Because it's not extra HP, but rather a shield. The first hit breaks the shield, and the second kills the character.
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Because it's not extra HP, but rather a shield. The first hit breaks the shield, and the second kills the character.
I don't see anything wrong with such a shield, considering the amount of energy it consumes; it should be prepared in advance. And it can protect against not everything. That same Gisteos from the island would destroy the shield in one hit and kill me in the second, so everything is balanced.
Because it's not additional HP, but a shield. The first hit breaks the shield, the second kills the character.
Protective aura (?) A Sorceress creates a magical barrier around herself or an ally, absorbing damage and preventing the enemy from applying negative effects (the barrier's health equals the Sorceress's mana).
Hmm, I didn't know that it also negates the remaining damage from the attack. I thought that the unblocked damage units would still apply normally, instead of being completely nullified.
Well, I meant something slightly different.
Let's say a two-handed weapon attack is being used. There's nothing surprising about the aura breaking and the character still getting cut down.
But if a stealthy assassin carefully sneaks up to an enemy, does a trip or a grab, and UNEXPECTEDLY leans against a shield, it would look a bit strange if they still succeed.
But if a stealthy assassin carefully sneaks up to an enemy, trips them, or grabs them and UNEXPECTEDLY leans against their shield, it would look a bit strange if they succeeded.
Well, I was talking about the game mechanics. From the point of view of "realism," it's a bit strange, yes. x)
I wasn't assassinated (I would have died then), but paralyzed, and the shield should have saved me from paralysis.
-Well, now I'll eat my fill!
*spoon hits the shield.
-I need to drink some water!
*cup hits the shield.
I, for some reason, thought that in the case of shields, realism is the deciding factor, because for a mage, "add HP" and "add a shield with HP" are fundamentally different things.
This is, firstly, fair to mages, because without mana, they can't do much.
The shields only react to a sharply approaching object.
The shield protects against what the mage considers a threat and is aware of.
an ability that is activated
prevents the opponent from applying negative effects