Why not implement this in the next patch: the aura consumes mana equal to the damage received by the character, but not exceeding the maximum mana pool. In other words, if the player receives no damage from the moment the shield is activated until the end of the battle, the aura will not consume any mana. That's it. No problems.
Posts from Sylvester Archipelago
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If you want, you can change it to something else. But just so you know, I haven't revoked the fact that the shield doesn't wear off over time.
Added 2 minutes ago
You don't even have it listed in the character's properties that they can paralyze...
Because while your complaints are certainly justified, they're gradually turning into nitpicking over nothing. ;)
To systematize the mechanics, a system of tags is created, similar to physical debuffs and magical debuffs.
Honestly, I don't understand what the purpose is of us continuing to discuss this topic. Let the GM simply decide how he wants those mechanics we talked about to work, and that's the end of it. And besides, since the GM is offering the Shaman compensation, he can decide for himself whether he wants to stay with the unchanged/changed spell, or not.
That's all.
When it was all over, Kaeldrim lay on the floor in the arms of two women, lost in thought.
- Kaeldrim mused aloud.
Bruttii didn't say a word, he just went to the cabin to find the elf. He meets someone along the way and talks about the vampire.
Bruttius didn't say a word, he just went to the cabin to find the elf. He meets someone along the way and tells them about the vampire.
That was his mistake.
- And now you will tell me everything about your sad story.
-Perhaps I will tell you. After all, I've already let something slip. -Caldrim smiled. -But first, tell me, do you really want to know the truth? Because of this, we will probably get into big trouble. Aren't you afraid?
Added after 39 seconds
YOU CAN'T SCARE ME LIKE THAT with this phrase after the events with Ratislav; I immediately thought that I would have to create another character.