of it) that are remixes from the 5th game.
I've heard about it; it has many great pictures, and I used them when replacing the icons of all the heroes.
Added 2 minutes ago Xokke_SuG
In principle, it's nothing. However, it's obvious that this is a long, laborious process that requires extraordinary patience. Otherwise, you might run out of enthusiasm.
If you work on the principle of "created a monster - calculated its stats," then everything will be fine.
By the way, have you played as the Lizardmen or the Haven faction (or anyone else)?
Added 1 minute ago
listened to it and understood from the first seconds that it would be a better fit
That's great. By the way, what do you think could be used as the main menu?
fktifzobr@mail.ru
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Not yet, but I've found a church now and will start working on it. Should the church be located in its own castle, or would a standard Haven town suffice?
Is it possible to build an Orcish town with Haven walls?
Added 1 minute ago I think it's possible to create a mixed version, combining an Orcish town and a human town, and replacing the catapults (level 7) with light dragons.
fktifzobr@mail.ru
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1 image of some kind of battle 2 old picture of me with a monk and a devil 3 menu of the Dark Gnomes, but the riders on lizards need to be removed, but the dragon should remain (at least recolored) because it flies next to the gnomes in the foreground and they lose their balance (you can make black dragons neutral and there will be no problems with the menu)
Added 2 minutes ago
WizardNazyr
Can the city be Orcish and the walls be Haven's?
Added 1 minute ago I think it's possible to make a mix version, combine the Orcish city and the human city + replace the catapults (level 7) with light dragons
only on the siege can you make the walls of Haven, and you can add knights and griffins to the church.
If you work on the principle of "created a monster - calculated its stats," then everything is fine.
I disagree. A calculator is an incredibly useful tool that simplifies the process of balancing creatures; however, you should consider factors that the calculator cannot calculate: 1) Ease of defeating neutral creatures. 2) The combination of creature abilities and stats with the racial ability.
2) Combining the skills and stats of creatures with a racial ability.
There is a mod that creates a universal skill wheel where racial abilities can appear randomly, and a hero can start with, for example, an attack skill.
In general, this isn't a debate, but an unnecessary discussion. Do you need any help?
WizardNazyr
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You can only create Haven walls during a siege; you can add armored infantry and griffins to the church.
But can't you do it in the city itself or on the adventure map? Then it would be better to keep the old models everywhere. :) It's better not to use griffins and armored infantry – this mod is specifically designed to add variety to the game! So you can play with new and interesting creatures! :) In general, the creature lineup needs to be changed a bit: 1. Spearman _____________ Spearmen 2. Archer __________________ Crossbowman 3. Vestals _____________ Crusaders 4. Solar Angels _________ Vestals 5. Crusaders ___________ Solar Angels 6. Stone Guardians ______ Stone Guardians (I've made up a bit here because I don't remember what they're called) 7. Catapult __________ Light Dragons
Added 6 minutes ago Here's why it's better to do it this way: 1) It's not good that the core of the army consists of some kind of female units; they can be moved to the 4th level and made into spellcasters, so the Crusaders move back 2 levels, and the Solar Angels move forward 1 level. 2) Crossbowmen are not used in any other faction, and the Lizardmen already have archers, and they are of the same level! 3) In my opinion, catapults don't belong in the army! Especially at level 7! Instead, you can use a mod that replaces Emerald Dragons with Golden Dragons.
Added 1 minute ago
1. A picture of some kind of battle 2. An old picture of me with a monk and a devil 3. The Dark Elves menu, but the lizard riders need to be removed, but the dragon should remain (at least recolored) because it flies next to the gnomes in the foreground, and they lose their balance (you can make black dragons neutral, and there will be no problems with the menu).
I like the first option! :)
WizardNazyr
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Wintrial is a good mod, but it leaves the old hero and town models unchanged. Overall, I think it would be better to replace the dwarven hero with an aquamancer, and the dwarven town with a dark elf town with textures that make it look icy!
Added 2 minutes ago I have an idea... but first: 1) I saw a level 8 creature, is it possible to make one that's level 100 or higher? 2) Is it possible to prevent a creature from ever appearing on maps and only allow it to be summoned by a conjurer?
Added 24 minutes ago Updated the Chimera Mage mod here
Added 34 minutes ago Here is a mod that replaces Emerald Dragons with Golden ones; you can use this as a starting point.
Added 30 minutes ago
Do you need any help?
It would be helpful... What can you do (texture painting, balance adjustments, translation)? If you know how to recolor textures (and where they are located), it would be nice to recolor the Dark Elf Castle so that it looks like it's made of ice :)+ We need to come up with heroes for the Chimera Mage Faction; I have already taken two old heroes (Leto and Kaspar) and adjusted their descriptions.
Added 14 minutes ago Regarding the level question, the maximum level is closed at 8.
Added 1 hour 22 minutes ago Very beautiful theme for sand (created for G2). It can be used as a theme on sand or in the Chimera Mage Castle (if the style fits).