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In the third one, there are essentially 2 cities since they are all bland and played according to a single template; new units are bland compared to the third part. Graphics, you say? Well, in the second one, the Lich is drawn better than in the third. Design, you say? Come on, the most atmospheric part is the second one. Spells, yes, although some disappeared. Buildings introduce imbalance and secondly they were also there. Heroes with specializations would be good if the balance (which is already far from ideal) didn't go to hell. Artifacts are not as valuable with the introduction of the hero doll. The plot is very bland and linear; they cheapened Sandro and Crag-Hag, and secondly it is better and moreover non-linear. Regarding the fifth ones: units? For heaven's sake, as long as they are different, and not like in the third one. Cities are more diverse than in any other part. As for design, there is something to strive for here, but this is clearly not the third part. The plot has never been a strong point of Heroes.