And here is my rapist scoundrel. I hope I didn't mess up the number of skill points. Now the main thing is that I don't lose interest in playing in two weeks.
Vaon Meoner
Vaon was born into the family of a wealthy governor-landowner in a medium-sized city of the Illiniar Kingdom. He was the long-awaited and only child in the family. His mother died during childbirth. Meoner same lived through the loss of his wife with great difficulty, but grew to love his son very deeply. The boy grew up in luxury; his father denied him nothing. He had everything one could wish for and even more.
From an early age, Vaon showed an unhealthy interest in women. When he turned fifteen, his first victim was a young servant who worked on his family's estate. Vaon greatly enjoyed how she resisted, tried to break free, pleaded, cried, and begged him not to do this to her, while he used force to get what he wanted. Soon, all the women and girls working at the Meoner estate whom Vaon took a liking to became his victims. Rumors about what his son was doing eventually reached Meoner same. The governor was not very fond of the prospect of his family name being mentioned in rumors and gossip of this kind, which would undoubtedly soon spread throughout the city. Therefore, he strongly advised his son not to ruin the family's reputation and told him to go amuse himself at a brothel.
Women in public houses who gave themselves for money brought Vaon little pleasure. For him, it was too simple and uninteresting, even if they played the role of a rapist's victim. Therefore, Vaon soon grew tired of this and began to visit them only occasionally, continuing what he had been doing, but on a larger scale.
Vaon experienced true pleasure only from genuine emotions—the fear and hopelessness in the eyes of those he raped. Mostly these were young girls from fifteen years old from poor families, whom he lured to his estate by deception. Some, who particularly pleased Vaon, remained with him and were formally listed as servants. The rich man recorded the stories of his adventures in a personal diary with all the details.
When the no longer young Meoner same died of heart disease, Vaon was left alone. He had to deal with the problems arising from his hobby on his own. But fortunately for him, money solved everything.
By the age of twenty-eight, Vaon had gathered a whole harem in his estate. But he grew quite tired of Illiniar women and decided to set out on a journey with the goal of tasting women from other parts of the world.
Characteristics:Strength – 11
Endurance – 10
Agility – 7
Perception – 7
Speed – 9
Willpower – 24
Wisdom – 22 OriginIlliniar Kingdom. +5 to skill points, +2 specializations.
Additional Skills (do not require specialization)
Cultural Exchange. Ability to learn abilities of another culture. x2Rich/Aristocrat.Starting capital increased 50 times; the player can create two followers (he will have to roleplay them himself; their characteristics are 15 lower). x5 Warlock.Initiative +20 (when using spells) x2Ishanad
Pact.The spell is cast on an ally. All negative effects and damage received by the caster will be redirected to the target. Damage received in this way restores magical energy to the caster. 25 Mind Transfer.In case of the spell's success, the Warlock will transfer his consciousness into the target's body; the victim's mind is destroyed in the process. If the character's magic power is above 60, this spell is automatically used upon their death. 50 Subjugation.Forces the chosen character to follow the warlock's orders. 225 Dreams.The chosen character falls into a state of deep sleep. In case of success, the caster can impose certain thoughts and ideas on the victim. 50Fire Magic
Flame of Passion.The mind of the chosen character becomes more frivolous and excited. Resistance to fire magic and effects affecting the mind -50% (the victim has -20 to magic resistance at the moment this spell is used) 40Energy Management
Shroud. The character makes themselves or an ally invisible, allowing any non-aggressive actions to be performed without revealing themselves (opponents with high perception can potentially see through this spell). 50 Water Magic
Underwater Breathing.The chosen character can breathe underwater. 20Equipment: leather armor, one-handed sword, dagger, money, several units of potions or whatever restores magical energy and health (if possible), joker card - a talisman bringing luck, personal diary.
Followers:Shsurkha of the Khora Clan
Vaon had to pay a large sum to those who obtained Shsurkha for him. Many bruises and abrasions, a scratched face, and an arm bitten in several places—that is what Vaon received when he first tried to take Shsurkha by force. But still, he succeeded. When it was over, the orc woman surprised Vaon by not crying or getting angry, but falling fast asleep in his arms. The southerner awakened feelings in Meoner previously unknown to him. Soon a specific friendship developed between them.
Characteristics:Strength – 10
Endurance – 13
Agility – 13
Perception – 8
Speed – 14
Willpower – 7
Wisdom – 10OriginOrcs. +2 specializations, each unit of endurance additionally gives +7 to health, agility +1 to evasion and accuracy, speed +1 to movement speed, will +1 to strength and magic resistance.
Fire - +25% to any damage dealt (opponent receives additional fire damage), +50% resistance to damage of this element.
Combat Mastery
Ingenuity.+5 APOne-Handed Weapons
1st rank.Proficiency with one-handed weapons. +2% chance to deal critical damage, accuracy +2. 2nd rank.Chance to parry an opponent's strike (accuracy vs accuracy). +3% chance to deal critical damage, accuracy +3. 3rd rank.Additional attack. +5% chance to deal critical damage, accuracy +4. 4th rank.Allows using a one-handed weapon in each hand. The probability of a successful parry increases by 50%. 5th rank.In case of a successful deflection of a strike, there is a chance (speed*3) to perform a counterattack. +5% chance to deal critical damage, accuracy +5. 6th rank.In case of a successful counterattack, there is a chance (strength*3) to disarm the opponent. +5% chance to deal critical damage, accuracy +5.Creation Magic
Mental Shield.Protects the character from any effects on the mind. 50Energy Management
Denial.The character has a chance to ignore received damage until the end of the battle. 75Equipment: leather armor, two one-handed swords of very high quality, dagger, several units of potions or whatever restores magical energy and health (if possible), gold ring with a red stone given by Vaon.
Isor
A wandering warlock from Ishanad. He met Vaon when the latter paid a significant sum so that the warlock would not be executed for human experiments he conducted in the city. Since then, Vaon became fascinated by magic and its possibilities. Isor became his friend and teacher, receiving in exchange the opportunity to conduct his research with impunity.
Characteristics:Strength – 7
Endurance – 7
Agility – 7
Perception – 7
Speed – 7
Willpower – 22
Wisdom – 18 OriginIshanad. +5 to spell points, 3 magic specializations. Each unit of will increases magic power and resistance by 1.5. Magical energy +50%, magic power +20%
Additional Skills (do not require specialization)
Cultural Exchange. Ability to learn abilities of another culture. x2Warlock.Initiative +20 (when using spells) x2Adventurer
Indomitable Will.Magic resistance +50. Passive skill. x2[/COLOR]
Ishanad
Bone Magic. Raises a skeleton from the remains of a killed character. They can be combined together, thus creating a stronger servant. 25 Mind Transfer.In case of the spell's success, the Warlock will transfer his consciousness into the target's body; the victim's mind is destroyed in the process. If the character's magic power is above 60, this spell is automatically used upon their death. 50 Cloud of Death.Characters in the area of effect must successfully pass a resistance check, otherwise they die. Victims have +20 to the resistance check. 225 Black Magic. The caster creates a creature according to their imagination. The chance of success depends on many factors, primarily the magic power of the caster and the complexity of their request ?Otherworldly Gaze. Paralyzes a character for five turns and learns absolutely everything about them. 225
Earth Magic

Strength of Mountains. The strength of the chosen character is set to 25 until the end of the battle. 100
Air Magic

Wings of Wind.The chosen character receives +100% to movement speed and evasion, cannot be slowed, and takes no damage from falling from a great height. 100
Creation Magic

Healing.Restores 2 units of health to a character (one or several) per 1 unit of magical energy. Applied in close proximity to the chosen target.
Purification.Removes all negative effects from a character, cures diseases. 100
Blessing.The health of the chosen character increases by 25% until the end of the battle. 75
Equipment: leather armor, dagger, several units of potions or whatever restores magical energy and health (if possible), magic staff of an Ishanad warlock, several vials of deadly poison.