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Posts from Erthenia

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11 years ago
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Medj was creating a super-powerful samurai here, and I decided to go against the grain and created this:
Race: Geirt
Characteristics:
Agility - 25 (?)
Skills:
Cultural Exchange (2 points)
Knight of Nozenrot (3x2 points)
Shield (2x2 points)
Essence:
The character has a 100% chance to parry and a 100% chance to block, and counter-attacks with the shield kill any melee opponent. Ranged attackers can't do anything because they have no way to bypass the block. Mages helplessly try to break through the shield with offensive magic. At the same time, a couple of other weaklings hide behind, ideally with a mental shield.
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11 years ago
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1. Similar skill branches do not overlap (shield/shield, bow/bow, one-handed weapon/one-handed weapon). You can use techniques that require the same attribute, provided that the necessary conditions are met (for example, samurai techniques are only used with katanas and without a second weapon or shield), but you cannot gain additional attacks/block chance/new effects.
2. Many effects (block/parry, etc.) have a cap, 75% or 85% - I haven't decided yet.
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11 years ago
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We have cooperative players; they will never max out their stats just to dominate.
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11 years ago
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This world has nothing to do with your previous one, right, Revan?
Also, I should mention that I'll be a bit slow and probably won't send the quest right away, etc. I might even create a quest, but I'll start playing with everyone a little later. We'll see, but I really want to play, it's interesting.
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11 years ago
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This world has nothing to do with your previous one, right, Revan?
It doesn't.
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11 years ago
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Iron Will. Magic resistance +25.
Will the Kalevrite ability double it?
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11 years ago
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Yes
In reply to Ple-Sen
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11 years ago
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Ji Ling

Once upon a time, on a warm summer day, the little and beloved Ji Ling was walking through a flower meadow, enjoying the singing of birds and the wonderful scents of nature. Helping her brother carry water from the well, she found her mother cooking, and her father, who had taken a break from work, sitting on a bench by the porch. He smiled at her, and Ji Ling smiled back.
Running about her business, without which the world could not possibly exist (someone has to pet the cat, grab the dog by the tail, run barefoot across the stream), the girl saw that the door to her father's workshop was unlocked. The curious fool immediately ran down the steps and caught sight of a magical concoction in progress. Peering into the cauldron, she gasped at the array of colors swirling within the liquid. She immediately wanted to add more! Here! A few purple crystals from the table!
The area around their small house was struck by thunder, a large crack appeared in one of the walls, and animals meowed, barked, and crowed incessantly.
When little Ji Ling was dug out from under the rubble, it took her a long time to recover. After examining her, the healer told her parents something that made the girl's mother cry and her father turn pale. From that moment on, Ji Ling began to smile much more often, for no reason or for reasons understood mostly only by herself. She spent many hours observing the still walls of the house, stones, and trees.
And so she grew up, day after day, year after year. Having no interest in most human activities, she enjoyed studying various types of magic, mainly those with colorful effects. By the age of twenty (or maybe older, who would remember?), she clearly understood her goals in life: how could the world exist if no one threw fireballs left and right, laughing hysterically?

Origin
:
Taosia. +10 to Initiative, Evasion +50%, movement speed +50%, +1 specialization, magic power +20.

Strength - 8
Endurance - 10
Agility - 9
Perception - 12
Speed - 15
Willpower - 16
Wisdom - 20

Fire Magic

Ignite. The selected character instantly receives 50 units of damage + 15% of their maximum health, then continues to lose health (half of the initial damage) each turn until they die or the spell is interrupted.
Flames. All opponents within the area of effect of the spell suffer from the Ignite effect.
Heat Up. The character takes 45% damage based on their current health; their armor is destroyed. This effect also spreads to weapons, but the damage dealt is nine times less. If there is no heavy armor or weapon, this spell does not work.


Lightning Magic

Lightning Strike. The selected character receives 1-500 units of damage.
Shock. Paralyzes the opponent for one to three turns.


Ice Magic

Ice Shard. Deals 25-75 units of damage.
Ring of Cold. Deals 50 units of damage to the selected character and 100 to characters near him.

Freeze. Completely paralyzes the character until the end of the battle or until they take damage (the first attack will deal triple damage); after that, the amount of evasion/accuracy decreases by half for the next two turns. Fire spells can thaw the victim of this spell and will not cause them any damage.

Additional Skills

Sorcerer. Initiative +20 (when using spells)

Inventory:
Various magical junk, some potions, an old book of spells, money.
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11 years ago
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But there are 14 for companions. If you don't want them, I can organize a second version of this ability without them. It won't be game-breaking or violate the lore in any way.
No. I thought about it a lot yesterday and came up with a good idea with companions.
In reply to kcfgogbfalgfl
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11 years ago
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Jinhai
The first thing that comes to mind is having a ten-chance per round of being paralyzed by an opponent with a shield.
Well, he's not exactly a Terminator, though. :)

Everyone has their own tasks in battle. For example, cavalry shouldn't charge into the ranks of pikemen, a thief shouldn't jump forward and tank, and a samurai shouldn't just waste himself against a master of shields. It's just that a samurai has the ability to destroy most targets in seconds, as if they weren't there. And then allies will deal with those wielding shields.
Ple-Sen
Medj came up with a mega-powerful samurai build here, but I decided to go for something different and created this:
You could also add 1 magic skill point with a free spell.


Okay. Is the samurai too weak? Second option!

Kingdom of Illiniar. +5 to skill points, +2 specialization.

Additional skills (do not require specialization)

Cultural Exchange.Ability to learn abilities from another culture. x2

Archery

Rank 1.Allows the use of bows.
Rank 2.A successful shot can paralyze the target (similar to a critical hit chance).
Volley.The character fires six arrows at one or more opponents. Each shot in this attack deals 50% less damage but has the same chance of inflicting paralysis. 2 Action Points.

Kyudo

Spirit Arrow. Prevents the target from using magic and abilities until the end of the day. This technique does not deal damage. 5 AP x3[/COLOR]

Art of Death

God of Death.The character has a chance (agility or perception / 2) to instantly kill a character with any attack. Passive ability. x2
Harvest. Each death in battle (regardless of who was the killer) restores 10% health and mana, as well as 25% Action Points. Passive ability.

Adventurer

Escape.The character leaves the battlefield, removing all status effects from himself. 5 AP.

So, with a Perception of 25, each attack gives a 12.5% chance to instantly kill the target and a 30% chance to paralyze.
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11 years ago
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And here he is, the archer Nebka!
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11 years ago
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And what is the wisdom behind this build? If it's <16, I would rather invest further in the archery skill tree instead of the Spiritual Arrow. In this situation, the chance of paralysis will be as high as 55%.
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11 years ago
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The first thing that came to mind when I saw this build: it includes three different cultures.
The "cultural exchange" skill can only be taken once, but that doesn't allow you to take skills from everywhere.
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11 years ago
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I think that's right, and that's how it should be.
In reply to Ple-Sen
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11 years ago
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Ple-Sen
What's the wisdom behind this build? If it's less than 16, I'd rather invest further in the archery skill tree instead of Spiritual Arrow. In that case, the paralysis chance would be as high as 55%.
I didn't distribute these stats myself. But wisdom should be high; for example, with 21 wisdom, you get 20 mana points and recover 5 mana points upon death.

Regarding the chances and upgrading the archery skill tree... you misunderstood the build. For firing 6 arrows, the total chance (if targeting a single enemy) is 88.23% for paralysis and 53.56% for instant kill.
Jinhai
The first thing that came to mind when I saw this build: it includes three cultures.
The "Cultural Exchange" skill is only taken once, but this doesn't allow you to take skills from everywhere.
:mad: Well, you made me look like an idiot.
I actually asked about this in a private message; you should have answered like that. Instead, you just confused me.

P.S. Of course, I wasn't planning on creating a samurai or an archer. This is just for fun.
If I play, I'll try not to look at your character sheets; I'll just choose whoever I feel like, without looking at the characters that have already been created.

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