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Posts from “Heroes of Might and Magic V: Tribes of the East”
That's what I was thinking – they probably didn't accidentally hide the Submariners and Ice faction as a surprise for the new year!
Well, there was a director's version, now there's a screenwriter's version, and so on :D
Saruman
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Do you have a strong dislike for good games and a penchant for bad ones? I can't even imagine how bad the butchering of the third installment could be, considering that the third game is a disfigured version of the second.
A little late, but here's my answer: The flaws of the third game lie in: a large number of new units 3 new cities improved graphics compared to the second game improved design a large number of new spells a large number of new heroes and buildings a large number of new artifacts a much more developed plot
Now let's compare the fifth game and the third: fewer units than in the third fewer cities than in the third graphics - yes, it's better! design - I don't even want to talk about it; rare good ideas, like the female angels and beautiful cities, are overshadowed by the clunky gargoyles, smoking skeletons, etc. plot - completely new, unrelated to the previous installments But I thought, okay, maybe they'll at least introduce orcs, maybe a glimmer of reason will appear, maybe a sense of style will prevail over greed, but Nival immediately refuted my anti-political thoughts - they attribute African culture to the orcs! No comment.
Arandor
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And who said that Cyclops archers will be a thing? ) Maybe they'll be like in Heroes 1 and 2, and shoot at close range from their eye. ))) Are the 3rd-level units the ones wearing helmets, with a sword and shield in their hands (according to the screenshot)? Anyway, they're hideous, with huge arms. )
As for the creatures, it's a pity, but maybe they'll be made neutral...
Be strong. Believe
Ple-Sen
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In the third one, there are essentially 2 cities since they are all bland and played according to a single template; new units are bland compared to the third part. Graphics, you say? Well, in the second one, the Lich is drawn better than in the third. Design, you say? Come on, the most atmospheric part is the second one. Spells, yes, although some disappeared. Buildings introduce imbalance and secondly they were also there. Heroes with specializations would be good if the balance (which is already far from ideal) didn't go to hell. Artifacts are not as valuable with the introduction of the hero doll. The plot is very bland and linear; they cheapened Sandro and Crag-Hag, and secondly it is better and moreover non-linear. Regarding the fifth ones: units? For heaven's sake, as long as they are different, and not like in the third one. Cities are more diverse than in any other part. As for design, there is something to strive for here, but this is clearly not the third part. The plot has never been a strong point of Heroes.
Saruman
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All accusations about the third installment not having any serious basis. Where are the two cities? Maybe you have a buggy version? I have nine. There are many new features, but no significant imbalance is visible (a skilled player can win with any Castle). The plot is far from linear, and no one was treated unfairly there. The introduction of artifact dolls was only beneficial – it became logical and more interesting. Unit diversity – in the third game, the units are so monotonous, especially the Titan and Hydra – they are practically the same! And the Gnoll and Lizardman are almost identical! But if you look at their abilities, they are quite diverse. The cities are more diverse than in any other part – what do we see in the cities? Standard humans, standard demons, standard elves, non-standard but not improved mages, the Dark Elves are a really great find, but they don't outweigh the rest, plus the absurdity with the Gnomes... But the cities don't have to be original. They must differ in diversity, playability, and design. There is room for improvement – I completely agree with this; it is necessary to at least reach the level of the third game; there was classic fantasy, and here... The plot has always been a strong part of the Heroes series, and playing through the Campaigns and moving to a completely new world is a pleasure...
The imbalance started when they came up with crystal, magic, azure, and other types of dragons. It would have been fine if they had just added them, but no – they had to create special lairs for these "Godzillas" – and that's where the imbalance came from – whoever finds them gets to keep them.
Well, I wouldn't say that. These dwellings appeared quite rarely, and besides, if you're a skilled player, you can capture this dwelling early on and get some advantages. But if you're not skilled, even a strong army won't save you.
Well, I wouldn't say that. These dwellings appeared quite rarely, and besides, if you're a skilled player, you can capture this dwelling early on and get the benefits. But if you're not skilled, even a strong army won't save you.
If you're playing on an unfamiliar map, even a good player can lose to a bad player due to a lack of knowledge. For some reason, most gamers follow this principle: just get there as quickly as possible and grab the easy loot. :rolleyes:
That's also true, but there aren't that many maps with dwellings in general...
Ple-Sen
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Nah, I didn't take any Azure or Crystal dragons, but I did have some Magic ones... though it's better to buy, say, 7 Black Dragons or around 100-150 Vampire Lords than some weak dragon that dies from a single spell.
I think it would be better if Wyverns were on level 7 and Cyclops on level 6. And why do you like those monsters so much? Cyclops are just as good, if not better.