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Alexis
Making her way through the jungle, Alexis nervously looked around and flinched at every rustle. She was already starting to regret embarking on this journey. Yes, ancient ruins filled with undead sound quite enticing, but no one warned her about these damn jaguars! And the person she hoped to become an apprentice to was wandering who knows where. He probably didn't even suspect that his "apprentice" was looking for him, but that hardly mattered to Alexis. However, all her anger vanished as soon as the girl saw a tower rising from the barren land. It was truly a work of art, a real marvel created by artisans of bygone eras! Overjoyed, the girl eagerly rushed inside the structure, miraculously avoiding a trap at the entrance. What she found inside the tower surprised her even more...
Origin: Khalehids (+5 to Will; additional 4 skill points; free Death Art skill; if the enemy's damage is greater than the character's Will, the character takes damage equal to the enemy's damage minus the character's Will)
Beliefs: Dead God (Will effect doubled; undead do not attack the character if he is inactive)
Characteristics:Constitution: 10
Intelligence: 35
Strength: 10
Agility: 10
Speed: 10
Will: 50
Perception: 10
Skills and Abilities:Healing Magic
Art of Manipulation
Death Art
Decay (
-) Drains the remaining life from a dead enemy, restoring magical energy to the caster or his ally (amount of enemy's life).
Source of Knowledge (
300) Extracts knowledge from a recently killed creature, giving a chance to increase a random characteristic of the caster by 3 points (Will * 0.3).
Scholar: +15 to Intelligence
Archaeologist: Ability to recognize various objects and ancient structures.
Sorcerer: +50 to magic power
Mirrorer I: The character has a chance (Will) to reflect the enemy's spell in a random direction
Inventory: Travel clothes, Khalehid battle staff, ancient bracelet of followers of the Dead God, money, potions of healing diseases, health restoration, and mana, as well as antidotes.